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trashpanda

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  1. ARMAS webpage and the login button on the gamersfirst website redirect to this link here: https://register.gamersfirst.com/login I get a message saying "Hmm. We’re having trouble finding that site. We can’t connect to the server at register.gamersfirst.com. If you entered the right address, you can: Try again later Check your network connection Check that Firefox has permission to access the web (you might be connected but behind a firewall)" whenever I try to use ARMAS or the gamersfirst login page.
  2. Quite a few veterans are still active, and there were improvements made by the new owner Little Orbit. Including but not limited to, new anti-cheat, a bunch of different events, ARMAS prices rework, weapon balancing, network migration, code optimization and work done on engine update.
  3. Why not just add channels? Like in most other MMOs, we can have an English only channel and Russian, if needed, as well as other major languages. There would be no Cyrillic allowed in the English channel etc. And obviously the player names would be in Latin.
  4. While you are right, threat segregation does make it more playable for bronzes, and yes, it is a temporary fix. Even Matt Scott has said it himself, he intends to revise the matchmaking after threat segregation is in place.
  5. I have major drops during my play too, as you said, lasting around 3-5 seconds. But those are rare, what I often have are micro drops, the game will skip a few frames and by then I'm pretty much dead.
  6. Has anyone else noticed an increase both in quantity and frequency of FPS drops? Specifically after the un-christmas update. And especially when in a firefight. It's really getting on my nerves, the screen just freezes for a fraction of a second but when it's back I'm 1 shot away from death. And it happens pretty much every single time I engage in a firefight, mostly when it's CQC. I hope Little Orbit takes notice and tries to fix it, it's just incredibly frustrating.
  7. This. LMGs are certainly not relevant to the game as it is. They take way too long to blow up a car compared to an explosive weapon (grenades, OSMAW, OPGL, the legendary rocket launcher). The only upside they have is you can keep sustained fire on a vehicle that's moving, but you can easily have that by standing on a car following the target with an OSMAW. LMGs are terrible at close range, and most of them suck at long range too, at least compared to assault rifles/rifles. They are not viable in any way, because there are tons of guns that could fill in the gap. I thing LMGs need a buff in their ttk or at the very least a buff to their hard damage so they can at least be an alternative to the OSMAW. What they lack in mobility certainly is not made up for in any other way. Perhaps a bipod mod could be added so that they can be used crouching with no recoil or simply anything that would make them more usable and a solid alternative.
  8. To be fair, GTA online too has horrendous load times, but of course its map is much bigger.
  9. It would be pretty awesome to have random world events. Like a money delivery truck breaking down and everyone in the vicinity fights over it. It would also be really cool to have criminals fight other criminals for the money, or turf wars. Or new missions such as stealing a gas truck, haha. Maybe spikestrips that slow down the vehicle that goes through it for 10-20 seconds. An EMP mod for vehicles that disables all modifications in a vicinity for 30 seconds,
  10. I know not much but lighting and performance will change, but I hope to see weather events happening once it's all in place. Rain and snow in San Paro, with the new lighting would look great. Perhaps an increase on model detail, since most customization is barely visible on the current engine. And of course, better physics, and none of that cars getting stuck on invisible rocks or flipping over them/exploding.
  11. Well, SPCT was going to be given a new build around this time, according to Matt, so it is likely that it's soon. But you never know, lol
  12. Just yesterday I was put against two gold players, while I was given a trainee and a rank 40 silver player on my team (being a silver myself at the time). The trainee wouldn't even come to the objective and the silver did nothing but die, eventually giving up and driving around after 3 deaths. So I was forced to fight two high rank golds on my own, with no option to remove my teammates or call backup, barely kept my K/D near 1, and eventually lost. Both matchmaking and the evaluation of players' capabilities needs a rework. A trainee should not even count as much as a green player, and players that are 300+ meters away from the objective for ~3+ minutes with no damage given or received should be given demerits for not participating. And to add on the topic, perhaps an incentive can be given to lower threat players to play against higher threats, maybe higher rewards to experience and APB$ to get them to actually play (Of course, with an improved matchmaking and skill evaluation in place).
  13. That is a shame, since I was hoping to buy the micro bundle, available to both factions.
  14. That is both relieving and confusing. I can't seem to find the vehicle bundle I purchased in the store, so how am I supposed to upgrade it?
  15. I doubt that's hard, that's freshman level in college in programming classes.
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