Jump to content

BlatMan

Members
  • Content Count

    5792
  • Joined

  • Last visited

Everything posted by BlatMan

  1. Then there's the RFP-9 with a 1.5s TTK. It blooms too much to land every shot, so the average ttk is much higher.
  2. https://pastebin.com/0v54xXBV This is from one of many /latencytest. Every minute there's a 200ms tickrate spike. There's also tons of smaller spikes that increase the overall average latency.
  3. Find the lowest signal free Wi-Fi connection in your area. Equip and OSCAR. Can't die if no one can hit you. taps head In all seriousness, try lowering your sensitivity. Most professional players play with low mouse sensitivity, like 6" or more to turn 90 degrees in game.
  4. For marketing, how about reaching out the Battlenonsense on Youtube to do a comparison between live and EU?
  5. I know what you mean. Pretty sure it's just the servers lagging. Here's what is currently displayed for server tickrate in the /latencytest. https://pastebin.com/0v54xXBV Every minute the server freezes for about 200ms. That's more than the time between 2 shots from an FBW or .45. If a player shoots at the start and end of the spike, it will look like they shot faster than the max rate of fire. I don't think this is something that can be fixed on the current engine. I could be misinterpreting the results and those spikes are actually my client. If someone from LO or SPCT could clarify that would be awesome. Even so, there's enough outliners that would cause the server to skip updates here and there.
  6. MonkaS can you show us on the doll where the opposition touched you? On the topic of ragebots, yesterday I saw a max rank running around aiming at the sky like goat used to do.
  7. I really hope Puck isn't still responsible for that. Felt like I was talking to clever bot or something
  8. Because LO went with the cheapest server host they can find. The districts can't keep a stable 33ms, 30tps, even with only 1 player in the serer. They dropped Softlayer and went with Amazon. G1 tested a few and Amazon was the worst performing provider. Then LO switched again.
  9. Here's the problem, your servers are not running at 33ms, 30tps. There's spikes like this in every latencytest. Line 277: 14/02/2021 22:33:51,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 280: 14/02/2021 22:33:52,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 287: 14/02/2021 22:33:53,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 303: 14/02/2021 22:33:54,SERVER_FRAMETIME,,,33,,Outlier Stats:,41,0 Line 306: 14/02/2021 22:33:55,SERVER_FRAMETIME,,,33,,Outlier Stats:,41,0 Line 313: 14/02/2021 22:33:56,SERVER_FRAMETIME,,,36,,Outlier Stats:,202,1 Line 329: 14/02/2021 22:33:57,SERVER_FRAMETIME,,,36,,Outlier Stats:,202,1 Line 332: 14/02/2021 22:33:58,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 339: 14/02/2021 22:33:59,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 355: 14/02/2021 22:34:00,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 358: 14/02/2021 22:34:01,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 365: 14/02/2021 22:34:02,SERVER_FRAMETIME,,,33,,Outlier Stats:,39,1 Line 381: 14/02/2021 22:34:03,SERVER_FRAMETIME,,,33,,Outlier Stats:,39,1 Line 384: 14/02/2021 22:34:04,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 391: 14/02/2021 22:34:05,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 407: 14/02/2021 22:34:06,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 410: 14/02/2021 22:34:07,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 417: 14/02/2021 22:34:08,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 433: 14/02/2021 22:34:09,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 436: 14/02/2021 22:34:10,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 443: 14/02/2021 22:34:11,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 458: 14/02/2021 22:34:12,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 461: 14/02/2021 22:34:13,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 469: 14/02/2021 22:34:14,SERVER_FRAMETIME,,,33,,Outlier Stats:,40,0
  10. I have, on multiple characters. It's why I can understand were the other person was coming from, but also know the trade offs and that overall it's annoying to rank.
  11. Stun grenades are a bit op since they can 1 shot stun, but you sacrifice your regular grenades so there's a trade off. PIG used to be op, but the reduction in stun damage balanced it out. NL9 is a bit OP compared to the other stun weapons since it can 3 shot stun up to 50M and deals 200HP damage a shot. It deals more HP damage than the lethal variant the 'Corsair' after 35M. But, I get what you mean since LTLs can't be modded. Even then, it's not the capabilities that are an issue, it's the long wait time after being stunned and then arrested. It's usually new players getting farmed so experienced players can unlock their cop stuff. I think the cop items like lights and clothing should unlock at a lower level.
  12. For me the problem with vehicles isn't that you can't shoot people inside them, it's that G1 added mechanics that heavily favor using vehicles. Way back, Criminals and Enforcers had separate car spawns. You couldn't spawn a car in the opposite faction's contact area. There were also some random spawners through the maps that were faction locked. This meant you had to be more cautious with your vehicle. Having it destroyed could mean being forced to walk. G1 removed this limitation, which made it way less of an issue to have your vehicle destroyed. Then came the R195 mods. Mobile spawner, blow torch, car surfer, and high burn fuel. Mobile spawner means no more bad spawns, and you get a vehicle at spawn. Blow torch allows you to out repair move AV weapons, at least long enough to get out of range. Car surfer lets you use heavy weapons from a moving vehicle. High burn fuel disables vehicle explosion damage, meaning there's no downside to staying next to your damaged vehicle.
  13. BlatMan

