Search the Community
Showing results for 'Account Bound'.
Found 6615 results
-
Note to mods: Since nobody reads or even acknowledges the existence of the Game Suggestions board, I posted this here to spark a discussion on a borderline dead game’s forum, and possibly get developers to shift their priorities accordingly. Moving the post to Game Suggestions would be a mistake. Thank you for your understanding. Before I go any further, I want to preface those suggestions by saying that I can’t fully credit myself for coming up with some ideas, and that putting on the backburner major balance in favor of overhauls indefinitely was a mistake that instantly ruined most players’ faith on Little Orbit for multiple reasons. The game’s current toxicity mostly rests upon the fact that players are greeted with PvP, progression and balancing so hostile (along with lacking casual features that would make it at least fun), that everybody unanimously agrees that it was predatory design by Gamersfirst to force Armas sales. In true G1 fashion however, they even failed in this regard, and became one of the major reasons G1 got bought by LO, because they failed at following this simple core rule: If your MMO is unpleasant to grind on as is, no player retention will happen. No retention, no growth, meaning you earn an ever-shrinking pool of increasingly bitter and hostile customers over time. Somewhere within the forum a little over a year ago, Matt had typed about buffing every weapon outside of the DMR-AV, which for reasons unknown to anybody actually playing the game, would get nerfed. Hopefully that 18-page long file has been modified since, because I predict a do-over of more than a decade of power creep, toxicity being blamed on “griefers” (what streamers with unwarranted self-importance call dudes minding their own business who accidentally graze their cars) and people criticizing LO for not going full USSR on the community. No, giving streamers the power to phase through cars in a “rule for me, not for thee” system, and being banned for shitposting in chat won’t make this game marketable; you’ll just sanitize and ruin what little player interaction remains for cheap publicity the game currently neither deserves nor benefits from. To end this side note, let me say that this is more entertaining for everybody than what LO currently envisions. Rant over . Mods: Character mods: Universal change: All mods, regardless of where they are purchased, can be equipped by all characters, regardless of rank or mod type. There are two things in focus outside of direct balancing here: character progression and specialization, along with better cooperation. At the time, every mod outside allowing this outside of vanilla field resupply are locked behind 310+ hours of 24/7 grinding per character to reach R195. Not only does this mark a fundamental failure at understanding the game’s core design principles and is a direct betrayal of one of APB’s selling points (identity in both playstyle and aesthetics), it also fails in teaching new players valuable lessons in teamplay and loadout synergy across a team, which contributes to most of the toxicity the game generates by creating an ecosystem where solo plays are implicitly encouraged in a team-oriented game. Considering Gamersfirst was behind this choice, this likely is the product of malicious design to increase Premium sales. No, making mods available in the Joker Store and having newbs grind FC for tickets doesn’t solve the problem: it exacerbates it, as they are put against top-tier players who will inevitably crush them or farm them for easy role grinding, which would either have them leave the game or grow increasingly bitter as time goes. This choice indicates that there is demand for more teamwork across the game, and yet, nothing has been done to answer it in a meaningful, sensical way by anybody for a decade. Consumables are another bag of troubles that share the same space with orange mods: really, they just exist because G1 was creatively bankrupt concerning the last remaining character slot, and was too busy spiting the player base for daring to ask their game and staff to not be garbage. Most consumables either cheese fights (med spray, epi, mobile cover) or serve little to no purpose against experienced players (boom box, satchels) with no in-between. Orange & Yellow mods: Banners and boom boxes become yellow items. Yellow items do not require charges and are not considered consumables anymore (random weapon event boxes are excluded from this rule and still act as consumables). The idea behind this would be to turn yellow mods into “For Fun” mods. Not competitive stuff or gimmicks; just something nice to use off-duty/in Social or when screwing around during event times, and to top it all off, it would be a viable way to monetize the game. Remove resupply boxes, med spray, and epinephrine. All orange mods currently restricted to R195 are now available for everybody and are unlocked through