BlatMan
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Everything posted by BlatMan
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This is an industry wide problem. A lot of games do not have their stats displayed in game. I get it if they want players to learn by playing, but it's impossible to know if the game is working as intended if you don't have the up to date stats available. I don't see what's so hard about updating the UI with the weapon's latest stats. I was able to add it myself by running a script to read and write APB:DB's stats to the localization files, although it didn't look pretty.
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Any other game ever? Here's an exaggeration of ghost shots in other games I've played. Escape from Tarkov. There's a bug that causes your magazine to not be loaded when joining a raid. Join a raid, spot a player, mag dump them and deal no damage. Reload, first shot kills them. Playerunknown's Battlegrounds. Servers run poorly, there's no latency restriction, and it's flooded with Chinese in all regions. You can mag dump a player, your teammates see you mag dump the player, but somehow none of your shots register server sided, then you get 1 tapped. The death cam shows 1 bullet come out of your gun, while the other player was patiently lining up their shot. Counter Strike (played Source & GO). Land multiple hits, lots of blood splatter, no damage in console. Rust. This game should be named "Projectile Invalid", because that's all you're gonna see in the combat log. Then there's the games where one of the players is assigned as host, like most of the Halo and Call of Duty series. The host is always right. If your shots missed on their screen it missed. If they shot first on their screen, they shot first. You mag dumped someone but the host is on dial up and never received the shots, your gun never fired. Then there was Warrock, back when it was under Gamersfirst. It had server sided ghost shots. You would always fire 1 more bullet server sided than you did client sided, but it would deal no damage because damage was client sided.
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Loved it. Only complaint I can think of is it didn't take group size into consideration when starting the match. Starting 2v4 and then going to 6v4 after backup was annoying. Still better than not getting opp for multiple missions like we currently do in threat districts.
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I would like to grind less - what can I do?
BlatMan replied to isaac-the-dad's topic in General Discussion Archive
To prevent more grinding, don't make more than 2 characters. You can grind just one character, then sell/trade the vehicles on that one to the other character. The Vegas (not 4x4) can be traded between both factions. -
add new threat Platinum only for players not distric ??
BlatMan replied to ananyounis's topic in Game
Sounds good. If their color is transparent we won't know if they're infrared or ultraviolet. -
For me the current skill curve is more like this. This is mostly due to threat segregation. Players that hold gold reach max threat and get stuck there. Players who vary in threat are barely better than new players. If a new player groups with real golds they end up reaching gold and getting stuck there too.
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Most likely it will not run. Battleye does not run under Wine or Proton for other games. There's thousands of distributions with different versions and software packages. Saying they're on Ubuntu is like saying you're on Windows 10.
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Why was the Scoped N-Tec silently nerfed?
BlatMan replied to mojical's topic in General Discussion Archive
The only PR3 I can find on APBDB is a regular N-TEC, and it's Nekrova only. -
I guess my posts didn't go through. I had 3 or 4 go missing with no message from mods. I feel like LO went with cheaper AWS servers. PUBG recently downgraded theirs and a large chunk of North America get packet loss now.
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Why was the Scoped N-Tec silently nerfed?
BlatMan replied to mojical's topic in General Discussion Archive
It was 5M for the minimum damage range. The difference between number of hits to kill was about 1M. It has worse accuracy while moving in marksman's mode. http://old.apbdb.com/items/Weapon_AssaultRifle_NTEC-Scope_Joker/ http://old.apbdb.com/items/Weapon_AssaultRifle_NTEC_Slot1/ With the stupid curve system, this might be 3M or 4M. If you need that little more range and are willing to sacrifice mobility, switching to longer range rifle is better than using the Scoped N-TEC. -
We can't even joke around in the general discussion forums now?
