Jump to content

LilyRain

Members
  • Content Count

    1112
  • Joined

  • Last visited

Everything posted by LilyRain

  1. That is quite intriguing coming from someone who doesn't read properly, doesn't know what JTs have always stood for, didn't hear LO's official promises about JMBs going away and doesn't quote and reply to statements directly like a proper human being. It is obvious who is the weird one here.
  2. Let us not forget the fact that this box is a bypass that allows players to buy things previously weren't accessible with real-money.. Even by the epicly-more greedy managements that were managing things before Little Orbit. Items in the Joker Store were a symbol of dedication to those who actually keep player-counts high, players who keep the game full of life, players who prevented APB from looking like Fallen Earth 2.0 without nuclear fallout.. players who actually earned the right to wear/use these items through continuous game-play in the most combat-active districts there are, fight-clubs. From this day forward, grinding fight-club is no longer a necessity.. dailies are not either.. With $237.6‬ spent on this box, one can get the epic: Crown Imperial Anyone can wear a crown even before learning how a quarter of the game works by cashing in in this box (and future boxes as the plan is for boxes to "remain compelling and exciting").. Moreover, with only $‭79.2‬, one can get a frigging FireBomb! Isn't this compelling and exciting? "this is our first small step towards making sure Joker Mystery Boxes remain a compelling and exciting part of your APB gameplay." Stop walking in this direction, please!! ------------------------------------------------------------------------------------------------------------------------------ MattScott: "So, since it’s Joker Madness month, I have decided that in addition to the random rewards, JMB 23 will also give a guaranteed amount of Joker Tickets. That means regardless of whether you get the legendary you’re chasing, you will still earn tickets that can be spent in the Joker Store for other permanent guns." While this is a nice thought, the better option would've been getting a loyalty-reward-selection mail in-game after a certain number of boxes have been purchased, simply because there is more to the Joker Store than just the weapons LO have added.. This was NOT thought through. Not even close.
  3. They can't kill the soul of the NL9 that easily. NL9 showed the audio engineers the stars at noon-time before the others stepped in and modified it.. #LTLIsYourDestiny
  4. Now buff Stabba-NL9's rate of fire, thx~~ May this be the next 'baby step, since it doesn't involve reworking any other systems. You should be able to implement it right away' else, you are stabbacist..
  5. If Devil Dog knew beforehand, he would've rewarded our grind with a good-looking PMG instead, cuz that's the go-to weapon when noobs want to "mean business" and will obviously stay ridiculously good without getting the nerf it deserves.
  6. LilyRain

    A new threat level?

    We'll further lose 10% of the current Silver-population due to increased toxicity towards them #SilverIsTheNewBronze -------------------------------------------- But I'll have you know.. if such a new threat exists.. it should be limited to LTL-Enforcers as they are the ones with true-skill in this game. Don't you dare ever again give fancy badges to newb pmg-criminulz. PMG-noobs shouldn't be allowed to up-threat #LTLMasterRace
  7. Economy-wise, they can always sell the weapon without the box. However............ There is no "until" in "remain", my dear.. #ThisIsOurFirstSmallStepTowardsMakingSureJokerMysteryBoxesRemainACompellingAndExcitingPartOfYourAPBGameplay." Whalecum to the legendary meme
  8. "This is our first small step towards making sure Joker Mystery Boxes remain a compelling and exciting part of your APB gameplay."
  9. You are under arrest for illegally selling lethal arms
  10. With a budget of $800, you might lose out. I recommend waiting for the next paycheck and upping your budget to $950. An additional $150 over something that will last for few years is not expensive at all. https://pcpartpicker.com/list/XQFKP3 Your current power supply, hard drives, and hopefully case should complete the pc.