T1 contacts for purchase for less than $1500. Once unlocked, one unit is mailed directly to players. The sole reason why this would take time would be because re-writing lore mails sent by T5 and Specialist contacts would take about 1-2 weeks of effort either editing or writing new things. But hey, in lore, Gumball correctly observes the crim player character never gave two flying Fs about mails outside of attachments, so why have lore stop you now of all times? Satchel charges: Now an orange mod. Satchels become Breaching Charges: sticky throwables statistically similar to concussion grenades in terms of hard damage, 500 in stamina damage and throwing weight slightly heavier than frags. Can open doors remotely and are activated 0.6 seconds after they have been planted. Breaching charges, once activated, are held, and then thrown with a single M1 click by default. Detonating the charges would optimally be done with a separate bind. Mobile Cover Mobile cover becomes large enough to fit at least one people and a half and gets slightly raised to prevent pixel peeking. Cooldown: 120s ->190s Shields in their current state only serve to block objectives and ladders. Let them serve an actual defensive use instead of being an easily broken nuisance. Field Supplier: Vanilla gets replaced with Wide Radius; lasts 35 seconds. Resupply box: Becomes an Orange Mod. You cannot modify loadouts with it and lasts until the cooldown is over or gets destroyed. Only one of them can be deployed per character. Voluntary ammo supplying in this game never happens, because currently, nobody has any real reason or choice to use any orange mod outside of suppliers, meaning everybody has ammo at all times. Considering the orange revamp proposed here attempts to diversify roles, here, an actual fire support role gets introduced, with two different approaches to it: Field Supplier would allow players to share ammo and switch guns without having teammates uncomfortably hug your face with their crotch, with the downside of taking the user out of firefights as long as his box is out (which would become a major gamble in certain situations). On the other end, Resupply Boxes would serve as a passive recovery point or a rallying point in SHTF scenarios where you’ll be needed in fights in exchange of team-wide weapon switching on the fly (in other words, trading team flexibility for map presence). Radar Jammer: Raise effects to 60m. Keep negatives. Currently, there are very few reasons to use thanks to the small range of it. The mod would benefit from having users just barely visible on everybody’s radar before they get jammed. Speedy and loud playstyles got enough toys now, why not give some love to stealth, eh? Green and Blue mods: Car Surfer becomes an orange car mod. Allows everybody to car surf onto a car equipped with it. -70% damage resistance. Just say that the chassis used to allow it requires thinner car plating or something, I dunno. I must admit to bias here: I love car surfing, and while removing this from the game would be a good step, it would also remove something fun from the game. Detractors of it often say that CS completely ruined car chases by allowing cars AV turrets, and I completely agree, which is why I redesigned this mod into forcing a glass-canon approach to car surf to all vehicles, including the bigger ones like Pioneers (which, if my math is correct, wouldn’t be able to withstand a direct OSMAW rocket). Attempting to make cars tankier by adding Steel Plating would successfully reduce the penalty against ambushing AV outside of OSMAWs, at the cost of top speed, something you don’t want to lose in a car chase or during objective transitions. I like to think that this version of car surfing would make for a good “for fun” mod with niche tactical uses. Make R195 mods of those categories available around the same time tier 2 modifications of their categories get unlocked. Optimally, you’d want opposite green mods being unlocked at the same time. Say I unlocked Kevlar II; I would also unlock Fragile for purchase, thus, giving me a choice between tanking damage at the cost of speed, more evasion at the cost of health, or sticking to either CA / Flak jacket or vanilla. Since variety in blue mods before R195 is nonexistent, each tier of Happy Landings would unlock something new, I thought of it in this order: HL1 / Hard Landing HL2 / Valzipram Tablets HL3 / whatever blue mod comes next since car surf isn’t a char mod anymore Weapon Mods: Improved Rifling: Range improvement hinges on small percentages instead of raw values. Replace the max bloom penalty with a ROF penalty. Leave preset versions of the mod untouched. Although it was rough around the edges back when LO did a similar thing, this change did show a good understanding of how gun mods should work in APB: as fundamental alterations to how guns behave, not direct upgrades. The slower ROF didn’t just make previously unusable guns usable; it made some viable: high RoF meme guns