
BlatMan
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Everything posted by BlatMan
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Even then it's unreliable due to the JG's massive spread. A cheater would just keep the JG out or use a faster ttk primary.
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What are your toughts on the Easy Anti-Cheat?
BlatMan replied to SmilyFace's topic in General Discussion Archive
Fairfight has the most potential since it monitors stats server sided, but it's also the most time consuming to setup since you need to fine tune all the variables. Punkbuster would kick me randomly for disallowed program/driver. 99% of the time it needed to be manually updated to fix it. Riot Vanguard runs in the background monitoring your activity. It causes massive stuttering in non Riot games. Can't comment on the other ones without data on the cheaters caught or blocked. -
In Your Honest Opinion; What Defines a TryHard in APB Reloaded?
BlatMan replied to a topic in General Discussion Archive
My definition is someone who uses exploits to win such as glitching the item into an inaccessible area. In district, it seems like most people who say "tryhard" are referring to players who use intended game mechanics to win, such as taking cover when shot. Stretched resolution players aren't tryhard, they're disabled. -
Even tagger is a bit OP. It shows your position even if your nametag and hitbox are not visible.
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VBR, PMG, Joker Carbine, and OSCAR all had range nerfs that did not get reverted. The ATAC did not get a range nerf, so many players moved to it.
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What exactly is the current stance on nudity on symbols?
BlatMan replied to Xnetexe's topic in General Discussion Archive
Is everyone who purchased these in game getting a refund I've seen them go for 500K each. It's a mature game. Expect 12 year olds drawing dicks. -
Thanks for Fixing QuickSwitching Little Orbit
BlatMan replied to a topic in General Discussion Archive
Thanks for making the N-HVR 762 randomly deal 23 damage when the crosshair is fully closed. -
Decrease ttk of cap40 and OCA.
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Hitmarkers sometimes don't mean you landed the shot. There's also the issue with the hitmarker from your previous hit reappearing after the next shot.
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Does this mean APB in VR?
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Disable anti-aliasing in game and in the Nvidia control panel. It causes those green outlines. The vehicles could be a number of things. ALT+TABing while the vehicle is first loading can cause it.
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Contact customer support with your new account. They'll ask for some more info like purchase history and account creation date. If you have most of your purchase history available it shouldn't be an issue. It will take them at least a few weeks to get back to you.
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Is there anything planned for Car Gameplay?
BlatMan replied to Resine's topic in General Discussion Archive
The maps are very open. People use their cars for cover. If there was proper cover available, people wouldn't resort to their cars all the time. -
Highlight video of the APB 2.1 Beta with Q&A
BlatMan replied to MattScott's topic in General Discussion Archive
Will the new version require the end user to run the game with admin rights? The live version requests admin rights and refuses to start without them. -
Could try wtfast or another service to get better routing, but your latency will still be over 200ms. I'd wait until there are more servers available. Playing with that much latency will mean you get killed when you think you're behind cover, and vice versa when you get kills.
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Highlight video of the APB 2.1 Beta with Q&A
BlatMan replied to MattScott's topic in General Discussion Archive
It runs better than expected. I didn't notice the typical freezes every minute like you get on the live version. One thing visually I didn't like is the blue hue on shadows. It doesn't look right. There's also too much bloom in general. -
The servers need to be stable to balance weapons properly. Most weapons kill with 1-2 less hits, and often shoot faster. They're not actually shooting faster, the server is lagging behind.
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Honestly, that would perfectly balance waterfront.
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Buff jump accuracy of other SMGs. Problem solved.
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Does your mouse have DPI adjustment? If so, increase the DPI and lower your in game sensitivity to compensate for it. This will make the mouse send more movement updates, thus be less skippy. Setting Low Latency Mode to Ultra only has a positive effect if your GPU is maxed out. It's basically the old Prerendered Frames option, with some minor tweaks to reduce input lag at high GPU loads. Off = Auto, On = 1, Ultra = 0. You get lower input lag by keeping your GPU under 99% load. Reducing the in game graphics will have a better effect in that regard.
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Easter event always kills NA (every year is the same)
BlatMan replied to Uhtdred's topic in General Discussion Archive
We need better servers for sure. The move to AWS was a kick in the teeth. G1 did a whole analysis on it. AWS performed the worse, and not much changed with their servers since. -
Was that before or after the joker carbine switching from 5 shots to 6 and the OBIR having it's TTK increased?
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It didn't help matters back then. It was just a way for cheat communities and silvers to jerk each other in the same space. But it doesn't matter because they're not issuing bans for abusive players . Been reporting the same deathreating group for a few years now. G1 and LO don't care enough to take action.
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It's kinda pointless since we have text chat. If someone has a mic they're better off using discord since it doesn't crash every other match.