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KyoukiDotExe

SPCT
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Everything posted by KyoukiDotExe

  1. -Hold to crouch > is a text edit, shouldn't be disallowed. -Toggle sprint > is a text edit, shouldn't be disallowed. -Mouse fix > is a text edit, shouldn't be disallowed. -Overwolf/mumble custom crosshairs > this they want to implement in the game better, so you can choose your style of crosshair and color. (to a certain degree) and this method is an overlay which is current not disallowed.
  2. Crim's bishada is red, Enf's Jericho is blue, Please allow us to change this to any color too.
  3. That's purely optimization magic, and a bit of dust from adding more graphical instensive tasks as right now APB loves CPU + Single core performance. (like the majority of games, actually) Why do you run APB on minimum if you can run it higher?
  4. I like this one, but I also would like to add that the radar tower mod should be higher coverage to make it more rewarding than a spawn car. I love the radar tower mod at times when people do use it. Even though I am a firebomb addict.
  5. Which is funny since the default APBCompat.ini goes up towards ~8192 (or 4096). While the game does not support that texture size, it does lower the performance of the game.
  6. Performance over quality imo.
  7. Some very solid idea's and thoughts in this thread, thank you so far guys.
  8. I still would like to see the range on car spawner that counts as enemy nearby to increase. Overall, the rest is OK just the distance spawning is really troublesome as you spend roughly 30-60s to get to a location if not by car but then they see you coming.
  9. It feels like a walking simulator when you spawn 200m+, even worse when you spawn somewhere and you cannot find any cover nearby and your just a sitting duck for a guy camping on top of a roof.
  10. Which was better, the old or newer system, or a revamp? Or what would you improve on the current/old system? What does the community want/think of it.
  11. Does that mean the previous servers were not able to?
  12. Matt, you're doing amazing. Thank you for the intense hard work you and your team put in. "We have provisioned several new servers. The player concurrency has doubled since we took over, and we are expanding our ability to host districts and provide a smoother in-game experience." Could you elaborate what this means?
  13. Would be really nice if the options are further extended and explained better; so we can make good decisions on what to use. On the default APBCompat.ini it reads that every texture has a level of detail of 4096 max, but if you lower this value to 1024 you will gain some performance or frametime. And you won't notice a difference in image quality.
  14. DDoS methods are very complex to properly combat there all; epically if it starts costing money. But it's been way better then before when G1 still was in control, the ingame latency doesn't seem to suffer that much lately.
  15. Beside the base game code, license, and perhaps staff. Did they also get the previous in service servers? If so, long time ago G1 disabled or removed the 100 player limit and set it to 80 per district, 40 crims 40 enf's. If the servers are run on better servers or different, would it be possible to up this number? Doesn't have to be specifically 100 total, could be more. This helps in getting more matches for all the players in the district. @Little Orbit, Are there any plans towards this idea yet? Thanks for doing a great job about communication so far, and looking forward to how the future rolls out for APB: Reloaded.
  16. Exactly. Also I wanted to add to better server hardware also allows the district to have higher player counts where it helps with getting more matchs for people.
  17. What I am curious about is what it feels like to play on higher framerate, and higher ticks. I wonder if they can completely stop the DDoS attacks... Would help us all, whoever DDoS is an idiot as it barely does anything but annoy.
  18. Regardless, having better server hardware does help the server's tickrate or framerate to stabilize. "As a general rule, we want the server to perform a full pass of computations for all the 100 players and 18,000+ district actors 30 times per second (giving each CPU core at most 33ms to complete all computations in that one frame). If we achieve 30 FPS on the server, then connected game clients can easily run at 2X-3X the server tick rate (60FPS - 90FPS) without any noticeable loss in accuracy. At 1:2 or 1:3 server-to-client ratio movement prediction and frame-interpolation provide a very smooth game experience. " https://apbreloaded.gamersfirst.com/2013/02/optimization-magic.html Right now it seems like most gaming systems can reach much higher framerate, so having a higher tick would help in increasing this server-client ratio prediction and gameplay.
  19. You can use an external Framerate limiter to get 58 FPS instead of 62 from the config.
  20. I would like to be in SPCM, I would love to see this program return.
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