BlatMan
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Everything posted by BlatMan
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Clouds have dynamic shadows that can't be disabled in game or with the config files. Part of the fog shader calculations aren't needed for the horseman event.
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The minimum player count for matching opposition should be changed to 2 players. Have it ignore threat for those first 2 players so it quickly matches.
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What gets to me is the fact that this weapon was suppose to be a 3 Slot ACES with no dummy red mod. G1 messed up and added a permanent version to the joker store. They didn't want to lose money on ACES sales, so they changed it to an OCA reskin.
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Meanwhile you need shader edits just to disable the extra processing done with their shader changes, like the fog, extra bloom, and instagram blue filter.
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No screw that. I've seen enough false bans in various games to want that to be a feature. PUBG for example would hand out VAC bans for Battleye bans. You see how poorly it works with APB, getting kicked for using everyday software. What Steam needs to do is enforce their own ToS and blacklist companies that allow their users to cheat on their Cafe license.
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It would be nice if these anti-cheat apps would tell you exactly what is blocked and why it's blocked so legit users can fix it. Cheaters will know it's blocked and find workarounds regardless. Security through obscurity never works. Leaving my door open and not telling anyone doesn't stop anyone from walking in. Closing and locking it without telling anyone only stops honest people from walking in.
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High latnecy is bad for everyone, including the low latency players. The server delays the low latency player's hits if it thinks the high latency player shot first, but the high latency player has to shoot far in advance or the shots won't make it to the server before they die. It lets high latency players land hits on low latency players who have moved behind cover, but high latency players will always get hit behind cover due to their own movement delay.
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Don't remove it, let us buy the OPGL permanently with Joker tickets.
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I see the error. I forgot to add +1 to the modifier cap. Corrected it. Still, Nano has the lowest bloom. The FBW can reach max bloom, but that's on it's last shot so you'll never fire at max bloom.
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I don't understand what your argument is. You said the nano has no bloom, which you are correct since it fully recovers it's bloom before firing the next shot. You also asked about the calculations for max bloom, which I provided. Here's the bloom per shot when fired at max rate of fire, for each of those pistols. Per Shot Modifier - (Fire Interval - Recovery Delay) * Recovery Per Second Colby .45 AP: 0.5 - (0.2 - 0.05) * 3 = 0.05 Obeya FBW: 0.2 - (0.2 - 0.1) * 1 = 0.1 FR0G series: 0.2 - (0.2 - 0.1) * 1 = 0.1 OCA Nano: 0.2 - (0.15 - 0) * 6 = -0.7 Since the Nano is negative, it means it fully recovers it's bloom. The Colby .45 blooms the slowest, the FBW and FR0G are tied for the fastest. Total bloom after a whole mag: Colby .45 AP (1.5) : 7 * 0.05 = 0.35 FR0G series (1.5): 10 * 0.1 = 1 Obeya FBW (1.5): on the 15th shot. (15 * 0.1 = 1.5)
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EDIT: Add +1 to modifier cap. .45: https://apbdb.com/items/Weapon_Pistol_Colby45AP Accuracy Radius: 20 cm Shot modifier cap: 1.50 20 * (1+1.5) = 50 FBW: https://apbdb.com/items/Weapon_Pistol_FBW Accuracy Radius: 19 cm Shot modifier cap: 1.50 19 * (1+1.5) = 47.5 FR0G: https://apbdb.com/items/Weapon_Pistol_Frog_DA Accuracy Radius: 19 cm Shot modifier cap: 1.50 19 * (1+1.5) = 47.5 Nano: https://apbdb.com/items/Weapon_Pistol_OCANano Accuracy Radius: 24 cm Shot modifier cap: 0.85 24 * (1+0.85) = 44,4 But, the max bloom on the OCA Nano is not a factor since it recovers before firing the next shot, which can be calculated by: (Fire Interval - Recovery Delay) * Recovery Per Second (0.15 - 0) * 6 = 0.9 Per Shot Modifier is only 0.2, while recovery between shots is 0.9. You know what would be a great idea. Add a link to APBDB in game. It would be so much better for new players.
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The whole reason G1 made the FBW the starting pistol was because nearly everyone was using it. Kinda weird that they didn't do the same for the N-TEC though.
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Except on the SWARM, which has a recoil pattern instead of random recoil.
