BlatMan
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Everything posted by BlatMan
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For me the problem with vehicles isn't that you can't shoot people inside them, it's that G1 added mechanics that heavily favor using vehicles. Way back, Criminals and Enforcers had separate car spawns. You couldn't spawn a car in the opposite faction's contact area. There were also some random spawners through the maps that were faction locked. This meant you had to be more cautious with your vehicle. Having it destroyed could mean being forced to walk. G1 removed this limitation, which made it way less of an issue to have your vehicle destroyed. Then came the R195 mods. Mobile spawner, blow torch, car surfer, and high burn fuel. Mobile spawner means no more bad spawns, and you get a vehicle at spawn. Blow torch allows you to out repair move AV weapons, at least long enough to get out of range. Car surfer lets you use heavy weapons from a moving vehicle. High burn fuel disables vehicle explosion damage, meaning there's no downside to staying next to your damaged vehicle.
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Check your GPU core clock while in game. If it's below 1500Mhz then it's GPU Boost dropping your clock, and you'll need to manually lock it with EVGA precision X, or use the precision X skin in MSI afterburner to get Kboost working on non EVGA GPUs.
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Server tickrate has nothing to do with my internet connection. Part of the problem is players with high ping are allowed to connect and ruin the experience for others. Looking through the in game latencytest, there's lots of instances where the server's frametime is higher than 33ms. Some outliners show over 40ms, there's even a few over 70ms. The tracert latency is relatively consistent, about 80ms on the last hop. The district latency is all over the place, between 100ms and 150ms so far. I've only looked at maybe 10% of the test. The servers are not running at 33ms (30tps) consistently.
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Yup. But at the same time, it would end up like PUBG with temp bans being thrown left and right if they listened to the majority of reports.
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One issue is we cannot use the in game report system to report players who are not online. I've seen players enable cheats then immediately get kicked from the server. I can report them at another time, but then the time of the report does not match up with the time they were cheating. I doubt LO is going to read every report, if they even log them to begin with.
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Still an issue. I noticed the server's ms going over 33ms. Sometimes 35ms, 36ms or so, with less than 40 players connected. In game latency is still not accurate. The latency value displayed in game is related to the total number of players online. Less than 40, it 1ms. In a full server, it's about 10ms-20ms for US East, 80ms for US West.
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You're both arguing that the N-HVR 762 deals too much damage correct?
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I can't make suggestions for most individual weapons because they were locked behind paywalls, but I can give an overall of what I would change. Generic Mechanics: - Remove all "curve" mechanics. Every weapon should bloom, recoil, damage, etc at a linear rate. It's easy for humans to learn and understand linear change, unlike curve systems. You don't see too many gamers praising mouse acceleration. - Random horizontal recoil. Some weapons, like the SWARM, have a recoil pattern. This creates two issues. Veterans will have no recoil because they learned it, and new players can just use scripts to bypass it. With random recoil, veterans still need to adjust their aim on the fly, and new players can't use scripts. - Remove range reduction on suppressors. You cannot remove these mods. Some are red mods which means you cannot use improved rifling with them. - Remove Medspray. I know, it's not a weapon, but it drastically increases the average ttk of most fights. We can't balance weapons if players can manipulate their HP mid fight with no downsides. Minimum Damage: - Minimum damage must be more than or equal to 50% of the base damage. - Distance between minimum and maximum damage greater or equal to 20M. Range: - Minimum range greater or equal to 20M. - Revert carbines to 40M. - Revert rifles to 60M. - Revert shotguns to 20M. Movement: - 250ms / 0.25s sprint delay for every weapon. Weapon specific: - OBIR: Revert the switch weapon delay. - SNR: Revert the draw time to 0.1s - RFP-9: Revert latest changes. Make shots to kill 9. - JG, CSG: Tighten spread, reduce HP damage slightly, but keep 2 shots minimum. - S-AS PDW: Tighten accuracy radius. - N-HVR 762: Remove the accuracy affects damage feature. It doesn't make sense, and it is bugged. Sometimes you deal minimum damage while your crosshair is fully closed. - N-HVR 'Scout': Lower damage to 550. Increase jump accuracy. - Mountie: Tighten Markmans Mode accuracy. - Mountie 'Yukon': Remove draw time modifier. - OCA/PMG: Increase minimum range to 30M.
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Have you ever played on Rust official servers?
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Med Spray + Flak shows how overpowered it is. You don't deal enough damage with frags, low-yields, and percs to be able to safely rush, and if you land a perfect conc they just instant heal. In most games with healing items you don't regenerate HP, and / or characters are divided into classes. Healers usually have a significantly lower DPS, lower HP, less ammo, etc to balance them. In APB, you heal over time and there are no classes. Everyone has access to the same items (except infinite yellow mods for low ranks). On top of it, it uses a different slot color than the other mods that affect HP. There's no balance.
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Here's a dumb idea, make the HP scale with health, but with high HP cars having slower speeds and low HP cars faster speeds. Slap high burn on a Varzuga and it's ride or die.
