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KyoukiDotExe

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Everything posted by KyoukiDotExe

  1. The C2 no mods / base model is pretty good at CQC but sucks to further beyond that range. Trouble Maker can be used effectively beyond this range and do well on CQC. Whisper is about the same as the trouble maker's field of effectiveness but shoots much quicker. All 3 guns are pretty good but have their own strength and weaknesses, it's up to you to fully utilize or understand how the weapon is suppose to be used.
  2. They haven't "failed", the engine runs and it runs well to a point where it maintained stability, at one point we had 160 players online. This is good. The issues that arise came from multiple and lots and lots of people trying to login and then having the world server issues, it is something to be worked on and this is why testing is good and crucial. This issue never came up when we were testing with the public BETA testers group. The reason for quietness can be read pretty well by the statement made on the new engine upgrade post here: Anyway, it's a project of large magnitude and requires a lot of work and time. It'll come when it's ready.
  3. What he said down below is regarding Legendaries, not normal weapons from armas or the JT store. This is for legendaries. On topic, I've once bought 2x 25000 JT, one time I got nothing. And the second purchase gave me 3 medusa's. I can stand behind Ketog's post:
  4. It's a really hit or miss with these services, sometimes your route or ping is better, sometimes it's worse. Nobody can predict what your route or path will be to the server that's entirely decided by the systems. Try it out if there is a trial period, but I highly doubt it. Note: saw your signature. I approve.
  5. When you redeem the reward from the JMB it's 365 days, but the unlock is for perm. You get the mail message from the 365 lease period because even if you delete that one and get a perm unlock one you'll still receive that e-mail. The unlock won't expire. You can buy the vehicle in social from the Garage, after you redeemed it: As you can see the one won from the JMB is 365 days but the one I purchased is perm and won't expire. If you had designs on the car the 365 days one then yeah you have to carry that over to the unlockable one.
  6. In a free to play title (and even paid ones) it'll never be able to reach 0. In every game there will be combat against cheaters, unfortunately. It's a always cat and mouse game that never ends.
  7. I don't understand that people realize that the actual final number of people actually cheating were (still is, probably) in a low digit amount. Personally think a lot of people are delusional in thinking someone else is cheating or might be cheating who is a completely normal player. Even low ranks can be normal people too or older people/experienced people on a new char/account since they miss the sense of progression. But as Matt stated here:
  8. Carbine for learning to tapfire on target, OCA for tracking the target. Force yourself to be a active aimer (always move, preaim corners) instead of a 'walk into my crosshair pls' type.
  9. Most legendaries either have 1 or 2 weapon skins already applied to them, you're unable as others pointed out to put a custom one on them unfortunately. The only skinnable gun which is rare to obtain (and is not a legendary) is the FFA 5.56 R&D III, which is basically a obir reskinned with slightly less zoom (fov 55 zoom instead of 40).
  10. I've basically deleted the ones not being worthwhile and swapped them out with tradable ones instead if need be. This way I have storage space again that I can use to get more guns. But that's about it what we can do with them...
  11. Set it to 16x16 lodbias 4 and equip camo pants. The quality will be reduced.
  12. Bindings=(Name="F1",Command="fart") Bindings=(Name="F2",Command="cointoss") Bindings=(Name="F3",Command="chuckle") I attempted this but it didn't function. Edit for people looking for the bind to abandonmission: Bindings=(Name="F1",Command="abandonmission")
  13. Primitive textures do control symbol transparency/quality. Recommend setting this to 1024 as well.
  14. If you're using Firefox try disabling the "enchanted tracking protection" for the site. I've had multiple sites randomly not working after they introduced this feature.
  15. I can't tell of other people's experience but my performance was excellent but that is with a very high end machine. Till you can get in and fully try it out yourself I would wait with setting expectations and if you do get in to take performance numbers and report back on those. Looking at my own numbers there was one playtest where I have had less FPS overall then the other playtests, this may have been a weird boot or a build issue.
  16. Depending on the preset being used / system specs - the performance may be better or worse. The newer engine has higher quality options and some features work and some don't. Matt has made posts before with numbers and I highly recommend looking into those. I would love to see more captures of the performance on other systems/system specs, once they open up or are able to tackle the login situation. There is currently still a bit of loading in of textures but that might smooth out overtime. It's far from how the Live situation is, and the best of all is there are barely to no stutters that hiccup your game. "Very high" is the preset that is equal to Live's max. "Ultra" is a lot higher/has more features and more intensive resource use/usage. The system with a AMD R9 3950x and 1080 Ti is my setup, it's extremely overkill but the new engine loves to use more cores and threads and it certainty benefits from that. Keep in mind that everything is a work in progress / beta and a lot of optimization is left to do.
  17. Actually Fullscreen Windowed "Optimized" is better than Fullscreen Exclusive and is a more modern way of Presentation mode. Windows is going to ditch the Exclusive behaviour in favour of this new mode. If done well the input latency is equal if not lower than Exclusive. They are working on improving this further but so far since Matt's last Engine Upgrade post it's pretty equal in terms of numbers. More information has been posted before: https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
  18. Only human Matt, only human. Starting a new trend/following a new trend. Here is my IP: 0000:0000:0000:0000:0000:0000:0000:0001
  19. This is a .ini edit in APBCompat.ini it directly effects the SMOKE particles of the nades/osmaw/volanco, it doesn't disable explosions. For anyone curious it's this value in APBCompat.ini it modifies: The lower, the less. 0.0 = unlimited. (everything) 0.x = how much you want. I would recommend anything between 0.x to 50000 (some but not all the time), the lower the less.
  20. GC has absolutely nothing to do with RTX crashs, lowering the amount the game uses for the textures *may* help but it won't fix the issue at all. It's a error between 32 bit application and a 64 bit graphics driver.
  21. Even more singlecore(thread) performance does benefit a lot on the AMD Ryzen 3000 series for the CPU sensitiveness APB game. You've witnessed this yourself going from iirc: 2400 mhz to 3200mhz. (infinity fabric clock of 1600)
  22. Completely broken since you have to guess if you're spotter or not. Otherwise the constant tracking and 8 seconds on your head (heck even flare gun is lower) is very strong to perfectly prenade or prefire someone. It's good to have as a solo player to tell your teammates without comms where they are but once you get them in a teamed situation it feels overpowering. Removing feels a bit overboard for this reason and I much prefer a way to know I am tagged or just blink instead.
  23. Nothing is different. It doesn't suddenly 'change' in a session, if you heard this on a particular stream you have been misinformed.
  24. I've looked into this in the past but to my experience the RAM disk only provides a real benefit if you're limited to either: - Sata SSDs, - HDDs, In some cases it may even worsen performance. The stutters come from a Garbage Collection dump moment which you can find in the logs file as well as how long it took. - these are entirely memory dependent as it clears out objects in the game to make room for new ones. Example: This is a good metric to see if your stutters increased or decreased while attempting this. But by no means would I discourage anyone from trying it out and see if it works for them. I am interested in hearing results.
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