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Everything posted by vsb
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matt might listen to the people he's hired that he believes know better, but at the end of the day as the ceo im pretty sure he's got the final say on just about anything related to apb
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um
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fix game pls
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will u sign my butt?
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then why make a forum poll? honestly, you keep saying its not the case but this whole thread gives rage-post vibes
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games already been sold
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remove fight club
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you're right, descent is no longer listed on the little orbit website - so they actually have less games in development now than when they purchased apb
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where are the legendary boxes mistery???
vsb replied to yBielFTP05's topic in General Discussion Archive
im pretty sure its $100 dollars, since its 20 rentals for the guaranteed legendary - might actually be $105 because i think its the 21st rental that becomes permanent the new system is better than joker boxes, but its still a bit ridiculous -
if only there was some way to decrease the odds of getting matched against these top tier players, some way to ensure that 15-20 players didnt account for up to half the available matchmaking opportunities oh wait, expanding the matchmaking pool would do it poor matchmaking contributes to players leaving which contributes to poor matchmaking which contributes to players leaving - as youve posted above, players dont enjoy getting stomped by the same people for an entire play session sure, a larger potential pool may not help much now when the pop is so small, but how do you expect the pop to grow without fixing these issues? more content is definitely required for pop growth new players are more likely to be hooked by something if theres a wider or deeper variety being offered, often just the sheer amount of content can convince someone to try a game once new players are hooked they need content to remain engaged after theyre no longer new players new content is needed for all the players who have played apb and quit, because who is convinced to try a game again thats exactly the same as when they left? new content stops veterans from leaving or keeps them returning on a regular cycle depending on the content, it can even help players escape the dreaded top tier stomping without outright quitting - getting dunked on in missions? maybe if there was 1 or 2 other game modes to jump between for a cool off period, it wouldnt be so bad the engine upgrade on its own will absolutely not solve the pop issue, but it will cause a surge of players to return for at least a little while - its up to orbit if they can capitalize on that surge to jumpstart population growth again
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better matchmaking requires a larger player pool to draw from, and performance has been steadily decreasing with every new bit of content added since the 2012 valentine's event do you have suggestions on how to increase district pop beyond 80 without the accompanying negative effects or how to increase the game's memory limit without an engine upgrade? turns out im totally happy shoveling slop if its actual factual truth
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orbit has the same number of games in development that they had when they acquired gamersfirst its also weird that you think server maintenance is the make or break issue for the people still spending money
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if you already know the answer why ask the question?
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it makes no sense for everyone to receive the same threat change for a mission because everyone does not contribute the same amount to that mission, thats basically the core of why matchmaking and elo exist in the first place as for skill disparity, it shows up in nearly every pug team with how limited matchmaking is, and premades are very unpredictable because theyre generally formed outside the parameters of measurable game skill
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the ntec has been nerfed several times over the years, its noticeably less effective than it used to be
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the ntec has been popular since day 1 of apb, so that kind of throws a wrench in the whole weapon dynasty theory
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because threat loss and threat gain are not equal for every player in a match, and its easier to threat up than threat down ever since g1 attempted to combat dethreating with game mechanics so when global threat levels are redistributed (the last time was with the score update iirc?) the population starts at a perfect bell curve for threat, but its left behind as soon as the first matches are played
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because global threat levels aren't dynamic, there is no mechanic that restricts a certain percentage of the active population to specific threat levels
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the rfp doesnt need to have a 70m range in order to be a marksmanship pistol, as demonstrated by the pre-fang rfp my "concept" for the rfp works just fine - because its literally just reverting the gun to the point in time it was balanced, saying it doesn't work is a bit silly meanwhile a hipfire rfp has been tried and failed, twice
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if the games unplayable then dont play it
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where are the legendary boxes mistery???
vsb replied to yBielFTP05's topic in General Discussion Archive
joker boxes are no longer available for purchase, instead legendary weapons are available to lease from the joker store with the possibility of permanent ownership https://www.gamersfirst.com/apb/news/2020/6/22/legendary-beta edit: sniped -
its cool and all that the original intent may have been a hipfire gun, but in practice both times the rfp has had more than tolerable hipfire abilities its also been far too strong if the only time the gun has been properly balanced was as a marksmanship pistol, and its been a marskmanship pistol for longer than not, i think its better to restore that balance than to go chasing after a design concept that has never worked in practice i also doubt that another hipfire semi auto secondary will ever be correctly balanced in the fbw/.45 meta, and i don't think we need another hipfire secondary at all with how saturated that niche is