like the M1922 and the SHAW for example, became very fun to play with again thanks to them shooting fast enough for the server to catch up- it created so many cool things and combos that, for many, it became fun to toy around with gun mods again, and made discoveries some would have otherwise ignored. Unfortunately, the excessive whining of NTEC mains getting outperformed by CR762s legitimate complaints over some preset weapons breaking had them revert it back to its prior state, which turned it back into a straight upgrade for almost every gun. 3-Point-Sling: 3-5-7% less character speed as the weapon equips itself. I don’t understand why this mod in particular has no downsides whatsoever despite the insane bonus it holds. If anybody knows the reason why, do enlighten me. This change also incentivizes the usage of lower levels of it. Currently, lower levels of 3PS may as well not exist. High Magnification Scope: Raise accuracy benefits to Hunting Sight 2’s (might be too low in comparison the downsides HMS holds, HS3 levels sounded more reasonable in my mind) One of the reasons why this mod sucks is because guns fitted with this that would benefit from it can’t due to the piss-poor benefits the gun receives in exchange of tunnel vision and no crosshair. It’s a shame, because it’d otherwise be a serviceable, yet niche mod. Car Mods: Car Spawner: Removed. There are so many wrong things with this single mod. Reworking spawns might be the only good thing G1 did for the game: it gave the game elements of tactical planning for attackers and defender retakes that it never had with random spawns. In true G1 fashion however, they felt like going two steps back introducing car spawners, which completely destroy map balance by automatically turning fights into trench wars in favor of defenders, immediately erases defensive slip-ups and of course, has unlimited spam despite the very forgiving cooldown players have once they use it, meaning everybody’s forced to waste resources and time taking down spawners for no other reason outside of them being present on the map, and potentially killing earned victories in a single move. The sole fact you can by just spawn 50m from where you died should your opponent be forced to do something else other than destroy the 2-3 Pioneers around his objective is neither fun nor intelligent design. It is better off gone. As I type this I also realize this one mod prevented the refinement of the spawn system, and killed car variety across the board: why bother fixing spawning open-field in front of defending snipers and other nonsense when you can just give players the choice to spawn pretty much anywhere on the map? If your car can’t tank concs or frags, then what’s the point of driving anything else? Trading tanky spawners for speed or agility would be a terrible trade after all (conveniently, G1 sold the 4x4, which could tank concs, while having ridiculous acceleration, maneuverability, and speed, how curious). Mobile Radar Tower: Turned into Mobile Radar Jammer. Enemies within 30 meters of it have their radars jammed. Cars using it aren’t marked on your map anymore until you get jammed once. Jamming victims gone out of the car’s jamming range see the car jammer for 1 - 1.5 seconds on their radar. Currently, somebody running muffler/brick + MRT and sending it through areas you’re in means you automatically lose the element of surprise to what’s essentially legal wallhacks with no consequences for the guy sending it from 70m+ away. Once again, no thought had been put into creating this mod. Turning it into a jammer, however, has interesting applications where players are suddenly thrust into uncertain situations: “Is somebody running around with an active jammer? Or is it their car somewhere around the block? If it’s the former, does he know I’m there?”. This train of thought is much more interesting than: “Oh, his Vegas had Radar Tower. I’m blown”. Weapons: Firework Launcher Now a yellow mod. Remove the spotting effect. Same logic as Radar Tower. Nobody likes wallhacks. Let Spotter actually fill a role instead of giving players a tool that instantly does the job across a radius the size of the Atlantic Ocean. Slotted weapon unlocks: 1 slot: Rank 3&4 (respective total kills: 50 & 100) 2 slots: Rank 6&7 (respective total kills: 400 & 650) 3 slots: Rank 10 (total kills: 1500) Having game-changing weapons this far into progression for only a single character is predatory lunacy unfit for a game like APB. Spreading gun progression and edition this far negatively impact sales, AS PLAYERS FIND OUT BY BROWSING THE DB THAT IT WILL TAKE 10,000 KILLS WITH INFERIOR WEAPONS TO ACTUALLY START HAVING FUN USING MODDED GUNS FOR JUST A SINGLE CATEGORY. Another side effect of this would be discouraging curiosity with weapon tinkering, which itself would encourage account-wide weapon sales. The way it’s done here, a major balancing problem would be solved while leaving sales untouched, and that would only be the worst-case