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LilyRain

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Everything posted by LilyRain

  1. "Sadly I have to give up completely on APB, not because I want to, but because I am left with no other option." If only he knew PMG and what it can do.. No macros needed nor gitting gud with that weapon
  2. ---------------------------------------------------------------------- Good to hear the bug has been fixed and that BattlEye now functions as intended. The real concern is that any progress done on BattlEye or any other anti-cheat won't fix the two root causes of cheaters in APB: 1- There is a talented person out there who unfortunately, uses their talent to produce cheats for games, APB included. Them cheats will then get distributed among Cheaters. Sadly, there is no stopping this. 2- The process of making a new account is simply too convenient and lenient.. Cheaters will either test cheats on new accounts or blatantly just cheat on these accounts because their entertainment lies in cheating. They don't really care about account-progression and thus, fixing & improving BattlEye is nothing but too much work to induce a small delay to their entertainment. While it is virtually impossible to prevent Cheaters from working around to cheat more, it is still possible to make a portion of them consider cheating in another game via adding actual inconveniences to making new accounts that will affect Cheaters and Cheaters only. For example, require new accounts from this point onward to submit a working phone-number for verification by SMS that can only be used once. Yes, SIM cards are cheap, but they still require payment unlike new E-mails. Some countries also require presenting ID-cards and other information before acquiring a new SIM & will add fees. There are games that started doing this and nothing wrong with APB doing the same. Cheaters complained about those games implementing this and it was nothing short of a spectacular sight. Little Orbit must take further measures than just making an anti-cheat detect cheats. If it drives some Cheaters away, that's good riddance & a success.
  3. Fragile + LTL Nothing in this game is objectively worthy of more respect, period.
  4. Ever got annoyed by waiting around 2 seconds to wear a SINGLE piece of clothing in your wardrobe? That's no longer there, swapping clothing is instant
  5. If you play any of these games, you might wanna keep that untouched:
  6. That would be a convenient HUD addition But at the time being, looking at mission-timer as a reference point lets you tell accurately when will the deployable poof.
  7. Don't worry, you can still PMG for the time being... Just hold left-mouse button down rather than press F then 5.. takes about the same effort if not less
  8. I am disappointed in this thread
  9. Is there even a single mission in this game that lasts up to an hour or more?
  10. Sure, keeping the APB IP would've been nice but.. that would mean shutting the game down, Servers and Staff cost money.
  11. So it doesn't impact you or anyone in the slightest as APB 2 will never come to be anyways.
  12. Rights to the game were not sold, only the APB brand was:
  13. Looking great so far Can't wait to see LO fix this unnecessary aspect of the game as well #MissionImpossibleIsOnlyTheBeginning
  14. Fair, but that won't overshadow the reduction in outward explosive-pressure from the extra armor on the vehicle. If anything, the armor on Pioneer would dampen the explosion, therefore it should actually deal less damage than non-armored vehicles.
  15. Completely irrelevant, but teamplay always triumphs, regardless of how the game is in 1v1 scenarios. And it isn't "evasion" when flak lets you survive with literally 1 HP while sacrificing a lot in return.. Valzipram however (which for whatever reason is being compared to green mods) is the one that lets players "evade" a good hit.
  16. You are still forgetting a lot of factors.. By using flak jacket, the player gives up a grenade as well as the health regeneration of not equipping Clotting Agent, which sadly the game revolves around & mostly gets balanced around. There is a lot to give up here just to walk away from explosions with a tiny bit of health that can be taken away by anything in the game. What do players give up from not using Valziprams however? Either Happy Landings, Car Surfer or Hard Landings since that's all the blue character modifications in the game... I am sorry, but telling me that "it's not very used" is a flat out lie... press tab to check what mods players equip more often.. Happy Landings, Car Surfer and Hard Landings are well-considered to be far from competitive.. What is the drawback from using Valziprams then? Virtually NOTHING. Not only those tanks have stronger explosions but also a bigger radius, which gets amplified by explosives 3, which more people will use now because their beloved high-burn-fuel is getting a nerf. It is also statistically impossible to run away from a well-placed brick-remote-det on these tanks with explosives 3.. P.S reply: Big cars having bigger explosions is not logical because gas tanks are gas tanks. They're still consumer-sized vehicles.
  17. This comparison goes deeper With flak jacket, one would be 1 step away from death, whereas one can walk UNSCRATCHED with Valziprams when they function. Even with flak jacket protecting against all explosions, Valzipram is still more illogical and busted. Plus, tanks such as the Pioneer should never have had those busted stats to begin with.. I don't see why won't we bring things to where they should've been, flak included Slightly irrelevant but honest opinion: Amongst all R195 mods, Valzipram makes the least if not no logic at all... While it is one of the best blue mods to use, it makes APB look stupid. This mod should never have existed. I'd even argue that Spotter makes more sense despite its exaggerated-benefit of real-time-tracking & that it is my most hated R195 mod. There is no merit in a straight-forward comparison of different-colour-mods that are not the same in nature
  18. A triangle has 3 corners, this triangle's 3rd corner is APB's exaggerated Emphasis on Loadouts The general attitude towards weapon balance is: - The gap between weapons should stay as large as it currently is.. - Don't kill my clutch, which I main because of the current-state-of-balance and use to pretend that I have skill.. (a.k.a don't force me to discover the next cheapest-meta to transition into, let me continue to feast on my laziness and low-effort) While I do agree that weapon types should have some edge over others at certain ranges, this gap is too large to let skill shine.. (RNG obviously adds to this). APB is currently a game of load outs as much as it is of skill and evidently more. Unless the gaps between weapons is brought closer (something similar to this upcoming maintenance's vehicle changes), you will not see any more emphasis on skill.
  19. Half the vehicles in this game come with explosion-stats on the left, and some others (for whatever reason) have the stats on the right.. which sadly include the Pioneer and Espacio. It is very clear that a Pioneer/Espacio exploding will result in death EVEN with the mighty Flak Jacket equipped, add to that their heightened explosion range and you get an obvious new meta: Ditch High-Burn-Fuel, slap in Explosives 3.. Kindly consider changing these stats as well for the patch as combining these with remote-detonator is comically busted & will render your changes 40% useless. Changing these numbers won't take time, ninja them in with the patch pls
  20. People's complaints/feedback belong to one of the following: - Genuine, objective complaints about weapons that need to change for the overall betterment of the game. - Selfish complaints that try to steer weapon balance into personal preference, even if it screws the game over. - Trollish complains that try to steer weapon balance towards making busted weapons even more busted, just to see the game fail. ---------------------------------------- Regardless of the source of complaints, the problem is that from LO's perspective, those people obviously have conflicting facts and opinions about weapon balance, so there would naturally be nothing concrete to publicly document on the forums with satisfactory level of detail... The best you can ever get right now is LO saying: Players wish to see Ursus get nerfed, Harbinger buffed, and more.. your feedback matters to us and we shall revisit weapon balancing after the Engine Upgrade goes live.
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