BlatMan
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Everything posted by BlatMan
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If you had 200 dollars, on what will you waste in APB?
BlatMan replied to RegenanceE's topic in General Discussion Archive
CPU. Need that 145fps. -
There's a threat value behind the colors. You can go up or down a color while barely changing the hidden value. Adding another color wouldn't really solve anything, it would just further segregate players. Dethreating wouldn't be a big issue if districts weren't segregated by threat to begin with.
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Some objectives take over 20 seconds to complete, even with lvl 4 equipment. This is often too long of a completion time due to opposing players spawning within 100M of the objective. If possible could we have the maximum completion time reduced to say 15 seconds with no equipment? Another option would be to not need to stack equipment, or at least unlock the 4th equipment slot. For example, stage 3 objectives in the mission "What goes around..." takes over 15 seconds with Blistor QE 425MM.
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RIOT starting players cap need to be lowered even further
BlatMan replied to Mitne's topic in General Discussion Archive
I don't see the point to riot mode outside of testing district spinup. The market is already over saturated with BR style games, we really didn't need another. PUBG struggles to properly match players and there's 100000s on per day, there's no way APB could with it's sub 1000 player count on Steam. -
the oldest unfairest exploit in APB.
BlatMan replied to blockblack's topic in General Discussion Archive
Remember when the IO Growl was released? It did not slow down with a hold item or VIP, so G1 fixed it. I don't get why they didn't do the same for the Vegas 4x4 and Coywolf. Then again, this could be easily fixed if the hold item affected the vehicles top speed instead of the torque. It would even allow low tier vehicles to move the item/vip to a safer location, while still discouraging long distance runs. You'll still have the push tactic, but I can't come up with a solution that doesn't involve completely reworking every vehicle in game. -
This is my dilemma. I want to create custom songs to play through my vehicle but I don't want to hear death themes. I don't even use a death theme myself.
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The only nerf the ogre needs is it's visible pellets reduced. You need a flagship GPU to stop the thing from dropping your fps.
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Bring back disabled out of bounds in open conflict. I miss jumping onto roofs.
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Just the forums? The servers are laggy too. I'm constantly dying behind cover and randomly getting kills on players after I stopped shooting and reloaded. This is on Jericho. