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About PoshDoll

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    not a weeb

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  1. sigh. even if you manage to do all that this guy wrote in the roadmap it still won't be enough to gather a crowd to cheer for you. apb will never reach a new player base. it will never be a game that belongs to 2021 that is if you manage to pull off the engine upgrade stunt within the year. instead you guys could've listened and kept the players that have played the game for god-knows-how-many-thousand hours. one just doesn't simply see a game from 2010s running on ue3.5 and decide it's cool in 2021. players have too many choices. the lack of vision and the means to finish the mission. the story of this game's life lives.
  2. friends that's the only good stuff I can list about apb:r at its current state tbh.
  3. it needs a rework not a buff. needs to be designed in some other way. useless as it is, op when buffed. my suggestion would be remove taken damage but reduce outgoing damage as well.
  4. this is nice. i like it, which shows it really is nice. something we've always needed actually. to bring us together and create things other than toxicity. props to LO for incentivising the community to do things like this. let's see what the CET achieves.
  5. a honest answer would be ''because we cannot prevent macros, detect private cheats properly or ban blatants fast enough hence the server side rng so their cheats can't make every weapon into a laser'' but w/e.
  6. small, shy touches will never balance the game in whole. we need a big overhaul where weapons are defined by 4-5 archetypes in each role. those archetypes will be created for weapons based on their stats such as rate of fire, range, stability, magazine size in a scale from 1 to 10 for each stat with the total of 20 stat points distributed into each stat. in my example, we have 4 stats in total so 5 points for each stat will give you 20 stats to be distributed. this will make sure you don't have overpowered or underpowered weapons. Rifleman: 1st archetype: Assault Rifles. (Ntec-5, Atac, STAR 556, FAR, S1-FA Frenzy etc.) RoF: 5 Range: 5 Stability: 5 Mag Size: 5 2nd archetype: Burst Rifles (Oscar, Obir etc.) RoF: 6 Range: 4 Stability: 5 Mag Size: 6 3rd archetype: Semi-Auto Single Fire Rifles (Sr15 Carbine, Ar97 Misery etc.) RoF: 5 Range: 4 Stability: 6 Mag Size: 5 4th archetype: Short Barrel Low Caliber Assault Rifles (Agrotech ACES Rifle, Raptor etc.) RoF: 8 Range: 3 Stability: 3 Mag Size: 6 5th archetype: Long Range Rifles (STAR LCR, ISSR, N-ISSR etc.) RoF: 3 Range: 8 Stability: 6 Mag Size 5 i meantioned some weapons that kinda fit in each archetype and while this will kill the variety of weapon styles, it will make balancing the gun play easier. some weapons will have to be changed so they can fit in a certain archetype because now sometimes some submachine guns do some assault rifles' jobs better. JMB weapons can have unique mods that bend said archetypes in unique ways. i got this idea from Destiny, a game where you can utilize hundreds of different weapons that are categorized in a few archetypes in each role. for example in assault rifle role there are 360 RPM, 450 RPM, 600 RPM, 720 RPM archetypes and each category differ in terms of range, mag size, stability and zoom magnification. higher RPM archetypes have less range and less stability with deeper magazines. lower RPM archetypes have higher range, higher stability and less bullets in the magazine. and with this system, you don't balance gun play weapon by weapon but archetype by archetype. less work and more balance. jm2c.
  7. forums are places where arguments, opinions, ideas or media related to whatever the forum is about are shared. arguments are there so that you can either agree or disagree until an ideal way, path or solution is found. an argument without any disagreement is not an argument but a statement. censoring the negative side of an argument has always meant that things aren't going well. the fact that LO has disabled downvoting means the end is officially nigh. time to stop investing ladies and gentlemen.
  8. i mean some weapons were hard nerfed because they were too op and sold tons and now they have no solid use in their niche because there are better options to tryhard with. there is no single instance where i would pick the trouble maker instead of the aces rifle, cap40 or even s1-na manic other than when i want to chill in asylum. trouble maker just sucks at range, hella rng focused in cqc thanks to the very quick bloom build-up. i think it could use a little faster bloom recovery to do its job at the same level as its contestants. i love the style of russian weapons, especially the ots-14 groza and that's why i bought the trouble maker well after the nerfs but wish it were somewhat reliable.
  9. well it's nice that LO has finally decided to play around with guns. you should also look at those weapons that were once op and now are just trash. *cough* troublemaker *cough*
  10. you know what i kinda agree with what you said here. BUT we can instead try to be constructive with the criticisms we make and get our voice heard. because if we keep bitching day in and day out, they will keep listening to the part you mentioned. idk man.
  11. i also use razer's software for my deathadder elite however never had any issues. i think the op is hiding something.
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