
BlatMan
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Everything posted by BlatMan
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The switch from EAC to Battleye marks the death of this game
BlatMan replied to cheater's topic in General Discussion Archive
Where are these cheaters you encounter? -
People don't use them because of mobile spawner.
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Everyone in the bronze district is 1 threat color higher than they should be. They don't have high skilled players to fight against to lower their threat. They get used to it, and then when they're forced into the silver district, they can't compete because they never played against players with that skill level. Even the silvers in silver districts can be more challenging because they have experience fighting better players. Then on top of it, you have spotter that works like a wallhack with no indication that you were spotted. New players don't know about this mod and assume the opponent is using a wallhack. I could be giving people too much credit. In PUBG people whine about the 3rd person camera being too easy, even though their kdr is 0.01 and 0 wins in TPP mode.
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No difference for me. Still get over 100fps average with it occasionally dipping into the 80s in high populated areas.
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Battleye monitors the game. If the end user has an antivirus scanning running apps or checking accessed files it can cause issues.
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Not speaking out about it is what is giving these terrorist groups power. Even locals governments are bending over for them. I'm hoping they're just playing along to expose the higher people in power, but I doubt they're that intelligent if they're telling police to not go after people burning down buildings and blocking access to cities. Although, I think that post was for a specific player who's name starts with Ap. As far as ghost shots, LO did mitigate the problem with automatics. It's hard for me to intentionally trigger it now, but it still happens. I'm guessing the server only receives start shooting and stop shooting. I does not see each individual shot fired from automatic weapons. They also fixed the reverse, shooting server sided but not shooting client sided. That was a weird bug. Your character would get locked aiming in one direction server sided and empty their magazine, while client sided you could look freely and were not shooting. It was easy to trigger by clicking slightly faster than the max rate of fire.
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They might be talking about Windows 10 LTSB or LTSC. It's basically a stripped down version of Windows 10 that only gets security updates. Perfect for people who just want their PC to work.
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Game runs the same for me. West coast still has routing issues.
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It's 0.8s ttk. 5 shots to kill. FBW is 1s ttk 6 shot kill.
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where do i find patch notes for weapon changes??
BlatMan replied to FakeBungo's topic in General Discussion Archive
I wish it had recoil data because some weapons had theirs changed. -
Let's talk about the in-game chat
BlatMan replied to SmilyFace's topic in General Discussion Archive
In game chat as a feature works fine. Can't help what the players do with it. If it bothers you that much, uncheck district in the chat options. It could use a language filter, but I don't think district pop is large enough to justify it. I would like an option to disable the click/ding sound when you get certain messages. For example, when someone decides type in /s instead of /d. I would also like to remove the "you are not ready" message. It's bound to Team and System, it pops up if either are checked in. It's useless spam. -
Better idea, make consumables a normal mod and get rid of the email spam.
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The current minimum sprint delay should be what all weapons use. Having it linked to the rate of fire is stupid at best.
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Joker Renovation Patch Announcement
BlatMan replied to Sakebee's topic in General Discussion Archive
Unexpected update that has nice feature? I'm scared. -
As long as it still runs on Windows 7 I'm fine with that. I run APB in border less windowed. It's under 50ms input lag. Don't know what people are doing to cause such high input lag. Fullscreen optimizations under Windows 10 only causes problems for games, It usually recommended to disable it when troubleshooting performance problems. I doubt this is going to change. Side thought, the current version is running in DX9 mode. That's probably why the input lag is lower.
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Which is what I did. Other weapons apply to all 3 options.
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The way the M-1922 handles it's closer to the 'Manic' and ATAC. Both weapons out perform it in accuracy and max damage range. Manic has lower ttk and 1 less shot to kill. ATAC has higher ttk but 2 less shots to kill. Neither have excessively high recoil.
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Only thing the N-TEC needs is it's original skin restored.
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Hitreg is server sided so it still takes time for the server to register the hit. On east coast I'm currently under 30ms, which means I'll be able to shoot and then receive a hit marker before their game updates from the previous frame.
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If you used the small taxi sign it's restricted to crims only.
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25fps is 40ms between frames. Many players can shoot and see their shot register before you know you were even hit. That's a pretty big advantage. APB is also far from stable, so idk what you're getting at.
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On non programmable mice you need the software to set the DPI and USB polling rate. Rust has recoil patterns rather than random recoil. It's like playing Simon Says with the same pattern every match. Most players remember the pattern or script it. Only took me 10 minutes in a deathmatch server to get the AK recoil down. Besides triggerbots, macros for APB only do what a player can achieve by pulling down and tap firing. If it makes the weapon OP, it's the weapon that needs to be looked into. For a compromise, I'd make every weapon automatic but keep their rate of fire the same. Still takes skill to maintain accuracy on high bloom weapons, but then the fake golds can't scream macro every time they die. I'd also get rid of the absurd recoil like on the Colby M-1922.