  11. 'Cheaters' kneel before me as I arrest them. #LTLIsYourDestiny -------------------------------------------------------------------------------------- You must also remember that the game gives pretty much wall-hack information: 1 » Tagger mods are obvious but they can be dealt with slightly easier. 2 » Spotter mod is similar but worse than #1. You don't lose health and you don't see a marker above your head with this one, so you can't tell when it is active on you or not. It is the press-5-to-wallhack mod and its existence in the game was one of the most stupid decisions ever made. I personally won't miss this mod if it gets deleted. 3 » Cars driving around are tracked on the mini-map in real time. Because requiring players to rely on their ears to hear loud-as-♥♣♦♠ cars is obviously too hard and extra, real-time information must be given for some reason. 4 » Spawn locations are predictable and spawner cars are always visible. and more The game is currently set up in a way that gives too much information. It is only natural to think Cheaters are plentiful. I genuinely hope for these stupid gimmicks to vanish. When it comes to real cheats, speaking for NA I didn't encounter a trigger botter for a good while. I won't say they don't exist, but considering gold-players miss a shot every now and then, I know they aren't trigger botting. There is another deliberate cheat where a player messes with their bandwidth to the point where they are always desyncing. they warp around much worse than a dial-up connection from 2 decades ago, but I didn't see this one for months. I can't speak for my experience in EU though as I didn't play there recently.
  12. Assuming the performance of this shotgun is somewhat inspired by the NL-9 just like its appearance. Knowing its pinpoint accuracy even at insane ranges like 50m, maybe.. Maybe they gave it the damage-over-distance gimmick the DMR/8balls have..? A not-so-great shotgun up close to compete with the CSG/JG, but something to sit next to Shredder or 'shred' better further out?
  13. Agreed, that would be nice to see. Damage scaling with bloom should go away. It is simply not the way to go. Damage nerf is interesting and will indeed make HVR-FBW less cheap. I am generally against damage nerfs because it will make APB even more tanky than it already is. The game will be skewed further towards teaming-up to get kills and makes 1v2+ encounters more difficult. When it comes to snipers, damage nerf won't give new-comers a better impression as too many people are fond of sniping. A game where head-shots do not exist and snipers requiring at least 2 shots to kill is already unattractive for that audience. Requiring the FBW an additional shot to kill would make that impression even worse. But specifically for this case, my worries do not fully apply. Considering that the FBW needs 0.2 seconds to fire again, the 2nd shot should come faster than waiting for the HVR-bloom to stabilize to deal good damage. I feel your solution would overall yield for faster game-play that makes more sense. I definitely support it.
  14. To satisfy OP, how many people in here believe the HVR quickswitch nerf was too much? In other words, how many would be okay with HVR switching slightly faster than it does right now? (It doesn't have to be as fast as it used to be)
  15. But how much percentage of that 100% was made when you were wearing 'a pair of socks'?
  16. If anything, LTL weapons deserve a buff, especially in equip times. Your opinion is nicely written but completely off the mark. Lethal weapons are superior to LTL weapons.. Trying to "counter" LTL weapons by equipping the same, which is effectively worse, is not what you should seek as you are ultimately making it worse for you. If you can't beat LTL with lethal weapons, you most certainly won't be able to do so when going LTL yourself through a criminal re-skin.
  17. APB is a game where distance dictates everything. One does not simply compare an ALL-RANGE weapon to a 9 meter weapon. HVR quick-switching worked at almost all ranges, whereas PIG works up to 9 meters only. 10 meters or more, the PIG does absolutely nothing as the shot disappears completely. And PIG is not "quick switching", it is just okay. It has an equip time that is almost twice that of the FBW.. ALL LTL weapons have incredibly high equip times in comparison to their lethal counterparts which is the ultimate disadvantage. There are weapons in the game that can kill the PIGer even before the PIG is ready to fire.. If you get stunned, it is your fault, period.
  18. Since region information will be clear upon this patch, I do hope that character-globalization will follow shortly.
  19. "Like.. wat da ffffak?" Precisely. This is one of the reasons why most newcomers won't like this game. Although functional, distance's emphasis on damage in APB is comically-stupid. ---------------------------------------------------------------------------------- P.S: Perhaps your love isn't strong enough to reach anyone with the love-star....
