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vsb

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Everything posted by vsb

  1. i agree that initial spread should not be used to balance weapons, but bloom serves an important purpose in encouraging/enforcing players to use weapons "correctly", without bloom the gunplay is reduced to ttk meta - this is not something that can be fixed with recoil unless you plan on adding horizontal recoil to every weapon, which is simply bloom by another name removing downsides from blue mods is just a happy landings buff - car surfer's downside is baked into the mechanic itself, much like cooling jacket, and hard landings is rendered worthless why do you want to remove weapon mods for perceived "instant upgrades" but also want several character mods to be instant upgrades? sight mods would be irrelevant in a zero bloom balance, 100m draw distance makes fov changes a negligible preference, only used because red mods would no longer exist i dont think vehicle speed needs to be increased with how small the maps are, there are other ways to spoof the feel of faster vehicles bloodhunts movement is wildly out of style for apb, and wouldn't mesh well with apb's maps without massive overhauls - i dont even think bloodhunts movement works well within its own game tbh, a majority of gameplay ive seen has players ignoring all but the top two stories of the map unless they need loot headshots seem to directly conflict with your desire for a more skill-based high ttk game, and would also need large scale map changes for balance
  2. afaik emotes and symbols are linked to specific contacts, so its possible to miss out if you don't run enough missions before moving on the old apbdb site has a 'random rewards' tab on each contact that lists out the unlocks
  3. the in-depth customization is cool and all, but social district isnt where the majority of apb pop sits its not the customization alone that helps with engagement, its the way apb allows players to constantly flaunt their customization to other players saints row might dent the player numbers on release but unless there's plans for comparable multiplayer pvp or something like gta online, i dont see a singleplayer game demolishing even the tiny apb pop left
  4. joker tickets have been separated from the random reward pool since 2020 (patch notes)
  5. some weapons dont have linear bloom per shot, instead they operate on a curve that applies different values after each shot and/or sequence of shots - these values are not represented on apbdb afaik, so the only way to calculate a "minimum accurate kill time" would be through manual experimentation ingame
  6. can you purchase anything else from the marketplace? you might be trade locked, iirc you receive a system message in chat every time you log in typically lasts 3 days i think
  7. the lawsuit was settled out of court, the only public term was orbit purchasing descent underground outright so there's no info on if additional compensation was included - but descendent claims they accepted a fair offer in order to get the game released faster, even though a court decision seems like it would be in descendent's favor the settlement announcement article was right on the mattscott page you linked, b- homework
  8. ya boy matty really let you take the heat on this one ritual
  9. yeah its pretty weird to be so hung up on cheaters that you insert them into random threads
  10. it would almost be worth it just to see orbit sued into oblivion by the actual ip owner(s)
  11. mrbochie and stiven are the only good apb players everyone else cheats
  12. theres 300 pop my guy, even if they were all cheaters orbit isnt making money off this game
  13. orbit says here (pg 21) they made over 700k net profit in 2021-ish looks like they were already on the hook for money one way or another, but maybe orbit decided a settlement that included buying the game outright was cheaper than getting slapped with whatever descendant was asking for
  14. https://www.gamersfirst.com/apb/news/2022/1/29/apb-2022-roadmap
  15. rose tinted glasses epicgoat and his fanboys crashing districts, angry cheaters ddosing the game every day, competition to see who could beat ff for the longest or get on ffbans the most times, accounts sold like lottery tickets for rerolls - g1 was a flaming mess when it came to cheating because they relied on an anticheat that only banned cheaters after they cheated heck, the largest public cheat providers dont even support apb anymore, that and a client side anticheat definitely put a dent in the casual cheating ill always rag on orbit for not continuing to pay for eac when at the time it was the best anticheat apb had, but just the fact that they went through 3 (or 2, if you want to count both BE attempts as the same) different anticheats is more effort than g1 ever put in
  16. it seems like you're letting the nostalgia talk, since all of those things existed under g1 to a much greater extent g1 didnt fight fire with fire (that doesn't even make sense tbh) they did the bare minimum and lied about it, its cool if you preferred the lies but i think its silly to hold orbit to a fake standard
  17. its funny that people believe g1 even after all the shady shit they pulled, but won't believe orbit when they've been far more upfront and honest about things makes me wonder if orbit would have been more successful if they'd just continued the radio silence and lies from g1 lol
  18. im well aware this is a stupidly small "problem", but yall couldnt have just posted the easter info at the same time? or delay this post a bit until all the info is ready? cmon
  19. idk what to tell you man - here, here, and here also all say no eu overkill, doesn't seem like g1 would have had so much trouble setting up eu overkill if they'd already done it before
  20. you're remembering wrong, the "30 days seems a bit aggressive, 60 days seems far more likely" meme was from eu overkill delays overkill servers were shown to be consumer hardware here, and then here confirmed for us servers but not eu, and then here overkill servers were binned altogether in favor of softlayer options
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