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The game checks where the center of your screen is pointing and draws a line between your weapon and that spot. For explosive weapons, it changes the angle the projectile comes out of. The weapon names are just names. A lot of it is left over from RTW times. I think 243, 556, and 762 were suppose to be 1 slot, 2 slot, and 3 slot variants of each primary weapon, but even then the name scheme was all over the place. They split up the weapons for more variety. Here's some of the first RTW concepts. Most of these models were in the game, up until G1 added the skin system and butchered them. https://i.imgur.com/zOBnNXJ.jpg https://i.imgur.com/KZJ9XS0.jpg https://i.imgur.com/oZugEnd.jpg https://i.imgur.com/kCB7EHt.jpg Also, don't stretch your screen. Play at your monitor's native resolution, or at the same aspect ratio. Like Zombie said set the UI scale to 1 to fix the crosshair size. Use the advanced launcher or modify the config file yourself if you need to reduce the graphics. The crosshair is accurate at 10M, at 1024:768 resolution. Further distances it's smaller than the bullet spread, closer is bigger than the bullet spread. At higher resolutions the crosshair is too small, and at the lowest it's too big. Generally, if your crosshair is 1" or smaller and the player is bigger that it, you won't miss. APB freezes on all hardware. It can't access more than 3.5GB of RAM due to it being built in 32 bit instead of 64 bit, so it's forced to clear out unused memory to prevent crashes. On the contrary, you still need at least 8GB of RAM installed so Windows can manage it, otherwise you run out of RAM and the page file gets used, which leads to more freezing.
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It's because they're catering towards the low skill side of the playerbase. The testing team is mostly silver threat players, and they have the most say in what gets changed since they have a direct way of communicating with the developers. But, there's still plenty of weapons that have high accuracy, and you don't need to stand in the open 24/7. The meta mwill shift but the skilled players will still come out on top.
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That's where the HVR does better because you only need to land 1 hit to make the person stay back.
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They nerfed the OBIR which also affects the FFA. Stop standing in the open then it won't kill you.
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N-TEC still kills faster under 40M, and SMGs kill faster at 30M without the need to ADS. Then you have the OCSAR with the same ttk, and the Joker Carbine that kills slightly faster. I think you're just bad.
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The CR762 is fine, it's all the other weapons that suck. I feel like it should be center of balance.
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Waaay more cheating noticed since BE
BlatMan replied to Havana's topic in General Discussion Archive
Because FF is server sided. It can check camera direction vs where the player you're shooting is. It's probably overkill for that. I doubt that would be hard to add into the server's code. -
No one uses you because you got replaced by the FBW as the default secondary. Now they nerf you over a weapon switch combo that required 100% luck to kill with. The SPCT is nothing but silver veterans. Probably the worst people you could chose to balance weapons. They mostly play on the EU between themselves nowadays.
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Waaay more cheating noticed since BE
BlatMan replied to Havana's topic in General Discussion Archive
LO would need to change the way shooting functions server sided to fix that cheat. When you shoot at a player, the server checks if there's line of sight between you and where your client says it's aiming on the other player's hitbox. It's a way to compensate for latency differences between players. Otherwise, players would need to aim ahead of the player to be able to get hits server sided. The cheat tells the server the player is aiming at the other player when they shoot, even if they're not. That cheat should be instantly detected, but they're not doing on the fly checks for them. FairFight was designed to find impossible actions such as this, but LO ditched it because of how bad G1 had it setup. -
make your characters ultra realistic with Artbreeder
BlatMan replied to ezmegaz68's topic in General Discussion Archive
Decided to crossbreed. Hmm -
Threat is based on your score points at the end of the mission. Winning increases the final score, but it does not directly affect threat. To increase in threat, you need to score higher than the average score of all the players in the mission. To lose, threat, you must score lower than it. There's also a minimum score you must reach to decrease threat, otherwise the mission is ignored. There was a trust factor that determined how easily you can change threat. There's was also a variable comparing your threat to the threat of your opposition. I don't know if these are still in use, maybe an SPCT or dev can confirm. If you lose threat after winning against lower threat players, it's because you scored poorly in that mission or previous missions. The trust factor may play a part in this. I can see it lowering your threat if you score slightly better than the opp but you are gold and they are bronze. Dethreaters are able to dethreat easily because they are borderline gold/silver. Their threat doesn't go up as fast in the bronze district because they're not that skilled of players and don't score significantly better, and their threat drops rapidly in gold because they throw missions against players of similar threat. The only way their threat will drop faster by fighting lower ranked players, I think you meant threat, is if the dethreaters throw the mission against them too.