BlatMan
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Everything posted by BlatMan
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Advanced launcher is always allowed?
BlatMan replied to Easiest's topic in General Discussion Archive
If blood and muzzle flash didn't cause the game to freeze on slightly lower end hardware there wouldn't be a need to remove them. -
The mass amount of old users who can't login because the password reset system doesn't send out an email to reset their passwords. I have multiple friends now who can't sign in because of this. They stopped playing around the time G1 required everyone to reset their passwords. Since they didn't play at that time, they figured they could do it later. Well, now they can't...
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Advanced launcher is always allowed?
BlatMan replied to Easiest's topic in General Discussion Archive
HOLY CRAP IT ACTUALLY WORKS! Seriously, the old forum search was so bad I stopped thinking to use it. -
Weapon skin customization? [Suggestion]
BlatMan replied to Dasimoge's topic in General Discussion Archive
Adding something like this to the current game would add too much overhead to the customization system. Current skins can be assigned using a single byte. A customized skin would require the 3 colors, an alpha layer, and each symbol to go along with them. It takes long enough as is to load players and vehicles when joining a district. Each time a user swaps their weapon your game will need to compile the skin. This would not be good for performance, and memory usage would spike. Users already get the dreaded "out of memory" error. Once 3.5 is near completion, and I don't mean initial release, then something like this could be considered. For now, it's best to stick with static skins. -
Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
northwest has faster reload time and 4 less bullets per mag. Not much of a difference if you use it as a side arm and not a primary. -
Advanced launcher is always allowed?
BlatMan replied to Easiest's topic in General Discussion Archive
Probably because file modifications are not allowed. The launcher would need to be modified to work with the new engine, but most of the features should still be available. -
Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
The yukon has a recoil curve that increases the longer you shoot. the last 5 or so shots cause the weapon to recoil horizontally quite a bit. It's better to hip fire in 5 to 10 round bursts. Server performance is absolute trash atm. With 140ms ping things are not going to work right. -
A lot of gamers like to show off their PCs. It would be nice to have a section in our profile to do so. It would also make it easier to help users with technical issues. Here's a quick mockup of what I'm suggesting:
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Any update on users unable to reset their G1 passwords?
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Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
There's been a few threads on it and plenty of complaints in various threads about IR not having a meaningful downside, and shotguns always have someone complaining. -
Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
I doubt they're going to make any weapon changes for quite some time with how poorly the community responded with the IR and shotgun changes. -
give me reason why removing muzzle flash is bannable
BlatMan replied to Kariiim's topic in General Discussion Archive
You can't disable muzzle flash directly though. You can however remove most particles which also removes muzzle flash. -
TBF, this issue is directly affecting their income, unlike the user with faulty hardware.
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I'm specifically referring to the particle system, like blood, muzzle flash, smoke, fire, etc. The method used in UE3 is poorly optimized as is, and RTW decided it would be a good idea to overlay hundreds of particles per effect. The only way to prevent it from causing fps drops is by brute force or disable the system.
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Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
Middle ground buff suggestion. Remove the "-10% base accuracy" debuff from the select fire mod. It's ttk is still higher when aiming and longer draw time, so the other Mountie variants will still be better for close combat. -
The particle system has always had bad performance. Even with my GTX 1080 a few cars blowing up will drop my fps. I started playing back in 2011/2012 with a single 9600GT. I then got second one for SLI. Managed to get 90+ fps, but a single shotgun blast would lock the game for a split second. Then I moved on to a GTX 580, then two 580s, then finally with a 970 the fps drops from getting shot were gone. I can't think of a single moment in APB's history where you didn't need a custom config to get sort of reliable stable frames, if APB ever had them. Why? They don't want us to have good FPS and reliable hit indication?
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@MattScott Back in beta, these settings were used to remove muzzle flash and player blood. It greatly improved fps. Reloaded disabled them without much discussion. Could we have these options added to the graphics settings? They are located the in APBgame.ini. [APBGame.cAPBPlayerController] m_bShowServerHits=true m_bDebugHitMarkers=true [APBGame.cWeaponAttachment] m_bParticleMuzzleFlash=true
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The N-HVR 762 and reskin variants deal inconsistent damage. This has been an issue since the damage was linked to weapons accuracy. Roughly 1/20 shots will deal minimum damage even though the crosshair is fully closed.
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The engine can handle it fine, RTW didn't design the levels right, and Reloaded butchered the suspension on some vehicles which causes them to bug out at higher speeds.
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When will car radar tower be fixed/improved.
BlatMan replied to Niilyn's topic in General Discussion Archive
It's inconsistent if a player is detected. Sometimes players spawn with a permanent radar over them if they die near the vehicle.