  20. Theory and practice are two distinct approaches. While it is ideal when both match, they often do not. Practice always takes precedence over theory as not every potential based on theory can be realized. It is a disadvantage in the eyes of those who can't take advantage of it and numerous ways to effectively get out of it were already mentioned for both factions. This is far from being an issue and it being a problem now of all times is unthinkable, especially to those who have been playing the game for a decade now. Again, you aren't taking into account the entire picture. Enforcers exist because Criminals exist. Criminals can ram raid, mug civilians, steal cars and so forth on top of playing missions. Enforcers can do nothing but unopposed missions unless Criminal activity is established. Enforcers realizing prestige faster overall makes things more fair towards Enforcers income-wise and even then, Criminals still have the upper-hand when it comes to making income. Enforcers gaining prestige faster than Criminals is fine and in fact decent game design. There is ALWAYS the need to consider the entire picture in order to polish/adjust things properly. Anything short of that leads to band-aid fixes that will always feel unfinished and open to criticism. The grace period is part of the game. It either rewards Enforcers extra few seconds for winning an uphill confrontation or gives Criminals the chance to progress a role called "Saviour" as seen here: https://apbdb.com/roles/Role2_CrimRescue/ As mentioned before, APB isn't just team red vs team blue and should never be seen as such. There is more to APB than just playing with meta weapons and vehicles in a pool of pre-set, non-dynamic missions and it is LO's job to move in that direction, not the opposite. But some debate as if it indeed equivalent with extreme remarks.. Based on your previous statement: It was clear that you were debating in favor of Spotter-mod and attempted to justify its powerful benefits through "basic skills". I am glad you are no longer supporting the existence of that mod it its current, broken form. From that perspective that considers bounty a wallhack, it is still leagues behind spotter, fireworks, etc and its existence doesn't make life any easier/harder. This is where the concern kicks in. LO is prioritizing lesser over more pressing things and that is not a good sign nor optimal if LO genuinely wishes to bring back the player-base that is currently waiting for the game to be fixed. That can be easily re-worked and I would voice to push for that if LO realizes its promise and revisits the bounty system. A super-easy fix is to make the radar-indicator chime once every 10 seconds or any other reasonable duration rather than have it work continuously in real-time. An even better fix is to simply have the block upon which the bounty exists chime on the large map only but you already know these suggestions. The concern is that on top of LO prioritizing it over more obvious things, removing it entirely was pure laziness and doesn't conceal the player from opponents because better sources of real-time position-information still exist and are still untouched. Mentioning that the bounty system was more poorly implemented than spotter mod is comparing apples to oranges. One can be more poorly implemented but still be far less impactful than the other and this is the case here. APB is a casual game. Matchmaking in APB simply brings in ready-players to intercept those currently doing an unopposed mission. The closer in skill the better of course.. but it is very normal and common for matches to never be perfectly balanced team-wise. APB does not have mission-win-count leader-boards nor cares enough to record win-counts. APB is not ESL-ready, has no plans to be an E-Sport, doesn't have the population nor district-limit allowance if the population ever exists to support the best in the world matchmaking algorithms that themselves fail to find balanced matches (and no, phasing won't make matches significantly better than now due to the nature of APB). All this does is just kill what makes APB its own game and make it an even worse game to pick in a competitive market so tweaking it in that direction is a long-shot that will never see success as prime-games that actively seek it did not. I am certain a lot of players would come to this broken game every once in a while because it offers things other games don't and missions throughout the city intersecting is one of them. This is a PvP game, if you aren't in a mission district to fight, you can run and drive away as this is a very successful cowardice decision under the umbrella of a tactic known as car gameplay. Most enemies are in fact not in untouchable power as most believe. The tanky health-system of this game makes death hard compared to a lot of games out there. They can indeed stay or proceed elsewhere, that is their choice as players in an open-world PvP game. The contradiction lies in you pressing back and forth on several occasions that bounties are sometimes Gods and other times ants stepped on by pedestrians and never ever on a sweet spot in between that is the most common case by light-years. According to you and those who support your stance, bounties always get punished against impossible odds or wreck missions if they chose to hang around INFINITELY AS IF they magically own Devlar-mods, to wreck an entire team over and over for an entirety of a mission stage causing the team to lose. This is far from what actually happens in-game, contradicts itself over and over and changes nothing in the big picture in the crusade to reduce the 'frustration' of some players and ultimately satisfy them. If a team of players can't kill a bounty across a mission-stage then guess what, they'll get matched against the person more often than face him/her as bounty by miles. This literally changes nothing to the 'frustration'. If a player is better than you at APB, you will die more than you will prevail against the person. This is a fact and confining missions won't alleviate it. In fact, having that menace of a person be exposed in fact makes it less 'frustrating' and is in no way a 'punishment' to the bounty as the bounty will