
BlatMan
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Everything posted by BlatMan
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It's always been an issue it's just getting worse due to cheaper servers and improperly configured anti-ddos protection. West coast performs the worse within my friends group. I've seen the tagger show up without hitting the player. Also if the blood splatter is delayed it means you hit the player.
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Make a table with the monthly Rating of guns (for easy balancing)
BlatMan replied to 1ShawnMichaels1's topic in Game
If you mean the Colby RSA, yes it's garbage compared to other pistols with similar range. - Too long draw time for close range. - Too low ttk for close and mid range. - Too much bloom for mid range. - Too low minimum damage for long range. - Too low over damage for clotting agent 3. You're better off with the ACT .44 GM or R-2. Both have faster ttk and lower draw time. Heck, using a Cobly .45 as your primary and a NCR 'Anubis' as a secondary would still be better in most cases than any weapon combo with the RSA. -
It was fun to use. Now it's just another high bloom, boring weapon. https://apbdb.com/changes/ Sept. 19, 2020 - 1.20.0.832494 to 1.20.0.833440 JumpModifier: 2.2 > 4.4 OverallShotModifierCap: 0.6 > 0.725 HealthDamage: 115 > 110
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100% sure that Matt is fighting in Ukraine.
BlatMan replied to nndrei's topic in General Discussion Archive
He's trying to tap into those billions the US is throwing them. He's desperate. APB doesn't bring in enough cash, and he's got another game to develop. -
R3ACT3M how much crack did you smoke to come to that conclusion?
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Enforced used to have to witness criminals in the act. After 10s or so criminals could not be witnessed until doing another crime. This was fair. Enforcers had to put in some effort to catch them and take out the one with the cash. Now criminals are permanently able to be witnessed when holding over $1500. It breaks immersion and takes away the little bit of effort the enforcers needed to put in. This is not how the witness system was intended to be played.
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Need help with "minimum accurate kill time"
BlatMan replied to ColorBauss's topic in General Discussion Archive
They're "point and right click". There's little to no horizontal recoil, just pull down a little to control the recoil. Both work great up to 30M, with the ATAC needing to tap fire beyond that to land all your hits while the Raptor can land 90% hits even at 40M spraying, if you use hunting site and no red mods. -
I know this. THEY DON'T UNLOCK Edit: Whoops, looks like they turned off the swear filter.
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Must be broken because I'm not unlocking symbols. My first two characters have half the action district time as my newer ones, yet they both have all the symbol sheets unlocked.
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The consumables and joker tickets need to be separate rewards from the random rewards. Currently I cannot unlock all the symbols on one character because of it.
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It's the same even when playing against players within my area. We all have under 30ms latency. I think the issue has to do with the way LO have the anti-ddos protection configured. They use Path.net. Their service supports Anycast Routing, which means you should be connecting to closest Path.net node. However, APB connects to the closest node to the APB server. If that node gets hit with a DDoS attack, there will be a noticeable lag spike for everyone. If it's bad enough players will disconnect instead of being moved to another node. This is just speculation. I can't say where the issue is without access to the servers. It could be an ISP routing issue, but I doubt all ISPs have terrible routing to only APB servers. I did run ping plotter with icmp, udp, tcp, on random ports and they all had good latency to Path's nodes, and APB's /latencytest looks fine so it's something between path and the APB servers that is causing the problem. Heck, with the amount of things G1 and LO broke and can't fix, who knows what they could have broke netcode wise.
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looking for APBCompat.ini low config
BlatMan replied to JeSuisSansoa's topic in General Discussion Archive
My issue isn't the ability to turn off various effects, it's that they took away the ability to do it via ini files, but also ignore their own TOS and let streamers play with unintended modifications. Turning off blood is necessary for players with GPUs older than the GTX 900 series that want 100+ fps during combat, but it doesn't increase visibility much. However, turning off all explosions is a huge advantage to visibility, and it's basically what you need to do if you just want blood gone. Also, having most of your streamers playing lower than potato is a terrible way to promote your game. These players have flagship hardware yet they choose to run it as if they're playing on a 10 year old laptop. Also, there's a high correlation between players who play on 1024x1080 and VAC bans. -
El Matto di deado; engine upgrado di stoppo
BlatMan replied to isaac-the-dad's topic in General Discussion Archive
Sold account? -
GMs be like:
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I kinda want a blacked out NCR with a dickbutt engraved instead of the current gold and red zerbra duct tape skin.
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Suggest what we should buff and in what ways. I put my suggestions up there.
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Most difficult/skilled players you have faced?
BlatMan replied to ItzKriz's topic in General Discussion Archive
I hope this is sarcasm because they've been more braindead than tk0 since their FF ban. -
[PC & Console] Un-Easter Patch Announcement
BlatMan replied to Ritual's topic in General Discussion Archive
An announcement for an announcement. Just like G1 would have done. -
looking for APBCompat.ini low config
BlatMan replied to JeSuisSansoa's topic in General Discussion Archive
@MattScott @Sakebee @Azukii Are modified .upk files allowed? -
No money to have stable servers, but somehow they have money to purchase the IP of another game? Where did that money come from?
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Yesterday I ate an OSMAW rocket without flak jacket on and didn't take damage.
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I get 144fps on live but only got 20fps on the engine downgrade.
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FAR got nerfed when G1 added the "curve" algorithm to the bloom on ARs. It's still not bad it's just not as good as it's meant to be.
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How about buff other less used sidearms? FR0G: - Increase max/min range from 10M/50M to 20M/60M. RFP-9: - Revert the last changes done by LO. Mountie: - 10% better base accuracy. - (Yukon) Remove "+50% equip time" from Select Fire mod. Colby RSA: - Increase minimum damage % from 30% to 45% (6 shot kill at minimum damage) ACT 44: - Increase minimum damage % from 30% to 45% (8 shot kill at minimum damage) - Increase ADS accuracy by 10%. S-AS PDW: - Improve base accuracy from 35.5 to 30. Remove the -1 magazine capacity penalty from the pistol suppressor. The Nano does not have this downside, neither should any other sidearm. Remove the equip time penalty from Mobility Sling mod. 3 Point Sling does not have a downside, neither should Mobility Sling. This would buff all the sidearms with this mod equipped. Primary weapons generally don't suffer from the downside since well, they're your primary.