    Low fps on high end pc

    Check your GPU core clock while in game. If it's below 1500Mhz then it's GPU Boost dropping your clock, and you'll need to manually lock it with EVGA precision X, or use the precision X skin in MSI afterburner to get Kboost working on non EVGA GPUs.
  14. Server tickrate has nothing to do with my internet connection. Part of the problem is players with high ping are allowed to connect and ruin the experience for others. Looking through the in game latencytest, there's lots of instances where the server's frametime is higher than 33ms. Some outliners show over 40ms, there's even a few over 70ms. The tracert latency is relatively consistent, about 80ms on the last hop. The district latency is all over the place, between 100ms and 150ms so far. I've only looked at maybe 10% of the test. The servers are not running at 33ms (30tps) consistently.
  15. Yup. But at the same time, it would end up like PUBG with temp bans being thrown left and right if they listened to the majority of reports.
  16. One issue is we cannot use the in game report system to report players who are not online. I've seen players enable cheats then immediately get kicked from the server. I can report them at another time, but then the time of the report does not match up with the time they were cheating. I doubt LO is going to read every report, if they even log them to begin with.
  17. Still an issue. I noticed the server's ms going over 33ms. Sometimes 35ms, 36ms or so, with less than 40 players connected. In game latency is still not accurate. The latency value displayed in game is related to the total number of players online. Less than 40, it 1ms. In a full server, it's about 10ms-20ms for US East, 80ms for US West.
  18. You're both arguing that the N-HVR 762 deals too much damage correct?
  19. I can't make suggestions for most individual weapons because they were locked behind paywalls, but I can give an overall of what I would change. Generic Mechanics: - Remove all "curve" mechanics. Every weapon should bloom, recoil, damage, etc at a linear rate. It's easy for humans to learn and understand linear change, unlike curve systems. You don't see too many gamers praising mouse acceleration. - Random horizontal recoil. Some weapons, like the SWARM, have a recoil pattern. This creates two issues. Veterans will have no recoil because they learned it, and new players can just use scripts to bypass it. With random recoil, veterans still need to adjust their aim on the fly, and new players can't use scripts. - Remove range reduction on suppressors. You cannot remove these mods. Some are red mods which means you cannot use improved rifling with them. - Remove Medspray. I know, it's not a weapon, but it drastically increases the average ttk of most fights. We can't balance weapons if players can manipulate their HP mid fight with no downsides. Minimum Damage: - Minimum damage must be more than or equal to 50% of the base damage. - Distance between minimum and maximum damage greater or equal to 20M. Range: - Minimum range greater or equal to 20M. - Revert carbines to 40M. - Revert rifles to 60M. - Revert shotguns to 20M. Movement: - 250ms / 0.25s sprint delay for every weapon. Weapon specific: - OBIR: Revert the switch weapon delay. - SNR: Revert the draw time to 0.1s - RFP-9: Revert latest changes. Make shots to kill 9. - JG, CSG: Tighten spread, reduce HP damage slightly, but keep 2 shots minimum. - S-AS PDW: Tighten accuracy radius. - N-HVR 762: Remove the accuracy affects damage feature. It doesn't make sense, and it is bugged. Sometimes you deal minimum damage while your crosshair is fully closed. - N-HVR 'Scout': Lower damage to 550. Increase jump accuracy. - Mountie: Tighten Markmans Mode accuracy. - Mountie 'Yukon': Remove draw time modifier. - OCA/PMG: Increase minimum range to 30M.
  20. Have you ever played on Rust official servers?
  21. BlatMan

    Med spray.

    Med Spray + Flak shows how overpowered it is. You don't deal enough damage with frags, low-yields, and percs to be able to safely rush, and if you land a perfect conc they just instant heal. In most games with healing items you don't regenerate HP, and / or characters are divided into classes. Healers usually have a significantly lower DPS, lower HP, less ammo, etc to balance them. In APB, you heal over time and there are no classes. Everyone has access to the same items (except infinite yellow mods for low ranks). On top of it, it uses a different slot color than the other mods that affect HP. There's no balance.
  22. Here's a dumb idea, make the HP scale with health, but with high HP cars having slower speeds and low HP cars faster speeds. Slap high burn on a Varzuga and it's ride or die.
  23. It's how boost technology functions currently. 10 years ago, the GPU would lock itself to the max clock rate if a 3D application was open, and go back to idle when the app closed. Nowadays, it goes by load, which is a terrible way to do it, because the GPU does not know when it's going to get a high usage spike. I can't say if that's the issue with OP, but it's something I always recommend to check. I've had it happen too many times with various hardware from both AMD and Nvidia. With the advanced launcher, sure. With no custom configs, a GTX 780 stutters if you fill too much of the screen with particles, like looking closely at the spray paint clouds, walking through exploded vehicle smoke, or getting shot by an NFAS. It's not a GPU issue though, it's that the unreal engine 3 is not optimized for overlaying hundreds of particles, but the old APB devs ignored that limitation.
  24. Try turning off HUD while in Asylum. If the framerate increases, it's just APB being unoptimized and there's not much you can do. With a GTX 1080, I get about a 20fps increase in Asylum when on a full team with HUD off vs on. Make sure the card is running at it's highest clock speed while APB is running. APB is not graphics intensive. By default, modern GPUs drop to their lowest clock speed when under low load. If it is dropping, try changing power management mode in the Nvidia control panel to Prefer maximum performance. If that does not work, you'll need to use MSI Afterburner set a custom power plan to lock the card clock speed while playing APB.
  25. BlatMan

    Med spray.

    I'm not liking the med spray meta. Every other fight is med spray spam. It's like everyone has extra hp. I wouldn't say it's OP, because I still win most fights, but it's kinda annoying having to hit the player another 5+ times because they pressed the magic button. When I use it I feel like I'm cheesing the fight.
×
×
  • Create New...