have the opportunity to progress faster (unlock mods, slotted weapons, etc). Bounty has a ton more positives than negatives and this is the bottom-line reality, regardless of whether you like it or not. If you are indeed an objective person than subjective, you'll follow this. If some don't like dying in a video game, playing PvP games does not compliment their mentality. More ironically, they'll also die in PvE games so there is that. Tweaking ANY game to satisfy subjective players is a mistake as these players themselves will surely one day leave it behind to be frustrated with another game. Ultimately leaving the game unappealing as it will only be a ripoff of a dozen games that do what it was tweaked to do better, team red vs team blue with no unique twists whatsoever in a fake background and advertising, which are amnopen-world city and open-PvP, respectively. The highest potential is never the center of focus, practicality and reality always overwrites potential when it comes to decision-making. If your logic of extreme-potential is the way to go with anything, then by basic physics, buildings that have higher than 3 stories will NEVER be approved to be built as THEORETICALLY, the lethal potential energy of falling from the 4th+ floor exists INFINITELY as long as residents are at these floors... Reality says that building material won't let this happen and they aren't going to be seduced by windows to open them and jump through... In APB not even one-tenth of a district will chase an active bounty unless the person is asking to be stream-sniped by plebs on Twitch, not even close to the theoretical assumption so it is definitely not the way to balance. One extra person fighting as common as the backup-call system in APB is busted. Additionally, as established before, not even the best matchmaking algorithms in confined games bring balanced and fair matches so don't seek this unattainable dream in the expense of pretty much most of everything. You aren't the only player who moves around and throughout the map. Nothing is certain here. You are wrong because those "not too good" players will get the chance to progress roles slightly faster every now and then to unlock mods and slotted weapons to be LESS "not too good"... simply because open-slot weapons and mods in APB alter weapon accuracy, performance and more, making role-progression a major source of power as it makes them less victims or APB's stupid RNG mechanics. This is one of the many reasons why new player experience is less than optimal (and some them legally say APB is partially pay-2-win while others argue it is pay-2-skip-grind) and your stance makes those "not too good" players spend even more time at that actually REAL unfair and closer to "infinite" disadvantage ever so than dying once by bounty... And they won't get this extra role-progression chances as good players so that alone is unfair in this regard. Your current stance makes this even worse. APB is a shooter and requires players to get kills in order to get stronger, BOTH by getting more opportunities to engage in live combat to train their positioning and aim as well as to progress past these RNG-reducing walls of APB. I do hope LO decides to make ALL basic weapons open-slots as well as mostly hold some obvious weapon performance stats fixed regardless of mods, especially yellow mods such as hunting and reflex sights. Sights let you SEE, not make weapons more accurate beyond your control in the stupid way APB does. You will remain wrong till this becomes true like in any half-proper shooter. Your list says it was intended because of the personal taste of some and that LO made the change to satisfy it so it had to be intended. Reality says it was not intended by the original makers based on itself and the supportive features that factually exist alongside it in game. Your use of the word "intended" doesn't make the latter false based on your poorly-guided list and that is what I brought into attention, period. Which is exactly why I quoted it as you quoted me aimlessly. I showed by your back-to-back statements and the definition of mutual exclusivity that you are circle-jerking back and forth around this in hopes for me to make a mistake. This isn't going to work.. Stick to a stance first before quoting to discuss things. In your eyes, are they ♥♣♦♠ing mutually exclusive or not, Ωδφε?! Theoretical day-dreams and conclusions are meaningless when they completely miss results obtained from practice. This doesn't happen and will never does, period. First of all, you don't get to quote words that don't exist simply because they are interchangeable. Re-phrasing does not legally allow the use of quotation marks. In English, they can indeed be used interchangeably. The meaning however changes drastically depending on how they are used.. You used over time in a sense similar to overtime at last mission-stages, counting bounty earnings in a single life and ended it with "$150 is your high-reward". I used in the long run in the actual sense that bounties come and go, effectively stacking benefits with every occurrence which is the real deal. It isn't just about in-game cash. Check Mate.. You have stated: "yes all of those were intended, other than the xmas contacts which was likely a bug - little orbit owns the game, whatever the original creators intended for the bounty system is irrelevant once little orbit modifies it" In essence, that is true. LO can do whatever it wants with its game but.. according to you, LO is intentionally making APB fail by doing changes that some misguided people ask for.. (e.g RIOT because battle royale is the hype, shotgun changes because some people can't hit, bounty changes because people get frustrated from dying 1 additional time with disregards to all the positives, patching in bugs to live before trying the patch on a test server, ...). No one in their right mind who wants to discuss things for a healthier game would just accept this poor-management silently without voicing in some concern and you shouldn't tell people to do as such based on the extreme conclusion that LO owns the game. If that is the case then simply forbid all forum discussions and let us wait to see what LO has in store next.