scenario, as the grind to acquire leases of slotted guns would still be present, meaning you would actually grow sales in a more healthy and natural manner. “Insane grind = more whales & sales” is a myth perpetuated by smart AAA management that inevitably net a game and its dev team a bad reputation (looking at you Diablo Immortal). LO cannot weather this sort of negative PR like AAA publishers and dev teams would. G1 was direct proof of this, and yet, this went unaddressed in favor of adding new stuff the game didn’t immediately need even recently. Give a chance for those within those districts to learn how to fight on equal grounds against yellows quicker, and you’ll soon find most balancing complaints and accusations of Pay 2 Win across the game would vanish in a matter of months; because on this front, new players are absolutely right to claim that they are put at a disadvantage against people who skipped the entire progression cycle and paid for slotted guns. NTEC: Walk modifier: 1.2 -> 2.5. Recovery delay: 0.07 -> 0.09 It usually strikes people when I point out that, despite being the game’s starter gun, the STAR simply vanishes from districts, with the occasional new player rocking one and local bored top score wizard packing a 3 slotted one with muzzle brake and RS3 for shits and giggles. Once you come out of several games with an NTEC and go back to it, however, it just hits you how easy managing mid to long-range duels with the NTEC is, because the STAR actually requires much more precise spread management when bursting or tap-firing. The NTEC, despite being an assault rifle (i.e. APB’s “jack of all trades master of none” class of guns), has no business being an omni-gun only outclassed by SMGs, auto-shotties and Snipers within their effective ranges. Let me highlight something most forum-goers have stubbornly refused to acknowledge for nearly a decade by now: ease of use does not equate to overpowered enough to wipe the floor with 2/3rds of the current weapon roster of the game, including its direct counterparts. I have read arguments about balancing weapons around the NTEC, and although it sounds nice when you willingly ignore the gargantuan amount of work this would represent (and the fact that this would cause a general increase in accuracy and a TTK decrease across the board), it also signals cognitive dissonance: the gun is “so balanced” that the rest of the weapon roster just needs to be as good as the NTEC. It reeks of dishonesty. Rant mode: On As 2/3rds of remaining players use it as a crutch (being generous), it is no surprise LO had backed down with from continually overhauling weapon balance in response to NTEC mains whining about their guns not being able to handle IR3 anymore, as it means that a fair share of those people will be gone in response to further change until the next meta gun finally appears. What LO doesn’t understand however, is that no games, casual or otherwise (and especially games like APB) thrive by directly pandering to meta-whores and “muh e-sports” types. The sooner and the more often those people are challenged and disrespected through balancing decisions, the healthier the game will be in the long run, especially over matters of toxicity, which LO sincerely believes it directly comes from its players and people screwing around in dump trucks instead of G1’s crack-fueled decisions cultivating a terrible PvP experience for everybody involved. /rant CQB: Revert changes back to Pre-LO era for both shotguns and SMGs. I cannot for the life of me understand what pushed them to break shotguns into either game breaking levels or unusable gimmick weapons, and then balance CQB weapons around a decision universally disliked by everybody (even yellows seeking mindless silver pummeling). I know for a fact reverting shotgun logic is possible unless LO directly screwed with their game update archives. It’s frankly weird they got around reverting everything they had experimented with back then, only to leave the second most hated change they had done intact. N-HVR: Damage: 770 -> 720 Remove the “damage with accuracy” gimmick. I must admit, I was shocked to learn that LO had finally gone and reduced the damage of the HVR. I’m not going to give them props for it though, because let’s remind ourselves, that was something over a decade overdue, and 4 years late as far as LO is concerned. Still, it’s a cute token attempt at fixing the gun I’m sure nobody expected at that point. The additional damage reduction given here won’t kill quickswitching but will make it supremely inconvenient where it matters. It’s enough damage to cook-up something good with an RSA/ACT44+HVR build in open areas, but extremely risky once put in a cover-heavy area with clotting agent opponents in CQC. All of this, while keeping the HVR’s support role intact and deleting what makes it now just janky and annoying to use. Leave situational gimmicks to other snipers. Hopefully I didn't write something boring. Thoughts?
