
BlatMan
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Everything posted by BlatMan
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If it's US-West servers they're always screwed up.
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You sprayed a wall, then changed resolution. All that proves is you know how to change your in game resolution. When you said it reduces recoil I thought you meant there's an oddity that causes the recoil to rotate your camera less at low resolutions. What you're showing here is the equivalent of playing with a larger monitor or sitting closer to your screen. Recoil is not reduced. Slaps muzzle break on tommy gun
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About threat segregation... again.
BlatMan replied to HighSociety's topic in General Discussion Archive
In the end I just want opp. I'd prefer if it made both teams the same size, but getting uneven opp is better than no opp. -
Best Weapons to Train your Aim???
BlatMan replied to kristabelles's topic in General Discussion Archive
OCSAR and Obeya CR762. Both have tight enough accuracy that you won't land lucky hits by being off target, and their ttk is low enough to compete with most other weapons as long as you shoot first. From there, adjust your sensitivity till you get comfortable. Lower is generally better, but some players prefer higher. APB doesn't have a lot of range and hitboxes are quite big, so you don't need to be as precise. -
Same issues after patch.
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It shouldn't take them a year to notice that the same players are receiving reports daily for not showing up for missions, getting lower than 0 score with multiple team kills.
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About threat segregation... again.
BlatMan replied to HighSociety's topic in General Discussion Archive
I would remove threat segregation and hide threat. I would also adjust the matchmaking system so it favors matching even team numbers. If that fails, use a hidden ELO to match close enough, but still allow teams to call for backup if they have less players. Backup should only be used to make the team sizes even. I hate how the current backup system will call in a group of 4 without even waiting to see if a solo player readies up. If I'm on offense I hesitate to call for backup. If I get a full group, that means the other team will then get more players, and the mission won't be able to progress. -
Yes I know this is file modifications, but custom configs are allowed and there are colorblind players who need easier to read text. Worst case you break the kill feed and can't see your teammates. - Create a new folder in the localization folder. Rename it "GER" - Copy the file "HUDMessages.INT" from the INT folder and paste it in the "GER" folder. - Rename the file to "HUDMessages.GER" - Create a shortcut to APB.exe. Edit the shortcut and add "-language=1031" to the end of the target path. - Use this shortcut to launch APB for now on. In the HUDMessages file, the kill messages start at line 109, and I think end at 118. I would use Notepad++ or another advanced text editor to make it easier to replace the text. For this example, I changed line 109. I replaced <col:Action_Enemy> with <col:StageText> Old: HUDMessages_AM_CombatKillOpp_DisplayText=<col:Action_Enemy><KillerCharacterName></col> <col:Action_Enemy_Assist><KillerAssistName></col><WeaponIcon> <col:Action_Team><KilledCharacterName></col> New: HUDMessages_AM_CombatKillOpp_DisplayText=<col:StageText><KillerCharacterName></col> <col:Action_Enemy_Assist><KillerAssistName></col><WeaponIcon> <col:Action_Team><KilledCharacterName></col> If you wanted the text to be blue, you would replace it with <col:Blue> If you wanted the pink color that the valentines day text uses, you would use <col:Valentine_Pink> You can also use RGB values by replacing it with <Color:R=1 G=1 B=1>. You can enter values from 0 to 1. 0 being no color, 1 being full color.
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Just joined fight club and I had 2 teammates running faster than normal. One was moving 1.5x normal speed, the other teleporting a meter or so every 5 seconds.
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I don't get why they changed everything. Nerfing just the accuracy, bloom, damage, or range would have been fine, but nerfing all of them was stupid.
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It would be cool to have a maintenance notice in the Launcher. It could ping the servers to show if they are up or down. It does not need to be fancy. Maybe it's there and I missed it, but there should be a server shutdown notice 30minutes before hand. The current 10 minute warning is too short for some missions.
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Starting gear only. STAR, FBW, Frags, no mods or equipment. I'd even go as far as saying you can only respawn the unlocked tutorial car with no mods, since mobile spawner is game breaking. This would allow all players to compete equally regardless of in game hours and Armas purchases. Fresh accounts still couldn't compete, but I think everyone could spend a few hours in the tutorial to prepare. For wins I would go by stages won rather than final outcome. Defenders winning the final stage just means they failed the previous stages. To keep things short, the teams must complete 5 stages, swap factions and mission side, then complete another 5. Who ever has more won stages wins. Settle ties in the next stage. I would also look at the factions and determine which starting contact has the fairest missions. Maybe even auto quit specific ones. But even with these restrictions, the missions themselves can still decide who wins. I also don't think you'll get a lot of entries due to the RTX crash bug. RTX GPU owners won't be able to compete. Owners of these cards tend to be the competitive type, while those with old hardware tend to be less competitive. Then again, that might make it easier to decide on rules.