  21. You... actually did..: According to you, the disadvantage is theoretically INFINITE towards 'normal mission gameplay' (whatever normal pertains to). So yes, you DID say it through extremism. And no: I stated that those who dislike having high prestige shouldn't play on the Enforcer side if they wish to achieve their confinement more easily. This in no way completely phases them out of the Enforcer faction. You need to understand that "shouldn't" does NOT equal "mustn't". I in fact brought attention to a method in which they can play as Enforcers and achieve their goal of suppressing their bounty status without inevitably dying as many claim. I went out of my way to give an effective method regarding this. This was a positive effort towards a negative ideal and in no shape or form is bad to require such an empty quote. Your conclusion does not consider the entire picture, not even close. Your argument is false on both of its fronts. On one hand, with how plentiful the stun-timer is, there exists all the time in the world there is to take action.. There is enough time to even stun other criminals then come back to take action on the first. Whether the Stunner, a teammate or an enemy finishes off the stunned criminal (because I don't want you to get the arrest).. the fate of the stunned criminal is already decided. On the other hand, on its worst (without aid from a primary, grenade, a teammate or opposition fault), the PIG can effectively end a fight within 1.25 seconds. This is already faster than a wide variety of lethal weapons (e.g RFP, RSA, ACT44, Snipers as a whole, and more)... Refrain from false extreme claims, please. Moreover, with the exception of a special case that is Strife vs Fragile (and I already implied that R195+ mods weren't well thought out), all non-projectile weapons in APB require the opponent to be "killed twice". For instance, even a seasoned-sniper must head-shot twice to kill, since head-shots aren't a thing in APB. Your argument is a global variable in APB that applies to all non-projectile weapons, not just to LTL. This doesn't make the weapon "objectively worse". How do I say this in a gentle manner..: You are confused because you are either unable to read or pretending to be confused. I stated that the complete opposite is what was intended based on existing game mechanics that compliment bounty for Enforcers.. And no.. because Little Orbit did so and so is a false argument.. Using your own argument against you I ask: Was RIOT intended? Was LO messing with shotguns after them taking over also intended? Was LO patching in xmas contacts outside of xmas also intended? I mean they did all of these so they had to be intended, mhmm mhmm! No... LO took over APB. LO is not the original creator of APB and thus, their actions do not reflect what was originally intended by the original makers of the game. Your approach is completely misguided. A gentle reminder that you did through extremist direct implication: When you say the challenge of being bounty is impossible and theoretically infinite, then in your eyes, nothing can be done about it. Your extreme statement applies to both last and mid-mission stages. As such. according your own statements the outcome of a mission is already decided upon earning bounty status and this is how you said "otherwise" through direct implication. You started off by arguing that "additionally spotter is a reward for successfully using basic tactics and game skills" and now you easily say it is braindead. Again, your stance is weak and shifts back and forth rapidly.. No.. bounty is not a wall-hack as it is not visible outside the radar. You can't see bounties THROUGH WALLS. This quotation alone implies that you believe spotter is balanced compared to bounty.... Dear heavens.. what is so balanced and rewarding about earning a wallhack by simply pressing 5? How is that skillful? Come back to your senses, please. Seeing that this thread exists alongside a poll that doesn't favor its complete removal, you don't speak for "most people". So have I and many others. The primary concern here is that LO is prioritizing less impactful changes when worse, more pressing and overall superior things exist such as your beloved and skill-dependent, perfectly balanced spotter mod. Good Enforcers as in Enforcers who arrest. And again, Enforcers are meant to gain prestige not lose it so this mechanic is 100% successful in that regard. It only fails to satisfy your preference that doesn't belong in APB based on the vision of those who originally