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Everything posted by LilyRain
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Shotgun Testing Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
It is since the current, hopefully temporary 'change' according to Selali effectively reflects the 28%. -
Shotgun Testing Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
I am sorry, but you guys are completely wrong.. -
Shotgun Testing Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
Precisely, LO didn't play the game enough and neither did you. Perhaps leave features that makes APB unique from other games out there untouched till the Dev-team is actually task-free & comes up with REAL plan(s) to improve upon said features in a timely, non half-@$$ed manner rather than just switch them off. Hell, half-@$$ed fixes for this one would be a million times better. Shutting down features with the false-promise of revisiting them months upon months later is nonsense since when the time comes, the abscence of said features would become the new norm. APB will lose its identity and will become a copy-paste of other 4x4 or 5x5 PvP games this way.. Fans of such team-confined gameplay should just play other games. San Paro is a city where mass chaos between Enforcers and Criminals is forever ongoing and SHOULD stay that way. Don't make APB even more of a false-advertisement than it already is (Yes, this is true. Look under "Key Features" at APB's store page on Steam as well as https://www.gamersfirst.com/apb/). It is sad to see sudden approvals of changes that don't keep into consideration what APB actually is nor what it is advertised as. 'omg, I am gonna cry to mommy and all my friends because I died just 1 more time "almost every mission" in a PvP game where dying happens to be part of the game' is NOT a sound justification to pull the plug on a feature that actually allows people to KEEP THE PVP FLOWING. Especially when the game itself has no leaderboards for missions that publicly shows mission win-2-loss ratio. With all due respect, any player who complains about being heat-5 is nothing but a crybaby loser. If you don't like to die, don't play. You are going to die anyways, whether with heat-5 status or without it. "Any decent player" doesn't get triggered when called an nfas-child, actually can get Heat-5 multiple times in a mission and more importantly accepts and rises up to the added challenge of heat-5. Try Less Than Lethal weapons for once in your life and you will understand exactly how quickly heat-5 can be obtained in this game (you would've understood had you actually read what was discussed before, but oh well). I personally challenge you and any poster who speaks about 'decency' to demonstrate how good they are with underpowered weapons, fragile and 270 ms latency. Post those juicy scoreboards the game doesn't record that proves feats you can pull with all of these handicaps combined before you speak of decency or @ing me saying "you don't know how to play the game". #LTLMasterRace If you also actually read what was discussed in this thread, you would've spoken for yourself. "almost everyone involved" is a false claim as a lot of players actually find getting heat-5 pretty essential to the identity of this game and actually would rather it stay. Even this very thread speaks for itself. 12 different posters on this thread are unsupportive of this change and few of them asked about different ways of doing this while only mere 5 in comparison are happy about this sudden change... Shutting down a feature that makes APB APB without even holding an official poll is unquestionably a mistake, especially when it is advertised as a major feature next to its customization. Careless changes to APB that stem from players who rage in a PvP game that doesn't even care about winning/losing should NOT take place in this manner. -
Shotgun Testing Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
When taking what makes a criminal/enforcer into account, it makes sense. Enforcers are provoking Criminals but at the same time should be doing good deeds to the city. Killing Criminals is something positive, but arresting them is the better deal. Arresting about 6 criminals at heat-4 is enough to reach heat-5. Additionally, joining the district fresh (heat-2.5) and arresting a heat-5 Criminal would instantly make the Enforcer heat-5 (something I personally like and gives decent cash). By doing what an Enforcer should be doing (arresting), Enforcers are in fact much faster than Criminals at reaching Heat-5. An Enforcer shouldn't actively seek losing prestige. If LO removes the map-tracker and confines heat-5 players to their missions, there would be no need to further pursue prestige-loss by those who don't like being P5. Indeed, confining heat-5 players to their missions would be a good place to start. It mitigates LO having to think about how much faster/slower prestige should be gained for both factions then pushing that to a test district. We know that the latter won't begin nor end any time soon. Having heat reset at the end of every mission is an okay idea but I see it bringing in undesirable, biased-effects to those who like to be heat-5. Why would a player who played well and just got heat-5 at the end of the mission not be allowed to carry that over to the next mission? Why render bribing contacts by criminals a dead feature? etc. The point is to make APB feel more alive, not dull. That is exactly what I wish to see, but only in the form of heat-6. Simply because heat-5 is easy to obtain and will be somewhat even easier to keep once players are confined to their own missions. There is barely anything remarkable that qualifies heat-5 at that point for more rewards. (And I will personally not support any NFAS-child to get easy cash for using a busted, no-skill oriented weapon. Let them earn cash with real-skill..... #LTLMasterRace). -
