BlatMan
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Everything posted by BlatMan
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Only on LMGs, and ARs. Semi-auto rifles and shotguns got a range nerf. Now the N-TEC also functions as a longer range rifle. The scoped N-TEC is back to being good! I'm wondering. What if IR only affected the firerate of automatic weapons, but only 3, 5, and 7%? Nothing extreme, but enough to reduce the ARs capability up close, while pushing it into the long range rifle class.
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Sky too bright & shadows too dark.
BlatMan replied to MartisLTU's topic in General Discussion Archive
What need is a way to disable the bloom without disabling eye adaptation. You can do this via shaders, but I doubt LO would be supportive of that. -
LO reduced the ranges because the new IR changes would have increased range too much. Pre patch was 60M stock, 67M IR3. Post patch 55M stock, 66.2M IR3. LO also reduced the range of the carbines like JOKER Carbine and OSCAR to make up for the IR change, but it didn't make sense to put IR on them after the patch due to the excessive TTK increase. I'm not for or against the rifle/carbine range change. The shorter range still makes IR3 a good choice once IR is reverted, but it also makes HB on the CR762 a more viable choice if you need minimum ttk in a closer combat area. The only weapon I see it being an issue with is the 'bullshark', since you can't put any red mod on it. At least shotguns will now have a useful red mod again. I still think HB should reduce spread to provide an alternative mod.
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You could use the same excuse to any kind of false ban. Any false ban is a lost customer and bad rep for your company. LO are currently cleaning up G1's mess, they can't afford any bad rep. Temp hardware bans for a week or two is the furthest I would go, and even then only if it blocks you from connecting, not ban your new account.
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Funny you say that. I preferred CJ3 on the N-TEC, pre and post patch. Also, if you place IR3 on the NSSW/VAS SW2 you have 0 bloom due to IR3 slowing down the reduced rate of fire. I wonder what other weapons benefit from that? The CAP40 with IR1 cancels it's bloom, but it's not really a good choice since the OCA has better accuracy, lower ttk, and zero bloom with no mods.
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Every single time I play there's players accusing me of cheating. It's usually when I'm having a bad game too which really doesn't make sense. APB does have a cheater problem, all games do, but the number of real cheaters is a tiny fraction of those who get reported. What I would like to discuss more on is the reasoning behind making such drastic changes to weapon balance. The community seems to only want the N-TEC and N-HVR 762 nerfed, and a few vocal lower skilled players wanting IR nerfed. What LO implemented was an overnerf to the only useful red mod which indirectly nerfed all preset weapons with it. They gave a range nerf to shotguns and rifles, and a slight nerf to the OCA's ttk. This indirectly buffed the N-TEC and other ARs. The N-TEC also got it's dynamic bloom removed, so now it's even easier to tap fire. We did get a nerf to the N-HVR 762, but it's buggy. Sometimes the crosshair is fully closed but it deals minimum damage. I never felt the N-TEC was OP. I do think the HVR was OP. It used to be balanced when we had the steady damage dropoff years ago. When G1/Reloaded implemented the new dropoff system, they nerfed the usable range on all non snipers, and basically made weapon damage make no sense. A weapon shouldn't all of a sudden lose over 50% of it's damage after 10-15 meters. The only exceptions were the CR762 and OBIR, but LO then nerfed their ranges with the last patch. rldr. Weapon balance changes do not make sense.
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Then players buying used hardware get banned because it happened to be flagged. From my perspective, there's a huge cultural problem with modern gaming. It seems like less and less people play for the fun of it.
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[VOTE] @everyone Have Little Orbit made a good job so far?
BlatMan replied to Vante's topic in General Discussion Archive
1. Shotguns are more reliable while in hugging range, but less reliable at 10+ meters. I never felt shotguns were right in this game, and I don't see how they can be in a good place with only 100M of range to work with. The N-TEC has normal bloom now, making it more tap fire friendly but slightly less accurate spraying on the 3rd and 4th shot. Basically, this gives SMGs more purpose. I disagree with the IR mod firerate change. It affected too many preset weapons. I think it should have reduced ttk by 3, 5 and 7%, not 18%. 2. The anti-cheat was always easy to bypass because it didn't exist client sided.. At least now we have a client sided anti-cheat that's not a pile of doodoo. Can't comment on FF since it doesn't announce bans. 3. I'm bouncing off the 145fps limit with a few configs edits, on an 8yo old CPU. AMD's CPUs have low single thread performance compared to Intel's offerings of the same year. It's been this way since APB's been around. However, AMD's latest Ryzen CPUs should be able to achieve +120fps on a non software bloated PC. There's really not much more optimization LO can do to the current game that won't be a waste of development time. They allow modifying the configs for users who need to go full potato to play. As for your other points: UI scaling was suppose to be done by G1 but was abandoned (no further discussion in blog). Can't blame LO for it. I haven't had any glitching with the IR mod. Temptress was broken OP with it's 0.65 ttk and 47M range. The ttk nerf kind of makes it an n-tec with less range now. Swapping the IR mod to CJ or just make it an open slot would be better. As for missions, they would need to rework the entire mission system. After that I feel you're looking for things to whine about. -
[VOTE] @everyone Have Little Orbit made a good job so far?