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It's how boost technology functions currently. 10 years ago, the GPU would lock itself to the max clock rate if a 3D application was open, and go back to idle when the app closed. Nowadays, it goes by load, which is a terrible way to do it, because the GPU does not know when it's going to get a high usage spike. I can't say if that's the issue with OP, but it's something I always recommend to check. I've had it happen too many times with various hardware from both AMD and Nvidia. With the advanced launcher, sure. With no custom configs, a GTX 780 stutters if you fill too much of the screen with particles, like looking closely at the spray paint clouds, walking through exploded vehicle smoke, or getting shot by an NFAS. It's not a GPU issue though, it's that the unreal engine 3 is not optimized for overlaying hundreds of particles, but the old APB devs ignored that limitation.
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Try turning off HUD while in Asylum. If the framerate increases, it's just APB being unoptimized and there's not much you can do. With a GTX 1080, I get about a 20fps increase in Asylum when on a full team with HUD off vs on. Make sure the card is running at it's highest clock speed while APB is running. APB is not graphics intensive. By default, modern GPUs drop to their lowest clock speed when under low load. If it is dropping, try changing power management mode in the Nvidia control panel to Prefer maximum performance. If that does not work, you'll need to use MSI Afterburner set a custom power plan to lock the card clock speed while playing APB.
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I'm not liking the med spray meta. Every other fight is med spray spam. It's like everyone has extra hp. I wouldn't say it's OP, because I still win most fights, but it's kinda annoying having to hit the player another 5+ times because they pressed the magic button. When I use it I feel like I'm cheesing the fight.
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About Config and Macro usage
BlatMan replied to TheLexatrixNoir's topic in General Discussion Archive
I still have yet to have seen this influx of cheaters. I play on Jericho in silver action districts, so I only see a small number of the total playerbase. I feel like I'm missing out on a hard hitting placebo, like when G1 changed the Kurai but the changes didn't go to live the first patch. I get 120+ with graphics maxed 1440p. Not sure why people need to drop their resolution down to 768 or lower to play. My eyes bug out trying to focus on a stretched screen, and the low res makes it harder to spot players peaking behind cover. I wonder if a lot of them are just meming on their streams and play with the screen not stretched. -
About Config and Macro usage
BlatMan replied to TheLexatrixNoir's topic in General Discussion Archive
So make APB Stadia only. Can't cheat if you can't access the files. We will lose 99% of the playerbase, but it's better than less than 1% of all players cheating. They could just look over the code and disable anything that would give an unfair advantage. Oh wait they already did, which is why the advanced launcher is still allowed, and why some config options no longer do anything. -
My suggestion still allows you to go grief people, if that's what you're into,
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1. Unban: Already done. LO was not confident in G1's banning practices, so they lifted most bans. The only ones they didn't lift were for credit card fraud and similar behavior. 2. Escalating Chat-Bans: I kinda agree. LO instantly temp ban some players, while others get a free pass, like how a certain player spammed district chat with hate speech daily. I think they're too caught up in mainstream media to make logical decisions on what is and isn't hate speech. 3. Escalating temp-kicks: I agree. Every other mission there's someone dethreating. It should also include suicides. I hopped on yesterday and had teammates intentionally blow themselves up in the final stage so we would lose.
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I'm still wondering where all these cheaters are. EU? Fightclub? Bronze district?
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Notoriety used to multiply your final mission earnings. G1 changed it so it only affects takeouts and ram raiding. There was no longer a meaningful reward for holding P5/N5. It was also bias towards Enforcers. Enforcers needed more kills per level, They could slightly lower it by running over civilians, and reset to 0 by killing other enforcers. Criminals were paid to kill other criminals, and for a while, displayed as friendlies towards to N5 player. If removing Notoriety was not an option, I would have made the following changes to the existing system:
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I still don't get what the issue with the N-TEC was. From my perspective it was a popular weapon due to the fact that it was the only free alternative AR available. You can't expect people to use other weapons when they're locked behind a paywall. The joker store was a joke for new players. You had to spend all your time in fightclub, pausing your contact progression. And what were you going to farm fightclub with if you don't have access to other ARs?
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Music that plays in gas stations/near stores
BlatMan replied to The Abominable GMan's topic in General Discussion Archive
I have the old Real Time Worlds version with all the music files extracted. I can upload them if you want. The music files are about 1GB uncompressed. -
Try turning off contact markers in the UI, as suggested in a similar thread. I have never experienced this issue and I play with the contact markers turned off. https://forums.gamersfirst.com/topic/15499-map-points/?do=findComment&comment=196343
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Are you no longer using AWS as a provider?
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Waterfront District Empty Since Weeks. Cant rank up.
BlatMan replied to pislik's topic in General Discussion Archive
They want to unlock all the content, so they can play with it. What's the point of unlocking 3 slot weapons when you can't use lvl 3 mods under rank 40. Want to unlock aviator sun glasses as a crim? You need to unlock Michael Simeone and level him to 4. You can't unlock him if you only have 1 active mission district. I might be wrong, but from memory the random symbol rewards are also locked behind specific contacts. EDIT: The old APB:DB shows symbols that are unlocked per contact: http://old.apbdb.com/contacts/Waterfront_E2/#random