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If cost is really an issue you can ram raid for a few minutes. For me, just mugging and picking up stuff off the ground until N5 is enough to cover vehicle expenses for the day. If you need money on enforcer, trade with a friend and then trade back to your enforcer character. You can also just mooch off a friend and ride passenger. You'll get more kills that way. For balance sake, I think the Jericho, Bishada, Cisco, Vaquero, and Micro could be dropped to $50 or $75. They have too low of HP for mission play. Jericho and Bishada have that wheel bug. Cisco is only good for role playing an air hockey puck. Vaquero and Micro have good acceleration and tight turning, but lack the trunk space. Can't fit a medium item if you have ammo mod.
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As long as mobile spawner exists players need a way to quickly disable them. Even then, if the vehicle has armored engine mod, spawner won't be disabled from one concussion. Also, I like getting 60M kills with concs. Don't make me need to switch to the HVR to do that.
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I disable those features. I turn off Turbo, Speed step, C-States, and anything else power related. I also lock the GPU to it's maximum clock rate. I still get this visual bug a few times a session.
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The server just crashed.
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US-West servers are unstable. It has always been an issue. There's been a few posts in Social about it but no official bug report. Here's common issues I have when playing on US-West. I am located near New York in the US. - Inconsistent hit registration. - False hit markers. - Inconsistent user input such as driving and throwing grenades. - Number of shots fired client sided does not match server sided, going by ammo count. - Latency in game is 90ms on average, with spikes up to 150ms. These spikes are not displayed when pinging the server in cmd. According to wireshark and resource monitor, this is the IP address APB is sending and receiving data from, when connected to Missions-Waterfront-2-US-West. 205.220.229.78 I ran a few random tracert to the server IP address, but they do not show issues. Here's what one looks like. I left out the first 3 routes for privacy reasons. 4 13 ms 9 ms 10 ms rtr2-ge1-9.mhe.prnynj.cv.net [67.83.246.5] 5 12 ms 9 ms 16 ms rtr1-tg10-2.mhe.prnynj.cv.net [64.15.6.26] 6 12 ms 14 ms 11 ms 64.15.3.136 7 19 ms 20 ms 16 ms nyk-b2-link.telia.net [62.115.47.80] 8 15 ms 18 ms 11 ms nyk-b5-link.telia.net [62.115.115.1] 9 18 ms 18 ms 12 ms ae-17.r00.nycmny17.us.bb.gin.ntt.net [129.250.8.229] 10 17 ms 14 ms 14 ms ae-13.r21.nwrknj03.us.bb.gin.ntt.net [129.250.3.50] 11 19 ms 24 ms 20 ms ae-3.r22.asbnva02.us.bb.gin.ntt.net [129.250.6.116] 12 80 ms 77 ms 78 ms ae-5.r23.lsanca07.us.bb.gin.ntt.net [129.250.3.189] 13 78 ms 78 ms 80 ms ae-2.r00.lsanca07.us.bb.gin.ntt.net [129.250.3.238] 14 80 ms 79 ms 79 ms ce-0-12-0-0.r00.lsanca07.us.ce.gin.ntt.net [168.143.228.111] 15 78 ms 82 ms 79 ms unassigned.path.net [205.220.224.106] 16 77 ms 78 ms 79 ms 205.220.229.78 When running a repeating ping, I got a lag spike in game, but it was not displayed in the CMD window.
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I join east and hope more people join. Not worth it playing on west. The routing to west is unstable. I get false hit markers and other players shoot faster on my client. Can't win fights when you die from 1 shot while behind cover.
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can we use https://reshade.me or banned
BlatMan replied to RedEYEvan's topic in General Discussion Archive
Battleye blocks the current version of ReShade. You won't get banned, but APB will not start. -
It's not hardware related. I've had it occur on multiple PCs with different hardware configs. CPUs: AMD Phenom II X6 1090t, Intel X5690. GPUs: GTX 580, 970, and 1080. I also disable turbo and other performance limiting features.
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I've had multiple crashes when interacting with the UI. I got 3 or 4 crashes in a row when viewing Justin Teng. I just got another crash trying to buy a weapon. I've repaired the game between crashes. Edit; Game crashes when trying to purchase a weapon from contacts. Just reproduced it 3 times. Steps to reproduce: 1. Press F on a contact. 2. Open the weapons section. 3. Select a weapon. 4. Close the UI. Results: Game crashes with General Protection Fault error window. EDIT2: Did a complete reinstall of APB Reloaded. It seems to have stopped the crashes. The repair feature in the launcher might not be checking all files.
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No, revert the RFP-9 changes. I'd say even give the ACT44 faster draw speed since it's useless otherwise without the HS3 variant. We don't need more nerfed. We need sucky weapons to not suck. Heck, give the S-AS PDW less bloom per shot so it can be burst fired past 10M.