
BlatMan
Members-
Content Count
5774 -
Joined
-
Last visited
Everything posted by BlatMan
-
Can we already have 2vs2 and 1vs1 removed from this game?
BlatMan replied to sweetLemonade's topic in Game
It requires 3 criminal players to start the mission without opposition. 2 criminals quit. The matchmaking finds 1 enforcer of similar threat to the remaining criminal. Bam, 1v1 Creme de la Crime. -
About threat segregation... again.
BlatMan replied to HighSociety's topic in General Discussion Archive
There used to be a training district that you could join, but you had to be under a certain rank. Don't know why they ditched it. -
Can we already have 2vs2 and 1vs1 removed from this game?
BlatMan replied to sweetLemonade's topic in Game
3v3 is the most balanced. 2v2 can be unbalanced depending on the objectives, but most of the time it's fine. 1v1 is not suppose to be possible, but it can occur when there's 1 player left in an unopposed mission. -
The lobby would look way better with these as backgrounds instead of the floating taxi.
-
I've tried recording but I get a ton of input lag. I did make a post in the bug report sub forum. My ping in game varies, but pinging the server IP directly it shows it's consistent and stable. I don't have issues on US-East and EU servers, despite having similar ping (90+ ms) on EU. Another game, PUBG, has routing issues to their Dallas, Texas servers for many users who live on the east coast of the US. Maybe it's related. Haven't tried a VPN to reroute my connection.
-
How about permanently shutting down the US-West servers? With how buggy the hitreg is you would think there's an infinite HP hack for APB. Why the hell am I getting hitmarkers if my shots are not actually hitting?
-
If it's US-West servers they're always screwed up.
-
You sprayed a wall, then changed resolution. All that proves is you know how to change your in game resolution. When you said it reduces recoil I thought you meant there's an oddity that causes the recoil to rotate your camera less at low resolutions. What you're showing here is the equivalent of playing with a larger monitor or sitting closer to your screen. Recoil is not reduced. Slaps muzzle break on tommy gun
-
About threat segregation... again.
BlatMan replied to HighSociety's topic in General Discussion Archive
In the end I just want opp. I'd prefer if it made both teams the same size, but getting uneven opp is better than no opp. -
Best Weapons to Train your Aim???
BlatMan replied to kristabelles's topic in General Discussion Archive
OCSAR and Obeya CR762. Both have tight enough accuracy that you won't land lucky hits by being off target, and their ttk is low enough to compete with most other weapons as long as you shoot first. From there, adjust your sensitivity till you get comfortable. Lower is generally better, but some players prefer higher. APB doesn't have a lot of range and hitboxes are quite big, so you don't need to be as precise. -
Same issues after patch.
-
It shouldn't take them a year to notice that the same players are receiving reports daily for not showing up for missions, getting lower than 0 score with multiple team kills.
-
About threat segregation... again.
BlatMan replied to HighSociety's topic in General Discussion Archive
I would remove threat segregation and hide threat. I would also adjust the matchmaking system so it favors matching even team numbers. If that fails, use a hidden ELO to match close enough, but still allow teams to call for backup if they have less players. Backup should only be used to make the team sizes even. I hate how the current backup system will call in a group of 4 without even waiting to see if a solo player readies up. If I'm on offense I hesitate to call for backup. If I get a full group, that means the other team will then get more players, and the mission won't be able to progress. -
Yes I know this is file modifications, but custom configs are allowed and there are colorblind players who need easier to read text. Worst case you break the kill feed and can't see your teammates. - Create a new folder in the localization folder. Rename it "GER" - Copy the file "HUDMessages.INT" from the INT folder and paste it in the "GER" folder. - Rename the file to "HUDMessages.GER" - Create a shortcut to APB.exe. Edit the shortcut and add "-language=1031" to the end of the target path. - Use this shortcut to launch APB for now on. In the HUDMessages file, the kill messages start at line 109, and I think end at 118. I would use Notepad++ or another advanced text editor to make it easier to replace the text. For this example, I changed line 109. I replaced <col:Action_Enemy> with <col:StageText> Old: HUDMessages_AM_CombatKillOpp_DisplayText=<col:Action_Enemy><KillerCharacterName></col> <col:Action_Enemy_Assist><KillerAssistName></col><WeaponIcon> <col:Action_Team><KilledCharacterName></col> New: HUDMessages_AM_CombatKillOpp_DisplayText=<col:StageText><KillerCharacterName></col> <col:Action_Enemy_Assist><KillerAssistName></col><WeaponIcon> <col:Action_Team><KilledCharacterName></col> If you wanted the text to be blue, you would replace it with <col:Blue> If you wanted the pink color that the valentines day text uses, you would use <col:Valentine_Pink> You can also use RGB values by replacing it with <Color:R=1 G=1 B=1>. You can enter values from 0 to 1. 0 being no color, 1 being full color.
-
Just joined fight club and I had 2 teammates running faster than normal. One was moving 1.5x normal speed, the other teleporting a meter or so every 5 seconds.
-
I don't get why they changed everything. Nerfing just the accuracy, bloom, damage, or range would have been fine, but nerfing all of them was stupid.
-
It would be cool to have a maintenance notice in the Launcher. It could ping the servers to show if they are up or down. It does not need to be fancy. Maybe it's there and I missed it, but there should be a server shutdown notice 30minutes before hand. The current 10 minute warning is too short for some missions.
-
Starting gear only. STAR, FBW, Frags, no mods or equipment. I'd even go as far as saying you can only respawn the unlocked tutorial car with no mods, since mobile spawner is game breaking. This would allow all players to compete equally regardless of in game hours and Armas purchases. Fresh accounts still couldn't compete, but I think everyone could spend a few hours in the tutorial to prepare. For wins I would go by stages won rather than final outcome. Defenders winning the final stage just means they failed the previous stages. To keep things short, the teams must complete 5 stages, swap factions and mission side, then complete another 5. Who ever has more won stages wins. Settle ties in the next stage. I would also look at the factions and determine which starting contact has the fairest missions. Maybe even auto quit specific ones. But even with these restrictions, the missions themselves can still decide who wins. I also don't think you'll get a lot of entries due to the RTX crash bug. RTX GPU owners won't be able to compete. Owners of these cards tend to be the competitive type, while those with old hardware tend to be less competitive. Then again, that might make it easier to decide on rules.
-
If cost is really an issue you can ram raid for a few minutes. For me, just mugging and picking up stuff off the ground until N5 is enough to cover vehicle expenses for the day. If you need money on enforcer, trade with a friend and then trade back to your enforcer character. You can also just mooch off a friend and ride passenger. You'll get more kills that way. For balance sake, I think the Jericho, Bishada, Cisco, Vaquero, and Micro could be dropped to $50 or $75. They have too low of HP for mission play. Jericho and Bishada have that wheel bug. Cisco is only good for role playing an air hockey puck. Vaquero and Micro have good acceleration and tight turning, but lack the trunk space. Can't fit a medium item if you have ammo mod.
-
As long as mobile spawner exists players need a way to quickly disable them. Even then, if the vehicle has armored engine mod, spawner won't be disabled from one concussion. Also, I like getting 60M kills with concs. Don't make me need to switch to the HVR to do that.
-
I disable those features. I turn off Turbo, Speed step, C-States, and anything else power related. I also lock the GPU to it's maximum clock rate. I still get this visual bug a few times a session.