BlatMan replied to Vante's topic in General Discussion Archive
The weapon balance changes were kind of out there and just seemed like change for the sake of change. Their initial actions like unbanning players, adding battleye, and looking into server performance were good step in the right direction. We finally got a trading system in place. Weapon test districts are on the live servers which makes testing changes way easier. Overall I'd say they're doing a decent job. Currently, I'm waiting for the engine upgrade. I don't expect to see much progress on it for at least 6 months, if not more. LO basically have to go over the whole project and fix whatever G1 broke. Seeing the few bugs popup from the current live patch shows just how bad G1 has the game configured. -
Should I sell my kidney to buy Euryale?
BlatMan replied to Softdeath's topic in General Discussion Archive
I never used this weapon. I'm guessing it increases the starting recoil too much? It recovered most of it's recoil if you tap fire. It's not as effective as an N-TEC, but it's easily serviceable beyond 30M. -
You can use the OPGL out of a vehicle's window, plus it's not really designed to be an AV weapon.
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They originally made them a bit OP, but they only needed a slight damage nerf after the first patch. It's probably the 100M limit that makes it hard to balance these weapons. If you give shotguns too much range then SMGs need a buff, then ARs, then rifles, then snipers become useless or broken OP.
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NFAS is limited to 10M. It's 4 shots to kill with HB3, and deals less damage than the shreader without mods. The JG will still be trash because it will have more spread than the CSG, and it's bullet dropoff is still lower at 7M. The bullet dropoff on shotguns should be raised to 20M. They're useless as is. I know someone will say corner corner pop, I can do that more reliably with an SMG, AR, heck even an OBIR.
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They need to stop treating non golds like special snowflakes. Slap everyone together and match based on player count instead of threat. Allow players to progress via fightclub, that way they don't have to struggle through missions just to get a shirt unlocked.
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Any PR moves at this point, other than basic progress updates, would be a bad idea.
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He wasn't exactly a decent person to promote anyway. his aim was pretty bad despite his gaming history, and all he really did was complain instead of giving constructive criticism. It was a slap in the face for the community that he got a private GM escorting him around, because it's impossible to get a mod in game that doesn't cause havoc otherwise.
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It deals 1227 damage per rocket, and fires 2 rockets. Most mission vehicles have near or less health, meaning one rocket is enough to disable or destroy them. Having two rockets means there's no escaping. Now, I don't think it's OP overall, it's just better at destroying vehicles than the OSMAW and other anti-vehicle weapons. The biggest issue with all anti-vehicle weapons is you can car surf with them, acting as a mobile anti-vehicle turret. If you could not car surf with anti-vehicle weapons, the Volcano wouldn't be as versatile with the slow movement speed and windup.
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It's 4 rounds default, 5 rounds with EM3 but with a 5.76s reload time. It's effectiveness is limited to certain areas, and only if the players don't take notice it's equipped, unlike with ARs and rifles which work in most locations. There's also too many locations that the grenades pass through the ground instead of exploding.
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Bring Back ReferaFriend Program
BlatMan replied to jagermeistergrape's topic in General Discussion Archive
It should unlock the rewards for both parties. It would still get exploited, but at least those few friends who did try won't get screwed over. -
I can't speak for the other person, but for me 100ms is about the limit where it becomes unplayable, I'm also used to playing on local Counter Strike and Rainbow Six servers, less than 20ms, and before that mostly split screen console games, so my perspective is probably skewed.
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The most noticeable thing in this game is driving delay. Vehicles are controlled server sided, so when you accelerate or turn there will be a about a 300ms delay before you see it happen. This can take time to adjust to. Combat will be delayed. Your hits will take longer to register, and you will get hit while behind cover because the other player didn't see you move yet. This also affects players you shoot at. They will get behind cover, but on your screen you will still have line of sight and be able to hit them.