created it. The only person so far who has been spinning things around is you.. You speak as if p5/n5 gain health buffs such as headless horsemen or whatever... Yes, I can kill them and I can in fact arrest them. Bounties have as much health as anybody else... "assuming you can kill them" is the most weak argument to ever surface regarding this topic. Take a step back and actually think before you argue in this manner. It only makes you sound like a weak newcomer. Hell, even newcomers can kill bounties.. This is getting pathetic. Gentle reminder that those people get seriously frustrated from any death they earn in this game.. I know some who say F this game and logoff after winning as MVPs... it is just in their mentality. Their frustrations and feelings are just that, feelings. They are the purely subjective which is the furthest thing possible from being objective to be considered as such. Your imagination fails here as they 2 people fighting can see the bounty approaching on radar.. the bounty on the other hand can't see them on the map. They have the option to avoid engaging the bounty or skewing it in their favor. Ohohoho, playing innocent even more, I love this. When you say I ASSUME a bounty is killable, when you yourself state the opposite as well as 'infinitely impossible challenge' that is bounty "WRECK"ing missions lasting "30+" minutes, you did in fact state that they hang around enough to do this... You would have a much easier time if you refrain from using extreme claims every now and then. People said you contradict yourself quite a lot, seems like it is just a bit too much. Perhaps even more so that bounty itself, heh. You are somewhat special as you are not only led by frustration, but also by a super non-realistic phobia of fighting 40 players. You overused this term quite often.. Maps in APB were designed for 50v50 population, which is now set at 40v40.. the maps are somewhat large.. players are busy on their missions and won't risk leaving them to chase a bounty that is most certainly to engage or suppress their bounty before them getting to it... Not even if they buff rewards.. To help remedy your phobia, the max number of people that can chase you as a bounty in a district can be counted on your fingertips.. which will only happen in a part of an anti-bounty-parade led live on Twitch by ThePoundOfFlesh. Fighting potentially 40 players at once is pure extremism and nonsense. You are frankly wrong again. Those who go bounty are already passively reaping the benefits from being p5, even if they aren't good at the game.. If those players fail to end their targets, their teammates can finish the job since the already damaged enemies have their positions revealed.. The only failure here is the team's confidence and coordination. And quit overusing the term "intended" to drive your discussions. Nothing of what you say was intentional. All you are doing is crush your credibility in the long run. Get out of this habit please. By definition, mutually exclusive describes two events that can not occur simultaneously. Previously, you have stated: "if the bounty system is intended to enhance the open world feel it fails - a negligible difference in the open world feel at the cost of a negative impact on apb’s core gameplay", meaning in your eyes that they are mutually exclusive. Now you say that they are not.. Again, you are unable to stick to a stance. This is why people say you often contradict yourself, but nontheless. Thank you for agreeing without admitting that the system doesn't fail here. Try not to fall in your own vortex here and there, it might even be more frequent than you getting bounty in game at this point. Again, you are stating the system fails for extreme examples that will never ever happen. Reality says that even if someone was able to maintain bounty for 30 minutes hell even for an hour, the entire district won't chase that person down as they are busy playing their own missions. 1v40 "forever" is something only a fool would stand behind. You are better than this.. This is sad, you are quoting "over time" that was not mentioned whatsoever in that quote. You also failed to understand the message. "Rewards stack as players continue to play" is not time-bound by the single bounty life... bounty comes and goes throughout days, weeks, months and years.. That $150 or whatever is not a one-time deal. This or the value being easy to change is in no way a failure to the system. Just you failing to provide proper justification to sugar-coat what you want. Precisely.
