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BlatMan

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Everything posted by BlatMan

  1. If you like playing APB, then stream it. Getting lots of views is all about luck.
  2. I use custom desktop logo. It overlays the picture on the game. http://customdesktoplogo.wikidot.com/download
  3. Enable the line feed command "\n" on the weapons description UI element and I can get all the weapon stats added to the descriptions cleanly.
  4. Meanwhile I get kicked for being "afk" while shooting other players.
  5. For APB? No change. First generation i7's can get over 100fps in APB, and over 120fps when overclocked. After the engine upgrade, I think there's going to be even less of difference since the newer UE3 builds have better multithreading support. If you're on a 2nd, 3rd, or 4th gen Intel Quad-Core CPU, then I can see there being a significant jump, but only with the new engine. This is all speculation though. We have the beta test coming up. Better off going by that than what we currently have.
  6. No, they're going to complain on the forums, Meanwhile, BLM supporters have killed plenty of people, and LO support them.
  7. They're even in support of racism going by that pinned moderator post.
  8. Was it removed from the game or was it taken off of Armas? I don't own it so I can't check. It's still in the game files.
  9. Sorry if this sounds rude. Saying you have an i3, i5, i7, etc, does not provide much info about your CPU. You should state the whole model for clarity. An i3 could be any i3 from the last 12 years. There's a huge performance difference between them. For example, an i3-530 will barely run APB, while an i3-9350K will run APB over 100fps. I'm glad they're moving forward and removing the AVX requirement. While my X5690 is old, it still manages to hit the 145fps limit when overclocked, and rarely dips below 100fps at stock speed. I'm looking forward to testing the new engine.
  10. This is an industry wide problem. A lot of games do not have their stats displayed in game. I get it if they want players to learn by playing, but it's impossible to know if the game is working as intended if you don't have the up to date stats available. I don't see what's so hard about updating the UI with the weapon's latest stats. I was able to add it myself by running a script to read and write APB:DB's stats to the localization files, although it didn't look pretty.
  11. Any other game ever? Here's an exaggeration of ghost shots in other games I've played. Escape from Tarkov. There's a bug that causes your magazine to not be loaded when joining a raid. Join a raid, spot a player, mag dump them and deal no damage. Reload, first shot kills them. Playerunknown's Battlegrounds. Servers run poorly, there's no latency restriction, and it's flooded with Chinese in all regions. You can mag dump a player, your teammates see you mag dump the player, but somehow none of your shots register server sided, then you get 1 tapped. The death cam shows 1 bullet come out of your gun, while the other player was patiently lining up their shot. Counter Strike (played Source & GO). Land multiple hits, lots of blood splatter, no damage in console. Rust. This game should be named "Projectile Invalid", because that's all you're gonna see in the combat log. Then there's the games where one of the players is assigned as host, like most of the Halo and Call of Duty series. The host is always right. If your shots missed on their screen it missed. If they shot first on their screen, they shot first. You mag dumped someone but the host is on dial up and never received the shots, your gun never fired. Then there was Warrock, back when it was under Gamersfirst. It had server sided ghost shots. You would always fire 1 more bullet server sided than you did client sided, but it would deal no damage because damage was client sided.
  12. BlatMan

    Casual Server

    Loved it. Only complaint I can think of is it didn't take group size into consideration when starting the match. Starting 2v4 and then going to 6v4 after backup was annoying. Still better than not getting opp for multiple missions like we currently do in threat districts.
  13. To prevent more grinding, don't make more than 2 characters. You can grind just one character, then sell/trade the vehicles on that one to the other character. The Vegas (not 4x4) can be traded between both factions.
  14. Sounds good. If their color is transparent we won't know if they're infrared or ultraviolet.
  15. For me the current skill curve is more like this. This is mostly due to threat segregation. Players that hold gold reach max threat and get stuck there. Players who vary in threat are barely better than new players. If a new player groups with real golds they end up reaching gold and getting stuck there too.
  16. Most likely it will not run. Battleye does not run under Wine or Proton for other games. There's thousands of distributions with different versions and software packages. Saying they're on Ubuntu is like saying you're on Windows 10.
  17. The only PR3 I can find on APBDB is a regular N-TEC, and it's Nekrova only.
  18. I guess my posts didn't go through. I had 3 or 4 go missing with no message from mods. I feel like LO went with cheaper AWS servers. PUBG recently downgraded theirs and a large chunk of North America get packet loss now.
  19. It was 5M for the minimum damage range. The difference between number of hits to kill was about 1M. It has worse accuracy while moving in marksman's mode. http://old.apbdb.com/items/Weapon_AssaultRifle_NTEC-Scope_Joker/ http://old.apbdb.com/items/Weapon_AssaultRifle_NTEC_Slot1/ With the stupid curve system, this might be 3M or 4M. If you need that little more range and are willing to sacrifice mobility, switching to longer range rifle is better than using the Scoped N-TEC.
  20. We can't even joke around in the general discussion forums now?
  21. The game checks where the center of your screen is pointing and draws a line between your weapon and that spot. For explosive weapons, it changes the angle the projectile comes out of. The weapon names are just names. A lot of it is left over from RTW times. I think 243, 556, and 762 were suppose to be 1 slot, 2 slot, and 3 slot variants of each primary weapon, but even then the name scheme was all over the place. They split up the weapons for more variety. Here's some of the first RTW concepts. Most of these models were in the game, up until G1 added the skin system and butchered them. https://i.imgur.com/zOBnNXJ.jpg https://i.imgur.com/KZJ9XS0.jpg https://i.imgur.com/oZugEnd.jpg https://i.imgur.com/kCB7EHt.jpg Also, don't stretch your screen. Play at your monitor's native resolution, or at the same aspect ratio. Like Zombie said set the UI scale to 1 to fix the crosshair size. Use the advanced launcher or modify the config file yourself if you need to reduce the graphics. The crosshair is accurate at 10M, at 1024:768 resolution. Further distances it's smaller than the bullet spread, closer is bigger than the bullet spread. At higher resolutions the crosshair is too small, and at the lowest it's too big. Generally, if your crosshair is 1" or smaller and the player is bigger that it, you won't miss. APB freezes on all hardware. It can't access more than 3.5GB of RAM due to it being built in 32 bit instead of 64 bit, so it's forced to clear out unused memory to prevent crashes. On the contrary, you still need at least 8GB of RAM installed so Windows can manage it, otherwise you run out of RAM and the page file gets used, which leads to more freezing.
  22. It's because they're catering towards the low skill side of the playerbase. The testing team is mostly silver threat players, and they have the most say in what gets changed since they have a direct way of communicating with the developers. But, there's still plenty of weapons that have high accuracy, and you don't need to stand in the open 24/7. The meta mwill shift but the skilled players will still come out on top.
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