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Then there's the RFP-9 with a 1.5s TTK. It blooms too much to land every shot, so the average ttk is much higher.
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https://pastebin.com/0v54xXBV This is from one of many /latencytest. Every minute there's a 200ms tickrate spike. There's also tons of smaller spikes that increase the overall average latency.
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Looking for Advanced player tactics in APB
BlatMan replied to R3ACT3M's topic in General Discussion Archive
Find the lowest signal free Wi-Fi connection in your area. Equip and OSCAR. Can't die if no one can hit you. taps head In all seriousness, try lowering your sensitivity. Most professional players play with low mouse sensitivity, like 6" or more to turn 90 degrees in game. -
For marketing, how about reaching out the Battlenonsense on Youtube to do a comparison between live and EU?
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I know what you mean. Pretty sure it's just the servers lagging. Here's what is currently displayed for server tickrate in the /latencytest. https://pastebin.com/0v54xXBV Every minute the server freezes for about 200ms. That's more than the time between 2 shots from an FBW or .45. If a player shoots at the start and end of the spike, it will look like they shot faster than the max rate of fire. I don't think this is something that can be fixed on the current engine. I could be misinterpreting the results and those spikes are actually my client. If someone from LO or SPCT could clarify that would be awesome. Even so, there's enough outliners that would cause the server to skip updates here and there.
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MonkaS can you show us on the doll where the opposition touched you? On the topic of ragebots, yesterday I saw a max rank running around aiming at the sky like goat used to do.
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I really hope Puck isn't still responsible for that. Felt like I was talking to clever bot or something
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Why are districts 40v40 instead of 50v50?
BlatMan replied to isaac-the-dad's topic in General Discussion Archive
Because LO went with the cheapest server host they can find. The districts can't keep a stable 33ms, 30tps, even with only 1 player in the serer. They dropped Softlayer and went with Amazon. G1 tested a few and Amazon was the worst performing provider. Then LO switched again. -
Here's the problem, your servers are not running at 33ms, 30tps. There's spikes like this in every latencytest. Line 277: 14/02/2021 22:33:51,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 280: 14/02/2021 22:33:52,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 287: 14/02/2021 22:33:53,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 303: 14/02/2021 22:33:54,SERVER_FRAMETIME,,,33,,Outlier Stats:,41,0 Line 306: 14/02/2021 22:33:55,SERVER_FRAMETIME,,,33,,Outlier Stats:,41,0 Line 313: 14/02/2021 22:33:56,SERVER_FRAMETIME,,,36,,Outlier Stats:,202,1 Line 329: 14/02/2021 22:33:57,SERVER_FRAMETIME,,,36,,Outlier Stats:,202,1 Line 332: 14/02/2021 22:33:58,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 339: 14/02/2021 22:33:59,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 355: 14/02/2021 22:34:00,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 358: 14/02/2021 22:34:01,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 365: 14/02/2021 22:34:02,SERVER_FRAMETIME,,,33,,Outlier Stats:,39,1 Line 381: 14/02/2021 22:34:03,SERVER_FRAMETIME,,,33,,Outlier Stats:,39,1 Line 384: 14/02/2021 22:34:04,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 391: 14/02/2021 22:34:05,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 407: 14/02/2021 22:34:06,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 410: 14/02/2021 22:34:07,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 417: 14/02/2021 22:34:08,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 433: 14/02/2021 22:34:09,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 436: 14/02/2021 22:34:10,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 443: 14/02/2021 22:34:11,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 458: 14/02/2021 22:34:12,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 461: 14/02/2021 22:34:13,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 469: 14/02/2021 22:34:14,SERVER_FRAMETIME,,,33,,Outlier Stats:,40,0
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Stun grenades are a bit op since they can 1 shot stun, but you sacrifice your regular grenades so there's a trade off. PIG used to be op, but the reduction in stun damage balanced it out. NL9 is a bit OP compared to the other stun weapons since it can 3 shot stun up to 50M and deals 200HP damage a shot. It deals more HP damage than the lethal variant the 'Corsair' after 35M. But, I get what you mean since LTLs can't be modded. Even then, it's not the capabilities that are an issue, it's the long wait time after being stunned and then arrested. It's usually new players getting farmed so experienced players can unlock their cop stuff. I think the cop items like lights and clothing should unlock at a lower level.