
BlatMan
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Everything posted by BlatMan
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Why was the Scoped N-Tec silently nerfed?
BlatMan replied to mojical's topic in General Discussion Archive
The only PR3 I can find on APBDB is a regular N-TEC, and it's Nekrova only. -
I guess my posts didn't go through. I had 3 or 4 go missing with no message from mods. I feel like LO went with cheaper AWS servers. PUBG recently downgraded theirs and a large chunk of North America get packet loss now.
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Why was the Scoped N-Tec silently nerfed?
BlatMan replied to mojical's topic in General Discussion Archive
It was 5M for the minimum damage range. The difference between number of hits to kill was about 1M. It has worse accuracy while moving in marksman's mode. http://old.apbdb.com/items/Weapon_AssaultRifle_NTEC-Scope_Joker/ http://old.apbdb.com/items/Weapon_AssaultRifle_NTEC_Slot1/ With the stupid curve system, this might be 3M or 4M. If you need that little more range and are willing to sacrifice mobility, switching to longer range rifle is better than using the Scoped N-TEC. -
We can't even joke around in the general discussion forums now?
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The game checks where the center of your screen is pointing and draws a line between your weapon and that spot. For explosive weapons, it changes the angle the projectile comes out of. The weapon names are just names. A lot of it is left over from RTW times. I think 243, 556, and 762 were suppose to be 1 slot, 2 slot, and 3 slot variants of each primary weapon, but even then the name scheme was all over the place. They split up the weapons for more variety. Here's some of the first RTW concepts. Most of these models were in the game, up until G1 added the skin system and butchered them. https://i.imgur.com/zOBnNXJ.jpg https://i.imgur.com/KZJ9XS0.jpg https://i.imgur.com/oZugEnd.jpg https://i.imgur.com/kCB7EHt.jpg Also, don't stretch your screen. Play at your monitor's native resolution, or at the same aspect ratio. Like Zombie said set the UI scale to 1 to fix the crosshair size. Use the advanced launcher or modify the config file yourself if you need to reduce the graphics. The crosshair is accurate at 10M, at 1024:768 resolution. Further distances it's smaller than the bullet spread, closer is bigger than the bullet spread. At higher resolutions the crosshair is too small, and at the lowest it's too big. Generally, if your crosshair is 1" or smaller and the player is bigger that it, you won't miss. APB freezes on all hardware. It can't access more than 3.5GB of RAM due to it being built in 32 bit instead of 64 bit, so it's forced to clear out unused memory to prevent crashes. On the contrary, you still need at least 8GB of RAM installed so Windows can manage it, otherwise you run out of RAM and the page file gets used, which leads to more freezing.
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It's because they're catering towards the low skill side of the playerbase. The testing team is mostly silver threat players, and they have the most say in what gets changed since they have a direct way of communicating with the developers. But, there's still plenty of weapons that have high accuracy, and you don't need to stand in the open 24/7. The meta mwill shift but the skilled players will still come out on top.
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That's where the HVR does better because you only need to land 1 hit to make the person stay back.
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They nerfed the OBIR which also affects the FFA. Stop standing in the open then it won't kill you.
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N-TEC still kills faster under 40M, and SMGs kill faster at 30M without the need to ADS. Then you have the OCSAR with the same ttk, and the Joker Carbine that kills slightly faster. I think you're just bad.
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The CR762 is fine, it's all the other weapons that suck. I feel like it should be center of balance.
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Waaay more cheating noticed since BE
BlatMan replied to Havana's topic in General Discussion Archive
Because FF is server sided. It can check camera direction vs where the player you're shooting is. It's probably overkill for that. I doubt that would be hard to add into the server's code. -
No one uses you because you got replaced by the FBW as the default secondary. Now they nerf you over a weapon switch combo that required 100% luck to kill with. The SPCT is nothing but silver veterans. Probably the worst people you could chose to balance weapons. They mostly play on the EU between themselves nowadays.