-
years and yet here we are with nothing to show for it. You say you're grateful for our support, but what have you done to show us that? We've been waiting and waiting, and all we get is empty promises. It's time to put up or shut up. We want to see real progress, not just more empty words!" What about all the other issues that have been plaguing APB: Reloaded for years? What about the lack of content updates, the broken matchmaking system, and the lack of communication from the developers? It's been nearly a decade since we've had any meaningful content updates and yet you're talking about adding a new car and contacts? That's not going to cut it. We need real solutions to the problems that have been plaguing the game for years. We need more than just hosting upgrades and new cars. We need meaningful content updates, better matchmaking, and more communication from the developers. I'm extremely disappointed with the lack of progress on anti-griefing options and streamer mode. It's been a long-standing issue that has yet to be addressed, and it's really hurting the game. Streamers are a great way to bring in new players, but they're being harassed and embarrassed in front of their viewers. It's unacceptable. The events and holidays we've had in the past have been lackluster, and it's a shame that we haven't been able to iterate on them. We need to do better if we want to keep players engaged. The tutorial and FTUE are also in desperate need of an upgrade. Players are overwhelmed with information and don't know what to do. We need something interactive that teaches them the basics of the game. Integrating FairFight as a server-sided solution alongside EAC is a great idea, but I'm not sure why we're not publishing any individual public ban lists. Cheaters should be held accountable for their actions, and not glorified. Finally, I'm disappointed that we haven't been able to reintegrate Vivox yet. We need to backport the work from APB Reloaded 2.x to 1.30 so we can use the new hosting platform. This should have been done a long time ago. Thank you for the update on the roadmap. I'm glad to see that DirectX12 Rendering System, Xbox and Playstation Ports of 1.30, and Premium Revamp are all being considered as priorities. However, I would like to suggest that Player vs Environment (PVE) Missions and Physically Based Rendering Pipeline be given higher priority, as I think these features would add a lot of value to the game. Additionally, I would love to see horses or a cool motorbike featured in the game! I appreciate all the hard work that Matt Scott has put into APB: Reloaded and his travels in Europe. Thank you! Thank you for the update on the roadmap. I'm glad to see that DirectX12 Rendering System, Xbox and Playstation Ports of 1.30, and Premium Revamp are all being considered as priorities. However, I would like to suggest that Player vs Environment (PVE) Missions and Physically Based Rendering Pipeline be given higher priority, as I think these features would add a lot of value to the game. Additionally, I'd love to see horses or a cool motorbike featured in the game! I'm extremely disappointed with the lack of progress on anti-griefing options and streamer mode. It's been a long-standing issue that has yet to be addressed, and it's really hurting the game. Streamers are a great way to bring in new players, but they're being harassed and embarrassed in front of their viewers. We need more than just hosting upgrades and new cars. We need meaningful content updates, better matchmaking, and more communication from the developers. The tutorial and FTUE are also in desperate need of an upgrade. Integrating FairFight as a server-sided solution alongside EAC is a great idea, but I'm not sure why we're not publishing any individual public ban lists. Finally, I'm disappointed that we haven't been able to reintegrate Vivox yet. I appreciate all the hard work that Matt Scott has put into APB: Reloaded and his travels in Europe. We've been waiting and waiting, and all we get is empty promises. It's time to put up or shut up. We want to see real progress, not just more empty words!
-
Premium 2.0, what can make it better?
vsb replied to Clumsyhunt3R's topic in Social District (General Discussion)
-increase customization limits again (100 layers for vehicles/clothing, 200 layers for symbols) -increase inventory limits -increase mission rewards, including JT, by x amount (x2 seems acceptable) -increase/remove item purchasing limits for guns, vehicles, and modifications -unlock “exclusive” premium weapon skin -armas discount (probably keep the same 20%) -account wide roles -remove refurbishing a lot of these are popular requests, but if orbit wants to monetize them i’d be fine with that -
It provides analytics about player behavior and performance, which is useful for manual review of accounts (either before a potential action, or during an appeal process). Whether LO will use it for this purpose, remains to be seen. Considering FF's history with this title (may Tiggs rot in hell for eternity), I'm also concerned about it.
-
Do matt have a discord?
