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BlatMan

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Everything posted by BlatMan

  1. Which ever one takes up the most screen space is the one I'd use. Gotta drop the opp's fps somehow.
  2. Make sure XMP is enabled in your BIOS. If not, your RAM won't be running at it's advertised speed. If your BIOS has the option available, disable HPET. For me, having it enabled causes APB to get stuck around 80fps and dips much lower. Disabled I get over 100fps. I still get the freezes every minute, so still not optimal. OP would need to do tons of stability testing. Even if it is stable they'll blame the overclock every time APB crashes. 3000Mhz CL15 is pretty good as is. You need to keep FLCK and UCLK the same ratio or else you lose performance. APB runs like crap on dual cores. It always has. You need at least 4 cores, preferably 6 cores. I think a lot of APB vets were used to 60fps back then so it didn't seem as bad. I played around 70-90fps back then. Now it's 100+. I can't even use a 60hz monitor now without feeling like my eyes are spazzing out from the flicker.
  3. It still works for the OBIR NFC3, N-ISSR-B 'Dogear', and a few other random weapons.
  4. The SWARM 'Killer Bee' Account Lifetime and Character Lifetime do not get 35% off on ARMAS when you trial the weapon. It is only applied to the 30 Days option. After clicking "TRY NOW FREE", you get the message that says you will get 35% if you purchase the weapon before a date.
  5. It only seems like an advantage when the player with a better connection loses the fight. Most of the time it's bad to have an unstable connection. Wish more games netcode would use server sided hitreg instead of trusting the client with high latency. That's why so many people think the PMG is OP. It only needs 5 hits so it's much easier to get minimum ttk. Compared to the OCA, Cap40, n-tec and ATAC, which share the same ttk of 0.7s, the PMG will be the most reliable up close.
  6. Players with terrible internet connections are the real problem with weapon balance. TTK doesn't matter when their garbage connection allows them to warp around and land multiple hits in a single shot.
  7. Even then it's unreliable due to the JG's massive spread. A cheater would just keep the JG out or use a faster ttk primary.
  8. Fairfight has the most potential since it monitors stats server sided, but it's also the most time consuming to setup since you need to fine tune all the variables. Punkbuster would kick me randomly for disallowed program/driver. 99% of the time it needed to be manually updated to fix it. Riot Vanguard runs in the background monitoring your activity. It causes massive stuttering in non Riot games. Can't comment on the other ones without data on the cheaters caught or blocked.
  9. My definition is someone who uses exploits to win such as glitching the item into an inaccessible area. In district, it seems like most people who say "tryhard" are referring to players who use intended game mechanics to win, such as taking cover when shot. Stretched resolution players aren't tryhard, they're disabled.
  10. Even tagger is a bit OP. It shows your position even if your nametag and hitbox are not visible.
  11. VBR, PMG, Joker Carbine, and OSCAR all had range nerfs that did not get reverted. The ATAC did not get a range nerf, so many players moved to it.
  12. Is everyone who purchased these in game getting a refund I've seen them go for 500K each. It's a mature game. Expect 12 year olds drawing dicks.
  13. Thanks for making the N-HVR 762 randomly deal 23 damage when the crosshair is fully closed.
  14. Decrease ttk of cap40 and OCA.
  15. Hitmarkers sometimes don't mean you landed the shot. There's also the issue with the hitmarker from your previous hit reappearing after the next shot.
  16. It does not fix the main stuttering issue which is the garbage collection system clearing unused RAM.
  17. BlatMan

    Graphic issues

    Disable anti-aliasing in game and in the Nvidia control panel. It causes those green outlines. The vehicles could be a number of things. ALT+TABing while the vehicle is first loading can cause it.
  18. Contact customer support with your new account. They'll ask for some more info like purchase history and account creation date. If you have most of your purchase history available it shouldn't be an issue. It will take them at least a few weeks to get back to you.
  19. The maps are very open. People use their cars for cover. If there was proper cover available, people wouldn't resort to their cars all the time.
  20. Will the new version require the end user to run the game with admin rights? The live version requests admin rights and refuses to start without them.
  21. Could try wtfast or another service to get better routing, but your latency will still be over 200ms. I'd wait until there are more servers available. Playing with that much latency will mean you get killed when you think you're behind cover, and vice versa when you get kills.
  22. It runs better than expected. I didn't notice the typical freezes every minute like you get on the live version. One thing visually I didn't like is the blue hue on shadows. It doesn't look right. There's also too much bloom in general.
  23. The servers need to be stable to balance weapons properly. Most weapons kill with 1-2 less hits, and often shoot faster. They're not actually shooting faster, the server is lagging behind.
  24. Honestly, that would perfectly balance waterfront.
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