Shotgun Testing Patch Announcement
LilyRain replied to Sakebee's topic in General Discussion Archive
This is exactly why feedback that originates from frustration should not be unquestionably implemented. The bounty system is a once-in-a-blue-moon rewarding feature for continued sustained excellence (e.g arresting NFAS children). Instead of completely disabling it (killing several identities of the game and players alike) to an unknown length of time that we all know is going to be eternal, all it needs are 2 already feasible minor tweaks to make it fair for everyone: 1 » Remove the indicator on the mini and large maps that tracks Heat-5 players in real time. You B@$t@rd$ are disabling heat-5 but not spotter-mod, okay... 2 » Disable inner-2-outsider interference: Players whom are not already engaged in the mission where the Heat-5 player is currently playing should not be able to engage and vice versa as Heat-5 is fairly easy to obtain. They say you can't please everyone but that is all there is to it. Those who can maintain Heat-5 for some time will reap its benefits and self-satisfaction as it is now something personal. Those who want the system gone will not unfairly die once in a mission because of it. These two changes will fairly take as much time as disabling the system as a whole. There is no excuse to not doing as such. ------------------------------------------ - bonus - ------------------------------------------ The community already expressed what it wants. They don't hate the heat-5 system in itself, they hate the fact that its somewhat high-frequency interferes with ongoing missions. The extra development time to make this system better was already done before. What needs to be done is putting some pieces together. Of course, the real-time map tracker should be gone for good. It is one of the main reasons why those who dislike the bounty-system are voting for its removal. Even some of those who like the bonus features don't like this tracker. What may be altered is inner-2-outsider interference. I propose that inner-2-outsider interference to be enabled once the Heat-bar is maxed at heat-5 as if the player obtained heat level 6 (which isn't functional at this point). This is already almost remotely impossible to achieve as players are bound to die and go all the way back to heat-4 during the mission itself. Those who object at this point are nothing but crybaby kids... But in the once-in-a-week rare-occasion someone does reach heat-6, simply make their block in the map flash in yellow in a similar fashion to how activated RIOT-devices would. Just salvage that part of the code and hook it to heat-6 players instead of RIOT-devices and make heat-6 actually rewarding in cash and standing. This will ensure that: 1 » Development time in RIOT didn't go to total waste (according to MattScott, RIOT existed to train LO Devs. Let us appreciate what they have already learned and done in a prosperous way). 2 » It will actually make those waiting for a mission and interested hunt in the last known region of the bounty rather than it being given to them so easily on the map. 3 » It will preserve identities and a feature of the game that make it indeed open-world and alive. Making heat-6 alive in this way might actually make top-players actively pursue getting heat-6 for its glory instead of hating on dying because of the current cheap-implementation of heat-5. Heat-5 will no longer mean anything on the big picture. It will simply be a harmless-barrier that only few will be able to rarely overcome to reach heat-6, which won't even destroy their missions nor last either. -
Every mod in this game has a downside called color-code. By using a mod that has no immediate negatives, a player will still miss out on opportunities where certain-advantage of another mod of the same color could've been taken. Therefore, As long as a mod is not severely abusable, it doesn't need to have immediate negatives. What makes or breaks a mod is how practical and competitive it is against other mods under the umbrella of core-game values. Even if some mods were adjusted now, some core-gameplay values are still busted. For example, since fast-fix-chassis was mentioned, even without immediate negatives no one is going to miss fast fix chassis if it happens to be patched out of the game overnight. Simply because the repair-rate of ga5 stations is insane. It is very feasable for a scummy-runaway last-stage vehicle to just drive through ga5 stations to win. Additionally, the out-of-this-world blowtorches exist. Also usable from a passenger-window, 1 blowtorch can turn tides in a mission. Combine that with the possibility that a coordinated-team can have more than 1 blowtorcher.. At this point, fast-fix-chassis has no reason to exist in the game. Not only at the competitive-level but also at the mediocre level. Even without immediate-negatives, it is simply outclassed by everything and that by itself speaks of the half-@$$ed work that was done on this game... If for instance, the repair-rates on ga5 stations and blowtorches were nerfed to something like the hack-rate of a satellite-dish, then fast-fix-chassis would become more attractive and we will see more people use it as it would be the equivalent of the netbook character-equipment. At THAT point and only that point, if fast-fix-chassis appears to be game-breaking then giving it an immediate-negative should be sought after.