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Waaay more cheating noticed since BE
BlatMan replied to Havana's topic in General Discussion Archive
LO would need to change the way shooting functions server sided to fix that cheat. When you shoot at a player, the server checks if there's line of sight between you and where your client says it's aiming on the other player's hitbox. It's a way to compensate for latency differences between players. Otherwise, players would need to aim ahead of the player to be able to get hits server sided. The cheat tells the server the player is aiming at the other player when they shoot, even if they're not. That cheat should be instantly detected, but they're not doing on the fly checks for them. FairFight was designed to find impossible actions such as this, but LO ditched it because of how bad G1 had it setup. -
make your characters ultra realistic with Artbreeder
BlatMan replied to ezmegaz68's topic in General Discussion Archive
Decided to crossbreed. Hmm -
Threat is based on your score points at the end of the mission. Winning increases the final score, but it does not directly affect threat. To increase in threat, you need to score higher than the average score of all the players in the mission. To lose, threat, you must score lower than it. There's also a minimum score you must reach to decrease threat, otherwise the mission is ignored. There was a trust factor that determined how easily you can change threat. There's was also a variable comparing your threat to the threat of your opposition. I don't know if these are still in use, maybe an SPCT or dev can confirm. If you lose threat after winning against lower threat players, it's because you scored poorly in that mission or previous missions. The trust factor may play a part in this. I can see it lowering your threat if you score slightly better than the opp but you are gold and they are bronze. Dethreaters are able to dethreat easily because they are borderline gold/silver. Their threat doesn't go up as fast in the bronze district because they're not that skilled of players and don't score significantly better, and their threat drops rapidly in gold because they throw missions against players of similar threat. The only way their threat will drop faster by fighting lower ranked players, I think you meant threat, is if the dethreaters throw the mission against them too.
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It's not an issue for everyone but it is a known problem. Not seeing max clocks means lower average framerates and in some cases stuttering and freezing. The driver automatically adjusts the clocks based on the GPU load. Games never run at the same GPU load. One moment you're looking at an open area, 1ns later a grenade explodes and your GPU is under heavy load. The driver cannot react fast enough. Your game stutters and you die as a result. On tech and game forums, I see lots of people recommending increasing the graphics settings in games to increase the framerate. It works for some people, because it keeps the GPU at a high enough load to not lower the clock speed. APB does not have high enough graphics settings. APB might not be optimized for multi-core CPUs, but it does use more than 1 thread. In a full district, an old X5690 6 Core CPU sees over 40% CPU utilization with Hyper Threading disabled. 2 cores are near maxed, with the others having some load. Most likely it's 2 rendering threads plus other threads for light loads like network and audio. With Hyper Threading enabled (12 threads) it's over 20% load. It can help but for me it doesn't do anything. The GPU still downclocks under low loads.
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hey idk how u guys allocate ur resources but...
BlatMan replied to claude's topic in General Discussion Archive
The carbines/rifles (Joker Carbine, OSCAR, VBR, CR762, OBIR, etc) did have their min damage range reduced by 5M when IR was adjusted, and it remains the same since. APB:DB failed to include these changes in their change log. The carbines had their range nerfed heavily due to the very low minimum damage percentage, while the rifles were barely affected. The only thing that stupid curve system does is make the weapons go from dealing 90% damage to 30% in just a few meters. The curves need to be removed. Linear change is easier for humans to keep track of. It also does not make sense to all of a sudden not deal damage because a player moved 5M. -
Remove the recoil curve. Problem solved.
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make your characters ultra realistic with Artbreeder
BlatMan replied to ezmegaz68's topic in General Discussion Archive
Lets see how this goes. -
Were you still in the womb when you played beta? In all seriousness though, I am surprised that there aren't more SPCT members who cry hacks. They are on the lower skill side of the game, and make really poor weapon balance decisions.
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Occasionally I see it, but most of the time the players underestimating their opp. Last cheater I saw was a fresh character trialing Armas weapons. Only saw them for one day. Most SPCT members have thousands of hours in action districts. Some are from RTW times. They know how the game works and what's possible to do in game legitimately.
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hey idk how u guys allocate ur resources but...
BlatMan replied to claude's topic in General Discussion Archive
I liked the mission changes, but the weapon balance changes are all over the place. I don't think changing a ton of weapons in one go is a good way to balance either. Change 1 or 2 at a time and see how it goes.