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  1. Hmm, best I can offer are some cookies I store in the back
  2. Tell that to the players trying to play but are being TKed for no reason, griefed or insulted for not playing to someone elses expectations, and all the other non-sense that goes with online gaming. I did also write "Devs being lazy or not knowing how to resolve cheating doesn't help but they are the response to cheating and not the cause of ruining the game."
  3. You have answered your own questions and see exactly what the issues are around human detection "depends who you are asking". As to who ruins the game, i'm going to disagree on that, it is the player / players cheating that ruin the game. Their actons cause the developers hassle into trying to resolve an issue which is down to human behaviour. Who is in control of human behaviour? No one, its you, your free independant thought process. you choose how you play, what you say, how you write, the style and emotions you promote / directly or indirectly as you play. Devs being lazy or not knowing how to resolve cheating doesn't help but they are the response to cheating and not the cause of ruining the game. Players cheating ruin the game and devs reacting too slow or inappropriately lets us down.
  4. The one that a lot of people don't give a ToS about.
  5. I see what are you saying and detection rate of said BE and parameters is another topic. The point I was making and which you quoted is about human involvement and how the detection comes about. Devs want software to detect. Humans can visually see cheaters depending on their actions. Common sense approach, why not ban if it is plain obvious. The complaint is whilst we wait for something to be done cheating continues and some of it can be elminated with the presence of someone that just has to watch and see for themselves. Who is the person to make that decision, who is "qualified" (employee or GM?) to judge gameplay and deem it to be in violation of ToS. And now comes your bigger issues of legal implications which cannot be ignored and that is the biggest issue the devs face, they cannot afford to get it wrong. Third party Anti-cheat, detection and liability slightly more their side. Overal what is better? Banned for cheating with proof and genuine software detection Banned on suspicion of cheating, video evidence without software detection. That's my take on it, devs can explain their implications and reasons with more detail but it always comes down to ToS and legal matters. Update that, "if we suspect you are cheating, you will be banned" I'm not overlooking player satisfaction and complete disappointment in how cheating has been handled over the years, I know its a massive let down to see a game you enjoy runined by people that just don't understand how their actions are a detriment to the game, other players and even themselves. We need more action to eliminate cheating and negativity within the game and I would welcome a more proactive approach.
  6. As an old APB player you know the choice to ban players based on human perception will never happen as it's always about detection. It's exactly what you are saying, think about it. Those team killers that were constantly killing you "think" you cheat. So is perception the answer? Spoiling the fun for others is an issue and anyone that does so needs to look in the mirror and question their values. If you cheat and you read this post, please stop cheating and be a better player instead. You choose to be who you are, online and in real life there is no difference because the one thing that always matters is what you think of yourself. These words are intended to inspire change especially those who have lost their way to cheating.
  7. Hello, Did you manage to resolve the issue? If not run the game on default settings, no changes to configs just max all options. Run the game in windowed mode with the FPS limit on in APB so its at 62fps. Does this change anything or does the game last longer?
  8. Your own words, all I'm saying is that any RTX 3000 series card that doesn't work from the factory and requires the user to underclock or mess around with the power limit to get the game stable is faulty.
  9. Not sure if you played the game but I had to use the font so that the phrase below makes sense. "In San Paro style is everything"? This is quote related to Cyberpunk. The fact that APB is still far beyond the customisation levels offered in a modern game such as Cyberpunk where, "In Nightcity style is everything", is my inspirational input to the APB devs and community. It's a play on words which maybe now makes more sense to you / everyone else
  10. I'm going to give my honest answer to your problems based on everything you have mentioned. You had an unstable setup to begin with which is the reason why APB was crashing for you. By underclocking and exerpeimenting you have made your system stable but the fact of the matter is APB was not the cause of the crashes. You cannot run at default manuafurer settings but then when underclocking and tweaking can run APB proves this to be true, The game remained exactly the same except now your hardware is under less stress and therefore not crashing. Also what you mention above about a power supply becoming unstable is only true if the power supply is unable to cope with the load in the first place. Voltage drops are the result of over stressed components (or a poorly designed PSU) and would not happen in a system that was capable. Heat / power related stability is down to cooling and design of said GFX card so again whilst lowering / underclocking will reduce the load and temperatures you need to ask yourself what is the real source of all the problems, is it the software (APB) or hardware.
  11. Some inspiration for 2022, on the note of style APB is still above all when it comes to customisation. Hope something positive takes place this year,
  12. Given this scenario, in summary you are saying to get it stable you had to underclock your GFX card?
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