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The FBW requires exactly 1 full second to kill at perfect execution. With the assumption an opponent is macroing with an FBW, there are numerous weapons that can kill much faster than that. I personally arrest FBW-only players, 1 second is plentiful. #LTLMasterRace
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Baylan activities would become more fair if they get updated to reward by contribution rather than occasionally stealing kills. I said "updated" because the code was already implemented in epidemic as seen here, all what needs to be done is to repurpose it in Baylan: So for example, instead of having to kill 10 players (silver-tier activities), dealing 10,000 damage should clear the activity. The quicker option would be to reward players by cash like in Asylum, but that would take away Baylan's twist of requiring variety in gameplay, so I'd rather they don't do that instead when the option above exists.
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are bronzes allowed to play yet?
LilyRain replied to postalgril's topic in General Discussion Archive
Real Bronzes are in fact busy staring at the city and scanning in-game scenery. They won't even come to the forums because they don't care about the outcome of a match. Only a de-threater who got used to feasting on newbies would start such a thread.. De-threaters abused the system for far too long that to them, going back is simply unthinkable. Get in the habit of fighting uphill battles every now and then, just like everybody else.. It will help you out in the long run, no joke. git gud -
Dual Stabba-PIG, thx #LTLMasterRace
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Opinions on the Current 'Temporary' Matchmaking System
LilyRain replied to Ai-Zhú's topic in General Discussion Archive
Looking great so far! I might arrest some more de-threaters. Put 'em in jail where they belong... Actual scumbags of the game feasting on newbies.. It is about time they experience the real world and get weeded the @$#% out. Pathetic Maggots -
Any change from your sweet-hands is correct and appreciated by default I see where you are coming from though. Thanks for clarifying
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Dear Selali & LO, thanks for the heads up Regarding shotgun stat changes. With reference to the supplied link and I quote: - "After extensive community feedback, it was pretty clear that a vast majority thought that shotguns were more balanced back before we made our first round of changes in the summer of 2018". - "So, for this first set of stats, we are going to be reverting shotguns back to their pre Little Orbit stats. The stats should reflect how shotguns behaved and performed in 2017". Since both LO and Players are already in agreement for shotguns and wish to go back in time to start fresh from there. Is there any chance of immediately pushing shotgun changes to live rather than test district A? This test would be redundant and you will end up receiving the exact same feedback. P.S: The current nfas being busted needs to go away immediately. We don't need to say good-bye to current nfas for another week or two. It already overstayed its presence.
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That is one side of the coin. The other side shows that this prevents de-threaters from feasting on newbies, which on its own leads to the same result. At least this way, de-threaters get to play in the real world without abusing the threat-system for cheap matches.
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What to do if blocked, but I did not do this?
LilyRain replied to Tappey's topic in General Discussion Archive
Responding to an open-ticket on a zero-tolerance case will only get it ignored again. OP needs a higher-up Staff to force re-investigation Yes, Stitchly is closer to this than Lixil. Thanks for the efficient redirection Well.. God damn.. Fun fact: MattScott is a true-leader, a CEO who actually replies to people & his beard is as generous as Santa's on XMAS.. He's your Man but only contact him as a last resort -
What to do if blocked, but I did not do this?
LilyRain replied to Tappey's topic in General Discussion Archive
Excellent! You'll eventually get your account back then. It is just a waiting game now. Give them some time to reach your ticket while keeping an eye on this thread to check on their progress: If MattScott announces a date that is beyond that of your ticket, Contact Lixil -
What to do if blocked, but I did not do this?