Oilgod666 replied to Oilgod666's topic in Social District (General Discussion)
Alright thanks ill give it a try i just need some admin help to recover my email for one account i know the password but forgot email and support cannot help since i never made a transaction on that account but i have alot of other proof that the account is my which is why i wanna contact matt since he will understand better. I just get the same responds from support even tho i have given proof that clearly proves it, but since they have to opperate by rules they only accept transaction id's, and i only need to know the email and i can login the account since i remember the password. -
APB Roadmap 2023 (03/08)
Revoluzzer replied to Ritual's topic in Social District (General Discussion)
If there truly is a mechanism/flaw which pushes players into Gold threat despite a lack of skill (which I have not seen any explanation for yet), then tweaking matchmaking won't solve it. The only explanation I could see for it is this: New players will jump in, inflate the threat of slightly more experienced players, then give up if they can't get a foot in the door. In my opinion the threat system should already be self-healing, though. If it isn't, then I assume it's because the inactive population is still taken into account when it shouldn't be. Only taking the active current population into account (say actively playing a mission within the last 30 days or so) should solve that particular issue. And with the elimination of threat-based districts, they wouldn't even need to adjust their threat-preference dynamically based on their population. -
My thoughts on 2023 roadmap
Daarin replied to Daarin's topic in Social District (General Discussion)
A matchmaking lobby where you start and finish 10+ matches if you want to without a single loading and seamless gameplay, always having something to do, watch other players play, interact with them in some way, while you are getting matched vs people in the same lobby, which feels alive and consistent, as people leave the district periodically, not instantly after they finish the mission. Also, people can join the district and just idle in there if they want to, sure it ruins the matchmaking to some extent, but its mostly newbies who do it on purpose and its most likely 5-10% of players on the map, otherwise people reserve an empty place for. I dont get the reason why would APB get turned into a hardcore competitive game because it literally isn't designed as one. You can by all means play it competitively - and this the true beauty of the game. Guns are balanced extremely well in my opinion, and there are strict rules you can use or setup matches to play competitively, even the tournaments were setup by CET, however it is designed in a foundation as a casual game. With phasing, and especially if you turn off collision and similar things, because apparently people abuse it that much to the point where its such a huge issue as blogpost says, it really leaves this game with nothing. It becomes just a third person shooter a big map and no headshots. Why would being with other people in district matter at all at that point? Why even have district chat? Why even have other players AT ALL and why not reserve an empty map for every single match? Lets take it further, the huge map isnt balanced, so why not just have everyone play vs each other at Baylan or some other cut off part of map? You need to realize that phasing and turning collisions off just completely ruins any purpose of districts, and changes the game from the core. The way the districts are designed is for a casual game, which can be competitive if both teams choose to see each other as a target they have to play their best against and win at all costs (to use the term, tryharding). And this works because community is small and you don't want to seem weak to people you usually beat in matches because down the line you get ostracized in the community and seen as bad player. In my opinion, this is the exact reason why you see so many low level alts which are playing well and have account wide weapons and vehicles available, because they don't want their competitive character associated and nickname with them all the time. Now if you consider that as an issue, phasing will make it even worse, since people would even have to create new accounts since i assume phasing matchmaking would be account wide. If the game had thousand+ of concurrent players on each region, gold and silver district segregation would work somewhat good enough, it isnt the perfect system because of dethreating, but that can be worked around in different ways. However, i would say that game can be a different experience each time even if the threats on both sides aren't matched up. 3 golds could lose to 3 silvers if silvers get a good spot, they use unfair mechanics such as running away, camping with snipers, explosives, etc, golds are undergeared for the occassion, etc... This game is foundationally unbalanced and unfair, and you are expected to lose matches just because of random stuff happening around. To make it truly balanced everyone would have to always get a good spot and always defend, because matches are always defender sided no matter what. Taking these things away just ruins the experience in my opinion, but maybe im biased because im a long time player, albeit there are still cases where i lose to newbies from time to time for all kinds of reasons, and i see it happen to other players as well. APB simply has no casual and competitive game modes. Fight clubs are simply deathmatch. You can either make the game be an always competitive shooter, make a split into competitive and casual districts - which was already attempted and people didn't like it, and in reality needs a lot more players to work out otherwise you are just further splitting the playerbase up; or leave it designed as it is, where people see matches as competitive, as long as they are played against well known players who see each other as competition or unacceptable to lose against. On another comment, extreme SBMM in itself is a big trap, because you would literally just end up playing vs players of similar skill all the time, and eventually it just turns into an ultra competitive wrestle where no one really ever gets to have fun and matches to relax. I agree that current matchmaking system doesn't work well, but changing it to phasing design ruins everything this game stands for. -
I think Daarin is making a couple of good points and is pointing out some obvious flaws that LO will have to take into account especially when it comes to phasing. I don't think LO wants to take away from the current social experience APB has right now, it would feel bad seeing ppl just disappear as they're moved to a different district, however, Matt has also already stated that the new system could simply sort players into a district with players of similar MMR which would then mean they could stay on said district to get missions much like segregation worked in the past but working like a rubberband where matchmaking gets stricter and more accurate the more players are in the pool where as threat segregation simply made the game unplayable at off-peak times for a lot of players, especially on NA. It'd help if you were to mention the things you feel iffy about. Obviously that'd have to be fixed first, so would any sort of performance degradation coming from swapping districts, although in my experience it tends to be less when swapping between the same type of district rather than going from WF to Fin.
