
BlatMan
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Everything posted by BlatMan
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Did you install any new games recently, specifically ones that use Xigncode3, like PUBG, Valorant or Black Desert Online? They install an invasive anticheat that runs as a driver, and causes performance problems in other games. You can try disabling the service and removing the xhunter1.sys file from C:\Windows It could also be anything else, like a fan in your PC stopped working and your system is overheating.
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Keep making copies for them to buy. Milk em of all their cash. If you jacking the price up does not sell, then them jacking it up won't sell either. Besides, I doubt you're getting over $100K/h like you can get ram raiding.
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We are we going to finally address macros and crosshairs?
BlatMan replied to Ostdarva's topic in General Discussion Archive
While I'm for making semi-auto weapons full-auto to negate the need for macros, it won't fix the real problem which is OP needing to git gud. -
The vehicle variety is good for now. Most high end vehicles lack decent looking kits, and the low end vehicles don't have any. What I really want are kits that make subtle changes. Like a small lip on the stock bumper. 2" high spoiler with a single thin wing. Small chrome exhaust tip that doesn't look like it came out of an industrial HVAC system. I'd like to see more makeshift vehicle additions. Like a bull bar made from a piece of highway barrier, or a window replaced with sheet metal. Maybe a partial roll bar that's just a u bent pipe, not a full out professional racing roll cage. I'd also like to see some performance mods, using the same color codes we currently have. Something minor like say a turbo kit (orange) that gives you +1.5 top speed. Could add a limit to prevent top speed vehicles from going faster. It would make the low tier cars more viable.
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It sounds like that's exactly what people want. Their weapon often misses past 50M, but they keep expecting it to hit. Are they insane? If they think a weapon needs an accuracy buff, then suggest an accuracy buff. Suggesting remove rng doesn't help LO. They need to know specifics. To me, RNG is something you have no control over and cannot work around. You can move closer or switch weapons. I do agree that some weapons could use an accuracy buff. The ACT44 is falls into that same area of not being consistent at it's max damage range.
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1. Weapons are skill based. It's your choice if you rely on randomness outside a weapon's intended range. Players who do often lose and blame it on rng, when it was their fault for expecting their shots to hit at max bloom. 2. LO did not make this change. You could shoot through out of mission player vehicles since open beta if my memory is right.
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It's most likely an issue on Amazon's endpoints. You're being sent to the wrong one for that server region. Check the server IP in resource monitor and look up the location.
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I actually put work into this...
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For me, mission objectives, player spawn points, and out of mission interference like a garbage truck ramming you. I do not find weapons to be RNG, except maybe shotguns. All weapons have a niche area they perform best in. The stats stay the same all mission. If you chose to use them out of that niche, it's not RNG if you fail, it was your decision to take a chance. Shotguns have such a limited range that it's hard to avoid using them outside that range, but you still chose to use the weapon.
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Delete these POS servers. Can't even throw a grenade at times. I bet it's Amazon's endpoint that's causing the problem.
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It's still game breaking, just like the flare and firework launcher.
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Battleye blocks thos mice in PUBG. It is stupid. ALL mouse manufactures have gaming mice with hardware/firmware macro support. Blocking a single brand doesn't do anyone any good. Cheaters will find a workaround, while legit players won't be able to play. There's some off brands that use the same hardware that do not have macro support, but they're blocked because the driver and firmware match the bloody mice. Better off checking the client for consistent clicks. You'll catch the majority of macro users and not impact the legit users.
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The camera rotates the same regardless of aspect ratio or resolutions. It can change the fov slightly, which can make the camera feel different, but rotation is the same so there's no advantage given. You can get the same effect playing on high resolutions with 4:3 aspect ratio like 1920x1440. Lowing the resolution below 720p means you lose key visual details, and all the HUD stuff blocks your screen. That's why I referred to it as shooting yourself in the foot, because you can't see as good. If it works for you, play like that, but it's anything but an advantage.
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Tell me about your most hated weapon
BlatMan replied to R3ACT3M's topic in General Discussion Archive
Going for those 140M OSMAW kills? It's probably just desync as usual. On their screen they've been standing still for 2 seconds, while for me they just stopped moving and the netcode played catchup. With the ATAC it's always silvers. -
Tell me about your most hated weapon
BlatMan replied to R3ACT3M's topic in General Discussion Archive
HVR-762 - I can't deal the full 850HP even with the crosshair closed. Other players can quick switch and shoot before it closes and deal full damage. ATAC - Too much bloom to spray full auto. Silvers consistently min ttk at 50M. I don't get it. The above might be due to the sliding bug with high fps. I lock my fps to 120, but I'm sure there's still issues. -
If I have ran the application Process Monitor, Battleye won't let APB launch until I restart the computer. The application is closed. It's not running in the background. I have the same problem with some Java apps. For example, if I play a Feed The Beast modpack for Minecraft, some mods are detected by Battleye, even after closing Minecraft and the FTB launcher.
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Just like splitting the servers between east and west is doing. If it's west I usually don't bother. I'll admit central servers didn't run that great, but it was only when they had the DDoS protection enabled. Disabled it ran fine.
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They should have left it as a central server for the US. It provided the lowest average latency between all players. There's not enough players to support east and west. It's also pointless when players are allowed to join any server regardless of their latency.
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7/18/20 - The populated west coast server was running fine. Still had 80-90ms latency, but it was stable. 7/19/20 - US-West is unstable again. I need extra hits to kill players. Some players don't take damage, even though there is blood and hitmarkers.
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The mission Bad Investment has a burglary and a dropoff in the same stage. It drops a heavy item, and there is only 5 minutes to complete this stage. Often my team will clear the objective but not have enough time to drop off the item. For balance, it would be better to have the the burglary objective moved to stage 2. This will give you the full 5 minutes to move the heavy item to the dropoff.
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Can we already have 2vs2 and 1vs1 removed from this game?
BlatMan replied to sweetLemonade's topic in Game
Every time Creme de la Crime pops up.