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  1. Here from 2016 https://youtu.be/f-cG5ktAEN4 What you see in the above is no longer possible, range, speed and bloom all different. (i've lost track of all the changes)
  2. The OCA-EW 626-SD Silverado is a shadow of it's former self. There was a time when it was op (like most things) Then it became balanced Now it's broken. The current 17.5m range doesn't help, the limited 22 mag means you need to make sure you are on target and the bloom is a killer. Plus the current server performance it simply feels like your rounds disappear.
  3. E.g, It means you do not introduce new mechanics or content that is game breaking, Exactly the point which the developers need to consider.
  4. No one actually said 9 years vs X years is to suggest said person is right, the statement highlights that said player is still loyal to the game and this is even mentioned at the end. However what is does show is that the said player has seen a lot of changes and the question is, why have certain aspects of the game only been changed now when it never used to be a problem back then? It is questioning the introduction of new content and if you look deeply at what has happened over the course of APB you will see a pattern, for example. A new weapon gets introduced, the gun / gameplay meta is changed. Something happens, oh no we broke the game by introducing 1 new weapon. Oh, OK, lets re-balance everything to make it work. Cycle repeats, new weapon, something happens, re-balance. Nobody likes this and I could talk about a time when the OCA Silverado was a decent gun compared to what it is right now. Who decided these changes? Who was complaining? The video is highlighting a serious issue with the game management and development, that is, WHO IS IN CONTROL OF THE GAME? WHO IS SETTING THE DIRECTION? Think about that, the players or the developers? I am by no means suggesting that players should simply put up with things that are game breaking but at the same time there needs to be decent direction and control by the developers to know what is right. And this is where the 9 year player can truely say the game play and gun mechanics at a certain point in APB's history were actually not bad compared to what is happening right now. No one is against content if the circumstances are right and it is done correctly, everyone knows the engine upgrade will help achieve this but as stated above the issue is the balancing act, It is not about using the best gun and or "learning" to use a broken one, that is the illogical thought process which simply ignores the true nature of the problem.
  5. My friend made this, it's a message to the APB community and Little Orbit.
  6. Hello, The game requires an older version of PhysX which probably didnt install due to a newer version being present. Go to your APB folder and find the older PhysX installer. C:\APB Reloaded\TPI\PhysX Install this >PhysX_9.10.0129_SystemSoftware If steam look in your steam folder C:\Steam\steamapps\common\APB Reloaded\TPI\PhysX Not sure where to look for it? Right mouse on the APB icon, Open file location Then go back one folder.
  7. I would say re-work Kevlar mod instead. When equipped the player will have the ability to take a hit without losing HP, only for the first shot. However when hit, you cannot shoot for a duration and you slow down. It is a consumable therefore when damaged it is useless. (re-purchase) Kevlar 1 You can take 1 hit When hit 2 second delay before you can fire (you are in pain) Reduce speed by 30% Kevlar 2 You can take 2 hits When hit 4 second delay before you can fire (you are in pain) Reduce speed by 40% Kevlar 3 You can take 3 hits When hit 6 second delay before you can fire (you are in pain) Reduce speed by 50% The above is just an example and I have no idea how this woould work in a game environment, maybe useful for VIP or area where this is no cover / open space to get to cover. Once the timer starts follow up shots don't stack, so if you take a hit, the timer starts that is it, you are now back to normal HP and can be killed as normal. For Kevlar 2 and Kevlar 3, if you do not take any further hits during the timer your plates are still useful so after the timer you are back to having the ability to take 1 hit but obviuosly your armour life is consumed. EG, Kevlar 2. You got shot once and the 4 seconds is up. The armour now has 1 life left, next hit will destroy armour.
  8. The PIG and Perc issue? There are people that do not use this combo and go full LTL, you just made LTL worse for them. Furthermore now promoting the use of PIG+PERC when really all that needed to be done is modify PERCS. Option B: Remove stamina damage from PERCS or delete PERCS instead.
  9. Have you tried the ACES-Rifle? SMG with range provided you control the aim and burst fire with marksmanship mode. Or H-9 Curse, this one requires good aim too.
  10. They need to be more violent, when you take a hit the player needs to have limbs coming off, more blood and a little screaming would be nice as you are in the process of dying. Also a sacrafice mod. When enabled your player primes all expolsives and charges (nade in each hand) at the enemy with a 200% health boost. In this time you can only run in a straightline and weapons disable. Then boom, massive explosion, lots of blood and parts everywhere in the hope that you save the team or die knowing you went off with a bang.
  11. Using the most effective weapons and loadout / cars that are known to achieve results does not create a tryhard. Tryhard is a mindset, a way of life for some. They are the people that are above their own team, if it goes wrong you are to blame not them and in fact they cannot lose as it's never their fault. Helping you is not how it works, you either help them or get told to go to a bronze server. When a tryhard wins it really is a great achievement, they are so proud to have slaughtered a weaker team and like to tell you about it. If however they lose there will always be a backup excuse such as you were using op weapons or they were having connection issues hence the sudden disconnect prior to losing the mission. A bad loser, a bad winner and someone that you can rely on to give up half way during a mission when things start to fall apart. This is the Tryhard of APB, spitting on you since RTW.
  12. Looks nice, what's your return policy if someone orders the wrong size?
  13. You need to consider the truth, it has nothing to do with threat. Even if you were gold you would still lose, you would still be called a noob or fake gold and there are people that will trash talk no matter what. Losing is the end result of others being better at that given time. Realistically are you ever going to win every single time? - no Are you the best player in the game? - no Can other people out play you? - yes You need to change your way of thinking, even the best team in the game can lose because they did the wrong thing at a given moment in time. What would you do differently next time? How can you improve? Do you know why you are not a better player? (PC, internet, other factors?) Try to identify you weaknessees Once you know yourself and understand what it is you need to change you will start to improve. Excuses and blaming others is the first thing you need to shift away from. "I want to get better" "My efforts effect my team" "Others are not as good as me, what can I do to help them" The solution is clear, stop playing in a bronze district and push yourself to become better. Play in a higher threat district and start training against higher skilled players, keep losing and eventually you will understand it.
  14. The OBIR when it had a slightly faster TTK and the OCA before CJ nerf, especially the OCA Silverado.
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