
BlatMan
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Everything posted by BlatMan
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The particle system has always had bad performance. Even with my GTX 1080 a few cars blowing up will drop my fps. I started playing back in 2011/2012 with a single 9600GT. I then got second one for SLI. Managed to get 90+ fps, but a single shotgun blast would lock the game for a split second. Then I moved on to a GTX 580, then two 580s, then finally with a 970 the fps drops from getting shot were gone. I can't think of a single moment in APB's history where you didn't need a custom config to get sort of reliable stable frames, if APB ever had them. Why? They don't want us to have good FPS and reliable hit indication?
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@MattScott Back in beta, these settings were used to remove muzzle flash and player blood. It greatly improved fps. Reloaded disabled them without much discussion. Could we have these options added to the graphics settings? They are located the in APBgame.ini. [APBGame.cAPBPlayerController] m_bShowServerHits=true m_bDebugHitMarkers=true [APBGame.cWeaponAttachment] m_bParticleMuzzleFlash=true
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The N-HVR 762 and reskin variants deal inconsistent damage. This has been an issue since the damage was linked to weapons accuracy. Roughly 1/20 shots will deal minimum damage even though the crosshair is fully closed.
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The engine can handle it fine, RTW didn't design the levels right, and Reloaded butchered the suspension on some vehicles which causes them to bug out at higher speeds.
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When will car radar tower be fixed/improved.
BlatMan replied to Niilyn's topic in General Discussion Archive
It's inconsistent if a player is detected. Sometimes players spawn with a permanent radar over them if they die near the vehicle. -
why does everyone only use Joker RFP-9?
BlatMan replied to foscor77's topic in General Discussion Archive
I'd say -10M, but leave the minimum damage where it is so it's still viable a little further out than the other pistols. -
If you have the credit card information you should be able to get the account back. Contact support with your new account and explain the issue in detail. Keep in mind support is back logged and short staffed atm so it may take a few weeks if not more for them to get back to you.
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Problem with triggerbots... plz
BlatMan replied to ChasingStars's topic in General Discussion Archive
They should keep a database on users who make false cheat claims, that way support can quickly look them up and safely ignore their support tickets. -
Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
You were still intentionally abusing a bug. Technically, you should be banned. -
Should the yukon be reverted under one condition?
BlatMan replied to virginiavirgin's topic in General Discussion Archive
You spent a lot of money on a free to play game to gain access to a bug... -
Problem with triggerbots... plz
BlatMan replied to ChasingStars's topic in General Discussion Archive
They sound like a silver. -
The bloom curve was removed from the N-TEC. This was a buff and a nerf. It nerfed burst shooting slightly, but make tap firing more reliable. Regardless, it didn't change the N-TEC enough to matter. IR3 was changed, but it affected too many weapons negatively that they decided to revert it. Carbines, like the Joker Carbine, VBR, and OSCAR had their max range nerfed from 40M to 35M, but I'm not sure when this was done.
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Problem with triggerbots... plz
BlatMan replied to ChasingStars's topic in General Discussion Archive
You can release sprint or assign a key to walk to show your crosshair. Sounds like someone is having fun messing with you or are just goofing off. -
Should we give out the Autumn Assault skin?
BlatMan replied to MattScott's topic in General Discussion Archive
The skin should be given out to all participants. The event really was not about skill. It was lucked based. One unlucky spawn and you couldn't progress. -
LO unbanned everyone because of how bad G1 handled things. Between PB's bugs, FF's half arsed rulesets, and signs of GM's abusing power, LO didn't trust G1.
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Account Suspended For 7 Days No Email
BlatMan replied to Datpaper420's topic in Bugs and Tech Issues
The advanced launcher is allowed by LO. -
can be banned for use overwolf?
BlatMan replied to TheManWithoutName's topic in General Discussion Archive
All G1 did was disallow discussion on the forums. They took no action in preventing custom shaders. Overwolf uses an overlay injection similar to Steam, discord, sweetfx and other apps, which is different from the in game shaders. Battleye can be configured to block it, but I don't think it is atm. You also would not get banned. Battleye would prevent APB from launching and display a message informing the user which file was blocked. Most anti-cheats block autohotkey by default. It's stupid since it's very useful outside of gaming, like with CAD software that requires you to press 5 keys to do something. Gaming device software is whitelisted, which most can do the same thing AHK does. -
315ms ping is the biggest issue. All your actions are delayed server sided, and you see things happening later than other players. If you get behind cover, the other players will still see you in the open for a moment and be able to hit you. On the other hand, you can do the same, but hitreg is controlled server sided, and tends to favor the lower ping player in APB. Driving is server sided, and I'm sure feels very delayed.
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I don't think a weapon damage mod would be easy to balance. We need to balance the current mods before making a new one. I would like to have the vehicle speed mod, but with different stats. Turbo: + 2 m/s max speed (23 m/s cap) + 50% engine torque + 25% collision damage received - 50% engine torque when critically damaged. This mod is mainly targeting lower tier cars. It gives the vehicle a constant torque and max speed increase, but it's slower than what Nitro 3 will provide, and it does not further increase the speed of the Vegas and other top speed vehicles, for balance. It would still be a useful mod on those with the extra torque, but it's not a huge boost. Think of it like one of those cheap ebay turbo kits. They usually work, but you're not going to make much power. The downsides I tried to make more realistic. A vehicle with a turbo will have more parts crammed in the engine bay, so a collision will more likely damage something. When the vehicle is critically damaged, the turbine can't spool up properly which restricts airflow, so the vehicle loses power.
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Do you plan to do something about yukon?
BlatMan replied to Excalibur!'s topic in General Discussion Archive
It has higher accuracy than the RFP while in MM, same bloom per shot penalty, and has a lower shot modifier cap. The burst is more accurate than the RFP's. It takes more hits to kill and a longer burst time, but that's to balance out having a lower ttk when hip fired up close. Draw time is a little longer, but it will still kill faster than the Nano if both were drawn at the same time and hip fired. I think your issue is you're treating it like a primary weapon. If you want something that's better, use the N-TEC. -
They rarely even ban speed hackers who run the speed of a Vegas, I doubt they banned you for no reason.
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Except now it's bugged. Randomly it will not deal full damage even with the crosshair fully closed.
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Do you plan to do something about yukon?
BlatMan replied to Excalibur!'s topic in General Discussion Archive
40M range. 4.2 accuracy at 10M in MM (RFP 6.4). 0.78 ttk (lower than nano and FBW). If you can't take a player down with those stats, you might want to consider joining the bronze districts. -
Why can't the event just be run 24/7? Seems like it would be fairly easy to configure.
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The mission system and progression. This includes the spawn system. There's too many missions that are impossible to progress due to all players spawning within range of the objective. Mobile spawner adds to this, and the spawn waves means the whole team can spawn in the same location, at the same time, next to the objective, immediately after you finished wiping the last team member. For normal spawns, they should be placed 125 to 150M distance from the objectives, and at least 75M from players, which should include final stage item holds and VIP players. Mobile spawner should also fall within these spawn rules. With the low population, players are unable to rank up their character because there is not a waterfront or financial district populated enough to start an opposed mission. This means they cannot unlock the higher tier mods and vehicles which can be essential to winning and progressing even further. This severely hurts free-to-play players, the core playerbase who keep the whales around. What I suggest is allow players to rank up contacts on all districts, including fight club. Premium should double the standing earned to make it worth purchasing.