
BlatMan
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Everything posted by BlatMan
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CANCELLED: October 2nd name release
BlatMan replied to MattScott's topic in General Discussion Archive
Could add -NA or -EU to the end of the conflicting character names, and then offer a free name change in case those players don't want it added to their name. I still don't see the purpose of forcing the Russians to name change. Wouldn't it be easier to fix the UI so non Russians can properly report players? How about instead of reporting the character name, players report the account ID, like how in other games you report their Steam ID. -
What you really mean is it's going horribly wrong because if it was good news it would be public.
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IMPORTANT: Releasing unused character and clan names
BlatMan replied to MattScott's topic in General Discussion Archive
That's too easy. Gotta play the long hard game and screw over the old time players. -
Make every weapon full auto. Bam, macro issue solved.
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2" per 90 degrees of rotation. This is what I use in most games. I measure with a ruler and set sensitivity accordingly, then I make fine adjustments depending on how off my flicks are. ADS/MMs varies greatly between games. Mouse fix only helps with extremely low fps from what I remember, and I couldn't tell a difference. The 2x multiplier in the config is nonsense though.
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Deactivating threat segregation during low population?
BlatMan replied to HelplessBaby's topic in General Discussion Archive
If threat segregation wasn't a thing those dethreaters wouldn't be able to escape real golds. Instead, they would leave and make room for players who want to play. -
Sprint delay being linked to rate of fire needs to be reverted. It severely hurts the mobility of weapons that have really long tkk, like the ACT44 for example. It also makes movement feel clunky and unresponsive. The OBIR should be left alone. It's been nerfed multiple times already when it was unnecessary. All this nerf will do is move some players to other weapons that don't have the switch delay, which will then cause those weapons to get the same nerf, and then we're left with clunky movement all around. As for the RFP-9, it should remain as is, or at the very minimal, reduce it's range to 30M but it keep all other stats the same. Buff some of the less used side arms like the base ACT44, NFA9, SAS PDW, and Mounte series. The ACT44 needs about 10% better base accuracy to make it more reliable at range. NFA9 needs less horizontal recoil, not sure on percentage. SAS PDW needs 50% less bloom per shot so it can be tap fired at close range with the improved rifling variant. The Mounte needs about 10% better base accuracy and less recoil.
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I have the same issue. It scans every single time I use it.
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what weapons u think op when mastered?
BlatMan replied to quixxius's topic in General Discussion Archive
OPGL -
is there a fix for this issue i could do on my end?
BlatMan replied to supermariobrothe's topic in PC
It's most likely just the servers being derpy and lag compensation delaying your shots to make up for the other player's high latency. Just to be sure it's not on your end, run a speed test on dslreports. http://www.dslreports.com/speedtest If your bufferbloat rating is B or lower, I recommend configuring QoS on your router if possible. This will help prevent ping spikes when there's multiple connections. -
Cyrillic nick name change & Jericho/Citadel consolidation
BlatMan replied to MattScott's topic in General Discussion Archive
Sounds like poor programming. -
Cyrillic nick name change & Jericho/Citadel consolidation
BlatMan replied to MattScott's topic in General Discussion Archive
Inspect player or select them on the score board. Then click whisper. Now press Ctrl+C. Bam, you just copied the player's name, now you can report them. It's literally the same thing you need to do with players who abuse I and l in their names. No need to force them to change their names. Now for the servers, I don't see an issue with spreading them out, just as long as we have an option to NOT join servers with latency over a certain amount, for me that would be 100ms. -
Suggest permanent solutions to de-threating right here...
BlatMan replied to blockblack's topic in General Discussion Archive
Every 3rd or 4th mission I run into a dethreater in the silver districts. Often it's whole clans dedicated to it. It feels like LO are ignoring the problem, but I think the actual issue is those dethreaters don't get reported enough due to new players not knowing how to use the /report command. -
What is the purpose of the Scoped NTEC's existence?
BlatMan replied to Hexerin's topic in General Discussion Archive
The biggest complaint was preset weapons being locked to the mod. It wouldn't have been a bad change if we could purchase 3 open slots for all weapons. -
I support this. It's kinda useless in most combat but hey if people want it let them have it.
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It has less bloom and lower rate of fire. It still has the bloom curve but not as severe as the N-TEC 5.
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If you had 200 dollars, on what will you waste in APB?
BlatMan replied to RegenanceE's topic in General Discussion Archive
CPU. Need that 145fps. -
There's a threat value behind the colors. You can go up or down a color while barely changing the hidden value. Adding another color wouldn't really solve anything, it would just further segregate players. Dethreating wouldn't be a big issue if districts weren't segregated by threat to begin with.
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Some objectives take over 20 seconds to complete, even with lvl 4 equipment. This is often too long of a completion time due to opposing players spawning within 100M of the objective. If possible could we have the maximum completion time reduced to say 15 seconds with no equipment? Another option would be to not need to stack equipment, or at least unlock the 4th equipment slot. For example, stage 3 objectives in the mission "What goes around..." takes over 15 seconds with Blistor QE 425MM.
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RIOT starting players cap need to be lowered even further
BlatMan replied to Mitne's topic in General Discussion Archive
I don't see the point to riot mode outside of testing district spinup. The market is already over saturated with BR style games, we really didn't need another. PUBG struggles to properly match players and there's 100000s on per day, there's no way APB could with it's sub 1000 player count on Steam.