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Posted
6 hours ago, notMateo said:

Sauce on this? Was it just something said in a thread or was it actually in an update?

 

4 hours ago, Solamente said:

it was mentioned in a small discord q&a a couple months ago 

 

I found the relevant question from those discord messages.

On 7/16/2019 at 4:40 AM, UubeNubeh DaWog said:

obsessLast Saturday at 3:52 AM
speaking of animations, do you have an animator on staff?
i know thats been a big content roadblock for years

 

MattScottLast Saturday at 3:53 AM
@obsess We do, and they are digging through the animation pipeline now on some tasks for Contact rewards. From there we can do some QoL animation fixes.

Akorn •I'll RSA a noob•Last Saturday at 3:54 AM
There's so many janky animations that annoy me, I also really hope, the point the gun in the air while full autoing bug gets fixed with 3.5 :haaaaaaah:

 

It was transcribed by @UubeNubeh DaWog for which I would like to thank them.

 

~@mayii

 

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Posted (edited)
On 9/25/2019 at 11:46 AM, BrandonBranderson said:

I think a better way to answer that would be "More work than it's worth."

Honestly, is it really "More work than it's worth?"

 

Most, if not all, shooter games nowadays have features such as this. Yes, it would require LO to put a lot of time into reworking systems, but things would be so much more polished all around if they could actually make these systems work. I'd say, if they do decide to go through with it at some point, it should be way after the Engine Upgrade and way after weapon rebalancing takes place. I feel like a better answer is, "There's more important things to work on right now."

 

As for specifically the reload animations and mag changes, I think this is honestly not too much to be asking for. I would like it if it were to be announced to being worked on sometime this year or the next year.

Edited by Goldtiger
Posted

Even if we did not list the animations and emotes  ,  new ones would be nice to add to APB

 

Example : On a different thread I think someone suggested a older car like the old American mob days.

               Adding a emote to put their hat on would be fun to go along with it.

               They would go together then.

Posted
On 9/25/2019 at 2:15 PM, Solamente said:

/fart III

-sound increased by 300%

-495 damage within a 3m radius of any character performing the /fart emote

 

Blowtorch near a player doing /fart = explosion.

Posted

it would be nice if they added some time in the future, new EMOTES that let you inspect your wielding gun like in csgo and some other games, lets say they make it as one command /inspectgun which has different animations depending on the gun you have equipped currently. 

Posted
On 9/25/2019 at 11:25 AM, Solamente said:

it will probably be easier after the engine upgrade and orbit has said they have an animator working on stuff, but visual changes probably won't be very high priority for a while

so there's two things they could do to help with this

 

1) actually animate the weapon model itself - they removed some model animations a few years ago. The bolt on HVR used to move, the pump on shotguns would get racked, the RSA had a spinning cylinder. No idea why those were axed. Weapons are also set up to have their magazines be detached but that was never seen in live APB ever - alpha RTW had sprites to mimic magazines being  dropped

2) new character animations, but no idea why they won't bother with those. Although the Showstopper's should be enough of a warning...

Posted
1 hour ago, Nitronik said:

1) actually animate the weapon model itself - they removed some model animations a few years ago. The bolt on HVR used to move, the pump on shotguns would get racked, the RSA had a spinning cylinder. No idea why those were axed. Weapons are also set up to have their magazines be detached but that was never seen in live APB ever - alpha RTW had sprites to mimic magazines being  dropped

All Pre-G1 weapons were set up to be animated but G1 was lazy and any weapon they designed just ended up having a solid model.  Possibly because they didn't have an animator, but weapon animations would even be easy for a dev that didn't have any prior animation experience.

Posted
On 9/26/2019 at 4:02 AM, Amayii said:

 

 

I found the relevant question from those discord messages.

 

It was transcribed by @UubeNubeh DaWog for which I would like to thank them.

 

~@mayii

 

 

On 9/25/2019 at 11:17 PM, Solamente said:

it was mentioned in a small discord q&a a couple months ago 

 

Thanks to both of you, that's super exciting to hear 😄

Posted (edited)

my desire to see the implementation of the promised : 

 

 

 

 

I'm not sure if LO's team can make it to the finals .

 

Edited by olo
Posted
1 hour ago, olo said:

my desire to see the implementation of the promised : 

 

 

 

 

I'm not sure if LO's team can make it to the finals .

 

Oh shit we getting Stormtroopers!!!!

Posted
On 9/25/2019 at 2:15 PM, Solamente said:

/fart III

-sound increased by 300%

-495 damage within a 3m radius of any character performing the /fart emote

 

 

characters around perform an ewww emote

Posted

Driving Emote class.

SubClass: Italian Not verbal language (hand sign) for Urban Motion.

  1. /italian overtake sign
  2. /italian semi-verbal clacson 
  3. /italian turnlight (Left/Right)
  4. /italian congrats for drive (Front/Rear)

 

 

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