-
APB Roadmap 2023 (03/08)
NotZombieBiscuit replied to Ritual's topic in Social District (General Discussion)
I'm gonna be pessimistic as fuck. But a quick glance over these give me a strong worry about degrading the chaotic social nature of APB and it gives me some instant flashbacks to how servers were also ruined in WoW. The disabling of out of mission collisions, phasing of districts, hiding players in other missions, etc. Even the prior change to p5/n5 added to that too. The devs even mentioning PvE in this really is just the capstone to all the stuff over the years that LO has no idea what APB is the entire time they have had the game. Inappropriate language removed. - Azukii "Premium will also be able to queue in ‘Premium Only’ matches that we hope will free of reroll cheaters." I don't think you realise how much cheaters willingly spend on accounts. This just splits the player base, which is in exact contrast to your attempt to district phase and increase matchmaking population pool. Most premium people will just play in non-premium queues for the largest player base anyway, thus defeating the point of even introducing this. Please don't even try to bother with PBR. You'll just ruin the aesthetic of APB further. -
I've been in contact with support - specifically asking if crosshair overlay softwares are allowed, such as hudsight which I gave as an example - and this was the response (Link removed ~@mayii) I had. Pretty clearly this states that they are not allowed to me. I queried this again as I have seen many streamers using crosshair overlays and people suggesting it's allowable on the forums. This was the second response (Link removed ~@mayii) I had. I find this really f ing annoying to be honest, as I find the dot quite useful but clearly don't want to stray onto the side of running applications that support suggest 'might' get my account banned. Have any LO staff said otherwise in the past?
-
In an unnamed popular free FPS game a lot of people play, you can get a 'storage locker' for your inventory that acts as one entry in the menu but when opened carries other items. I'd happily pay a small amount on ARMAS for this. My weapon list has a lot of account-wide weapons I rarely use and I'd like them to not be in the way of the list when changing weapons amongst those weapons I mostly use. Alternatively a favouriting system would be nice (favourites appear at the top) and the ability to drag the weapons around into an order of your choosing, but I doubt LO could make us pay for this.
-
I placed an order yesterday and it went through fine but the weapon has not shown up on my account/character. Is there another step I need to take to get the weapon in my inventory to use? I did the purchase with G1C in steam while I was playing, I have logged out and in a few times to see if it would show up and no joy. What else do I do?
-
What they need to do is make the ignore list account bound for both players. If I ignore any character, the entire account should be blocked. Then I would not need to have 10+ characters ignored to block a single person. They also need to make it so you are not searchable if you have "Share location with searching players" unchecked. The search feature is only used to stalk and harass. Maybe it's better to remove it entirely.
-
Useless polishing of the chessboard.