  22. The bounty system didn't prevent players from pressing k to run missions nor it prematurely ended ongoing missions so there is no connection here. Enforcers were affected more positively as they are meant to have high prestige. Those not wanting to have prestige were not the focus of this entire design. Stabba-PIG is a powerhouse with unmatched stopping power. APB is a game where players can easily and almost always get 50/1000 stamina damage from various sources. This secondary can finish the job with 1 shot after that, so no. It is objectively and effectively beyond correct. Even better. It is time for said players to see reason and play the game the way it was meant to be played rather than have it play like different, stale games that the world has plenty of already. Nor is getting bounty mid-mission. Spotter's visibility is leagues beyond that of a map indicator. Adding to that the beautifully short cooldown of spotter, Spotter is also far more frequent than bounty. Spotter is in fact more frequent than getting bounty via arresting, it is that much broken. Spotter is just superior to bounty in every way when it comes to revealing players. It was already established that R195+ mods are ridiculous and this is one of them. One simply does not defend these mods in any shape or form. "Spotter is a reward for successfully using basic tactics and game skills"? Spotter tags opponents the instant they land on the camera indicator.. it doesn't even require tracking for a short duration. To make it even more brain-dead, it tags those in a vehicle as well. It lasts long enough for either the user or another team member to move in and finish the job. Where is the skill in using a borderline wallhack that requires no effort to function? Spotter mod in APB is simply 1 step short of a game called Blacklight Retribution. My argument entails that spotter-mod is a million times more revealing and frequent than earning bounty status. I stand by the fact that spotter is cheap and not equivalent to getting bounty. It is cheap, broken and should have been looked at before the bounty system to be frank. I do not believe in any way that they are "equivalent". And where exactly on this thread did I state that missions are not core-gameplay or they shouldn't be seen as such??? ~_^ "less desirable" pertains to personal-taste so you should only speak for yourself in that regard. But alas, driving people away from said activities rather than bringing focus to them in hopes for them to become attractive again is wrong in every way. Discussions in the forums are used (actually mostly ignored) to better prepare the game to the world for when LO re-advertises it again later. You should drive them into making things more attractive and rewarding rather than throwing them in a store-room. 30 minutes is way above the average time for missions in practice. The first stage gets done instantly and that is assuming the offensive-team was waiting for opposition. Additionally, players /abandonmission long missions. Realistically, 30+ minutes per mission is way off the mark. Having n5/p5 players interfere with your mission is free role-progression. APB is a somewhat tanky game where a 2v1 situation usually guarantees the latter, lonely person's death. If needed, a mid-mission stage in APB lasts to plentiful 5 minutes.. Last stages could also last 10 and 15 minutes... there is plenty of respawns within these time frames and the bounty has 1 life in that state.. So if your entire team is bullied to the point where that bounty single-handedly "wrecks" your team's mission.. if your entire team can not deal with 1 bounty, the problem is then clearly in your team members underperforming and with performance like that, chances are you are going to lose the mission anyway. Don't blame the game for your own shortcomings and misplays. It doesn't fail at that balance because those lesser players could all target the bounty who is playing too good at once.. with APB's sub-par, high-ttk constraints, those aren't playing too good still have the advantage of outnumbering the bounty.. The system doesn't negatively affect these players as it is actually in their favor. And disabling the system enhanced the open world feel...? It doesn't fail at enhancing the open world feel whatsoever. You say the difference is negligible but your view on the bounty system in its entirely stems from it being too frequent to your taste.. Kindly affirm your stance as you are contradicting yourself. It doesn't fail at engaging in high risk/reward gameplay. Rewards stack as players continue to play so the bonus will be seen in the long run. One simply shouldn't expect $5,000 from a single kill or something ridiculous like that because 'people can shoot me in an open world PvP shooter mid-mission'... Buffing rewards is not difficult anyways as all it takes is some values to be changed in the game's code, so it isn't a valid point of failure. It is simply something to be tweaked like many other things in the game.
  23. Better luck next time with whatever lies and misinformation you may come up with next.
  24. The only person who is mad is you. All I did was debunk the fact that you have said there is absolutely no way to lose prestige other than dying. This clearly opened a hole in your soul. I am sorry, but you don't get to spread misinformation and expect people to let it slide. Straighten your facts next time or you'll get straightened, whether by myself again or someone else, period. This explains why I wasn't able to put you in jail like most other n-tec and nfas mains, you are in Citadel. Fear not, though. For once the global merge takes place, you'll join them in jail. Your day will come, sit tight. I will give you a swft arrest before you could even min-ttk me in the language your kind speaks. Rank means nothing in APB unless you are high. And this is exactly why I am superior to you and other meta-only players. I can make you struggle while being effectively out of the meta. This also proves your anger and the outcome of the previous discussion. You are in fact not much of a threat with LTL after all, eh? You can't arrest for the life of you and that fact alone makes you below most people. Enjoy your fake, multi-faced list of characters. Unlike you Mr. many faces, I can hold my own without hiding behind many characters. Piling up characters means nothing towards being capable. lol, don't put your inability to argue with facts and play outside the meta on me or anyone else around here. Those are your shortcomings and yours alone to fix. Don't blame it on the bounty system for it will only make you more of a weakling. That's exactly the problem. You are not skilled so you won't be able to identify skilled players. The fact that you are comparing APB to Overwatch and CS:GO alone reeks of trouble and the only loud mouth in this thread, so far, is you. You'd do well to state real facts from here on out.
×
×
  • Create New...