
BlatMan
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Everything posted by BlatMan
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The way the M-1922 handles it's closer to the 'Manic' and ATAC. Both weapons out perform it in accuracy and max damage range. Manic has lower ttk and 1 less shot to kill. ATAC has higher ttk but 2 less shots to kill. Neither have excessively high recoil.
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Only thing the N-TEC needs is it's original skin restored.
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Hitreg is server sided so it still takes time for the server to register the hit. On east coast I'm currently under 30ms, which means I'll be able to shoot and then receive a hit marker before their game updates from the previous frame.
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If you used the small taxi sign it's restricted to crims only.
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25fps is 40ms between frames. Many players can shoot and see their shot register before you know you were even hit. That's a pretty big advantage. APB is also far from stable, so idk what you're getting at.
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On non programmable mice you need the software to set the DPI and USB polling rate. Rust has recoil patterns rather than random recoil. It's like playing Simon Says with the same pattern every match. Most players remember the pattern or script it. Only took me 10 minutes in a deathmatch server to get the AK recoil down. Besides triggerbots, macros for APB only do what a player can achieve by pulling down and tap firing. If it makes the weapon OP, it's the weapon that needs to be looked into. For a compromise, I'd make every weapon automatic but keep their rate of fire the same. Still takes skill to maintain accuracy on high bloom weapons, but then the fake golds can't scream macro every time they die. I'd also get rid of the absurd recoil like on the Colby M-1922.
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It works well firing in bursts. You could also wait until you're close enough so accuracy doesn't matter, or use a weapon better suited for the range.
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In PUBG Battleye gets bypassed within minutes of the patch going live. Than again, PUBG has over 100K players a day so there's bound to be more cheating efforts. Their dev team also can't get something simple working like the ready button. Hit boxes are significantly different than the player model, and players have drastically different height and weight settings. If the crosshair didn't turn red, players with smaller characters would have a significant advantage. In Rust it was an issue. Tall players couldn't take cover properly, and short players could shoot over walls without exposing their head. Some dedicated players were repurchasing the game to try to get a short character.
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Weapons blooms after shooting. Normal people: I'll wait for the bloom to recover so my next shot hits. This thread; TOO MUCH RNG REEEEE!
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I have yet to found a mouse that fits the human hand.
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In ideal conditions, the only weapons I consider RNG are shotguns. You can't tell how many pellets hit because the visual effect is client sided. I say ideal conditions because the visual bloom can desync between the client and server. Maybe the SHAW could be considered RNG with the heavy horizontal recoil, but at the same time you shouldn't rely on it to min ttk. Pick fights you know you'll win.
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Ya, you had to accidentally bumpy your vehicle into summit1g.
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I think it's their anti-ddos service. Similar things would happen in US central when mitigation was enabled.
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For west it's constant. East for the most part is fine, but other players seem to have issues going by district chat.
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Routing is screwed up in NA. West coast is unplayable. It says 90ms 0 packet loss in /fps, but the real latency is much higher and there is packet loss. For example, it takes at least 3 shots fired with the CR762 until I see a hit marker, and often I don't get a hit marker even though I killed the player. Occasionally my character does not respond to pressing F to do an objective. Strangely enough driving and camera switching have minimal delay. I tried running a tracert but the IP addresses in resource monitor do not route to the server's real location, and I get different routes to same IP address. US East I get about 20ms to 30ms. Running a tracert to the listed address, I get 80ms. Also, if I join an empty district or Fightclub my in game latency is 1/10 of the real latency. Joining an empty US West district my ping is displayed as 8ms, but the slight driving and camera switching delay are still there.
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When Little Orbit took over they unbanned everyone because there were so many unjustified bans from G1 staff. I remember the time Tiggs manually banned all the Trainies in Fight club because a few were cheating. If you think 15M is 50% of the game you need to go back to the green district. Besides, JG snub switch is not viable at 15M. It rarely works at 5M with the wide pellet spread. The only reason they might have a point is they were banned under FF. To me, that further enforces the fact that the combo is not viable, because they play like a silver.
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High Magnification is useless because APB only has 100M of range. If it wasn't for the accuracy buff I wouldn't even bother using ADS.
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Which ever one takes up the most screen space is the one I'd use. Gotta drop the opp's fps somehow.
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Make sure XMP is enabled in your BIOS. If not, your RAM won't be running at it's advertised speed. If your BIOS has the option available, disable HPET. For me, having it enabled causes APB to get stuck around 80fps and dips much lower. Disabled I get over 100fps. I still get the freezes every minute, so still not optimal. OP would need to do tons of stability testing. Even if it is stable they'll blame the overclock every time APB crashes. 3000Mhz CL15 is pretty good as is. You need to keep FLCK and UCLK the same ratio or else you lose performance. APB runs like crap on dual cores. It always has. You need at least 4 cores, preferably 6 cores. I think a lot of APB vets were used to 60fps back then so it didn't seem as bad. I played around 70-90fps back then. Now it's 100+. I can't even use a 60hz monitor now without feeling like my eyes are spazzing out from the flicker.
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It still works for the OBIR NFC3, N-ISSR-B 'Dogear', and a few other random weapons.
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It only seems like an advantage when the player with a better connection loses the fight. Most of the time it's bad to have an unstable connection. Wish more games netcode would use server sided hitreg instead of trusting the client with high latency. That's why so many people think the PMG is OP. It only needs 5 hits so it's much easier to get minimum ttk. Compared to the OCA, Cap40, n-tec and ATAC, which share the same ttk of 0.7s, the PMG will be the most reliable up close.
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Players with terrible internet connections are the real problem with weapon balance. TTK doesn't matter when their garbage connection allows them to warp around and land multiple hits in a single shot.