Frosi replied to Yapopal's topic in Social District (General Discussion)
There's no simple solution to the issues players are facing right now, you either have 5 playable mission districts (on EU) which keeps the game playable at all times but has matchmaking issues or you turn threat segregation back on which then makes NA less playable at all times for Gold players as well as reintroducing the issue of dethreating which then causes frustrations for the players playing against dethreaters getting a boring missions as well as the players on the dethreaters team since they are now getting actively griefed and are playing a mission one man down. I don't know if there are any plans to bring back threat segregation but I can see why they would not want to bring it back and create extra work which would then delay the actual solution for matchmaking issues which is Phasing, something Matt has talked about a lot and is now possible thanks to the 64Bit update. Phasing for those that aren't familiar with it allows for cross-district matchmaking meaning that all financial instances are connected and the system may now match players from Financial 1 against players on Financial 3, one of the groups will then seamlessly (no loading screen) be phased over to the district of their opponents where the match will take place. Right now the matchmaking system is simply crippled by the fact that there's only 50 players to match against, some of which may be afk or not ready, ram raiding, in an existing mission, too high of a threat to be considered for an even match, in a group bigger / smaller than your current group etc. There's SO many factors that play into matchmaking that if they were enforced any stricter than they currently are players would find themselves not getting opp at all or at least waiting for opp a long time, because Phasing expands the pool beyond 50 players they can then work on a system that enforces stricter matchmaking rules the more players are online meaning that around peak times you shouldn't feel like you're constantly getting put into poorly match made missions which should then hopefully also make it so players don't feel like they're forced to dethreat just to increase the likely hood of getting "fair" missions. APB is over a decade old, some systems simply don't work as initially intended anymore as well as the top players exceeding levels of skill RTW / G1 never thought possible and therefore didn't account for, I don't enjoy playing against silvers either but for the time being even if its not the best experience it is simply down to the fact that the game is in dire need of updates to its core systems and LO can now actually get those updates into the game and I would expect Matt to talk more about the things they have planned in his upcoming roadmap which he will hopefully post soon. -
hello dear friend i am facing the same problem so i contacted the support and they charged me $75 dollars so i asked for an explanation they told me i stole them asking for the refund in the same amount so i wanted to know why that and i deposited this value in g1c in my account but they say that I need to put it in another account because that was because of another account that is linked to mine I only have two accounts but I use the only one where I put the g1c and I don't know which account it is charging me besides that they say it was in 2021 then they talk with a conversation that was in July last year I was without a computer for 3 years and I came to buy one in August 2022 they are charging me wrong and they don't want to hear me To quote
-
Sick of Dealing with Gun Inventory Limit.
Frosi replied to a Pair of Socks's topic in Social District (General Discussion)
Every account should be brought up to the current max that long time players have on their characters, however, G1 stated multiple times in the past that the inventory capacity could not be increased any further due to engine limitations, it'd be interesting to know if that has changed now that 64Bit is out. -
Fuck their system. I asked if they could remove my trade lock or give me a second chance for my account. They said their second chance policy only applies to acammers so I didn't qualify LOL. Srsly LO and their systems can fuck off.
-
i swear they look at accounts and go "annnnnnnnnnnd well yeeeeeeeeeeeeeea fuck you" then your locked. was not locked for a week then suddenly i was locked for two idk what system i tripped but yea fun
-
bought joker in the wrong character
TzickyT replied to Stressed's topic in Social District (General Discussion)
no you can not , these are account bound. they would be better if they were lifetime bound -
So I have played in this game for years now then took a break and yet when I came back it keep disconnecting me. My main character Mei Fang when I enter to try as her again disconnect me saying this. Can someone please resolve it? She is locked I think or this account is locked and its annoying.
-
Hello Amayii, Sure, your support team working reeeeeealy good (irony), asked for resetting the 2FA secret key, the app I was using for authentication have been deleted from the store, keys were lost, instead of adding phone number and simply send a message you choose an app, support team asked me for a ton of questions, answered to all of them, and they say some of answers are not correct, WTF ! I can't use my account because of authentication ! That's what you call an security ? If you have logs from 2010, send a verification code or secret key to the original email where the account was registered, and then you'll see, if I'm the real owner or not....
-
I have the same issue on an account I've been playing on since 2013. Everything is grayed out.
-
But our Loaf friend is talking about cheats / cheaters vs genuine players. There is no doubt, a cheater could easily out gun with the FBW and kill quicker than a genuine player using the ntec (or other such as an SMG) in CQC. How Loaf has expressed this and worded the post may not convey the actual suggestion. Loaf is frustrated that in all this time cheaters and cheating is still a big problem today and suggests it is hurting the playerbase / and is one of the biggest contributing factors to the games decline and should be the number 1 priority. I'm not sure what to say about this, do you see what you have done? You imply our Loaf friend has made an assumption about players and yet you do the very same thing based on their forum account. Loaf also mentions the word "decade" in the original post and so I would assume he / she has been around much longer. Loaf, there are posts about the changes to the game (see the A/Q thread ) https://www.gamersfirst.com/apb/news/2022/12/22/2022-AMA-RECAP In short nothing will change yet as the game engine and code needs to be updated first. Essentially what will happen is the game will remain identical but all the coding behind it will be modernised. This transition will then allow for and make it easier to change the game content and improve it but in the mean time most of the issues that exist will remain.
-
They decided to keep my account perma trade locked. Don't ask my why I have no fucking idea. But yeah after 1 month they got back to me