LilyRain replied to Tappey's topic in General Discussion Archive
The Support-team already concluded your case & have a pile of tickets to look into. There is zero-tolerance for trading with real-money and chances are they will keep the same conclusion over your account and proceed to process that pile of tickets. You wouldn't get banned unless they have evidence of real money trading on you. However, if you are honest and this ban was indeed a mistake then you having nothing to fear. You can always appeal properly to a Senior LO-staff (e.g Lixil) and they will have your case re-investigated. By appeal properly I mean NOT to send desperate text (e.g I am innocent, I didn't do this, give me justice, I made many accounts to tell you this, unlock my account, I am innocent).... but instead show cooperation and willingness to share any and all information related to this case and your accounts (ticket reference numbers, accounts you own, history of purchases, dates of birth on accounts, etc). Only do this if you are legitimately innocent please. If you are pretending to be innocent and trying to shame LO on public forums out of anger, don't waste your time. You'll only make this even more permanent. -
Voted: "No but it needs to change". I find the Prestige system unique to APB. Removing it makes the game more dull. To me, going in that direction is no different from making only those in a mission be in their own independent district, completely isolated from people (griefers, etc). People feared this when phasing was first announced. Simply makes the game feel more empty and boring. Currently, the most money in magnitude can be made from arresting N5s: Barebones, this amount isn't that bad (comparable to an entire mission reward), but the real reward is the Cop becoming Prestige 5 themselves to follow it up with no bonuses for any additional efforts.. Arresting is encouraged-behaviour for Enforcers hence it builds up the prestige-meter pretty darn fast! But like you said, bounties don't get more rewards for continued work like in the days of old. It is even worse because arresting criminals in rapid succession doesn't have its own version of blitzerkieg medals. Lining up stunned-criminals to arrest them with Cuffmate 4 equipment isn't any more rewarding than isolating them 1 by 1. Doing this at Prestige 5 by default isn't any more rewarding either... Combine this with the fact that LO is too lazy to at least Band-Aid-patch busted-weapons such as the nfas and you get Enforcers who never like to fight uphill-battles with Less than Lethal weapons, let alone streak with them Prestige 5. It is a fun-flex (yes, you can outstun an nfas), but that is where the fun ends. There is no real-reward for actually being good at the game. More of a reason for players to just play with busted weapons that won't get balanced before Q3 of 2021. Of course, as a Lethal Enforcer/Criminal, the reward for killing P5 is about half of this without any additional bonuses for continued cleaning/monstrosity to the city (pretty okay amount for starters). Like you said, it just flags for death without any additional bonuses (at the present time, this is okay. nfas-weaklings don't deserve more cash for using a busted-weapon. Might buff their rewards after weapons get fixed). P5/N5 should give rewards for streaks, but it should diminish quickly for being idle or camping for an opportunity to farm to prevent abuse for cash (think how the meter goes down when AFKing in social, but make it like 30 times faster). Removing this system isn't the way to go. Just make it rewarding again #MakePrestigeGreatAgain #LTLMasterRace
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We U 2~!
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I am also affected with a bug on my Purple-pumpkin progress
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Get rid of Threat segregation, so we can actually play the game?
LilyRain replied to SuperConker's topic in Game
Yep, we were in Asylum. You came just in time as 6-7 PM is when Jericho starts to come alive. At the time of this reply, there are 21 Enforcers against 20 Criminals in Silver-WateFront. Hopefully the number will rise a couple of hours from now -
Get rid of Threat segregation, so we can actually play the game?
LilyRain replied to SuperConker's topic in Game
Removing threat segregation is most likely a global-variable. If you remove it from NA, it also gets removed from EU. So that's theoretically x5 times the players leaving APB as a whole because of this than what you're just thinking. With the Global-Merge on the horizon, you'll do yourself (and other players) more harm than good. You are playing on the North American server, so you should in the very least respect North American timings. You're doing the complete opposite by trying to play the game on its most dead-day (Monday) at the most trough (opposite of peak) time. If you can't match NA-timings then try petitioning LO into accelerating the global-merge if that isn't already a high-priority in their to-do list.