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Everything posted by LilyRain
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Because while it may seem so from your perspective, they didn't really master APB to its core. They don't even know weapon stats and claim absurd things such as Volcano/OSMAW always wins & Less-Than-Lethal being overpowered than actual lethal weapons, which isn't even remotely close to the truth. Dethreaters are completely useless in a serious match without PMG or meta-weapons. They were delicious to feast upon when LO disabled threat-segregation a while back.. Dethreaters to Newcomers are like good players to dethreaters, the gap is simply too large both ways. Dethreaters WILL feast on Newcomers so long they are allowed to, because they'll get feasted upon otherwise.
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End of times for APB is near...
LilyRain replied to Delete884943468320878423's topic in General Discussion Archive
"We are not your friends, never was or will be, we are your worst enemies, yet here you are listening to us... good luck with that lmao!!!" You just advised them not to listen to your thread. -
Perhaps if it forces player movement-speed down to that of Kevlar 3's without equipping Kevlar 3...
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Waaay more cheating noticed since BE
LilyRain replied to Havana's topic in General Discussion Archive
Gentle reminder that most Ranters can't tell the difference between 95 meters and 50 meters.. -
There are games out there with test-servers open to the public. APB doing the same would be nice on paper. While having more players play the BETA than a small team that is SPCTs theoretically means more chances of finding bugs, the latest BETA was hiccing up more than Live, as if it was losing packets without losing packets. Regardless of the reason for it (servers/engine), the combination of APB 2.1 and servers that was open to public testing is just not ready yet. Perhaps on a later build down the road. There is also one massive-con to consider: Having a test-server open 24/7 means Live-population would sink even more.. WAY more. APB is not a new game and a lot of players are already max-ranked with nothing to progress further till the upcoming Contacts are released. Open the test-server 24/7 and those who need to progress will get even more of a difficult time to progress, especially those needing Waterfront on Jericho. Although not intentional, this move will simply kill even more players as the new engine will definitely take more time to go Live than those people quitting.
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---------------------------------------------------------------------- Good to hear the bug has been fixed and that BattlEye now functions as intended. The real concern is that any progress done on BattlEye or any other anti-cheat won't fix the two root causes of cheaters in APB: 1- There is a talented person out there who unfortunately, uses their talent to produce cheats for games, APB included. Them cheats will then get distributed among Cheaters. Sadly, there is no stopping this. 2- The process of making a new account is simply too convenient and lenient.. Cheaters will either test cheats on new accounts or blatantly just cheat on these accounts because their entertainment lies in cheating. They don't really care about account-progression and thus, fixing & improving BattlEye is nothing but too much work to induce a small delay to their entertainment. While it is virtually impossible to prevent Cheaters from working around to cheat more, it is still possible to make a portion of them consider cheating in another game via adding actual inconveniences to making new accounts that will affect Cheaters and Cheaters only. For example, require new accounts from this point onward to submit a working phone-number for verification by SMS that can only be used once. Yes, SIM cards are cheap, but they still require payment unlike new E-mails. Some countries also require presenting ID-cards and other information before acquiring a new SIM & will add fees. There are games that started doing this and nothing wrong with APB doing the same. Cheaters complained about those games implementing this and it was nothing short of a spectacular sight. Little Orbit must take further measures than just making an anti-cheat detect cheats. If it drives some Cheaters away, that's good riddance & a success.
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Most accepted loadout and gameplay in apb
LilyRain replied to foscor77's topic in General Discussion Archive
Fragile + LTL Nothing in this game is objectively worthy of more respect, period. -
Engine upgrade performance improvements?
LilyRain replied to Wasted_Potential's topic in General Discussion Archive
Ever got annoyed by waiting around 2 seconds to wear a SINGLE piece of clothing in your wardrobe? That's no longer there, swapping clothing is instant -
If you play any of these games, you might wanna keep that untouched:
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That would be a convenient HUD addition But at the time being, looking at mission-timer as a reference point lets you tell accurately when will the deployable poof.
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Remote Detonator has a CD time now ????!!!!! Nooooo
LilyRain replied to MeganNicle's topic in General Discussion Archive
Don't worry, you can still PMG for the time being... Just hold left-mouse button down rather than press F then 5.. takes about the same effort if not less -
I am disappointed in this thread
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Still less than an hour
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Is there even a single mission in this game that lasts up to an hour or more?
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Sure, keeping the APB IP would've been nice but.. that would mean shutting the game down, Servers and Staff cost money.
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So it doesn't impact you or anyone in the slightest as APB 2 will never come to be anyways.
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Rights to the game were not sold, only the APB brand was:
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Mission Impossible Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
Thx for supporting my side -
Mission Impossible Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
Fair, but that won't overshadow the reduction in outward explosive-pressure from the extra armor on the vehicle. If anything, the armor on Pioneer would dampen the explosion, therefore it should actually deal less damage than non-armored vehicles. -
Mission Impossible Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
Completely irrelevant, but teamplay always triumphs, regardless of how the game is in 1v1 scenarios. And it isn't "evasion" when flak lets you survive with literally 1 HP while sacrificing a lot in return.. Valzipram however (which for whatever reason is being compared to green mods) is the one that lets players "evade" a good hit.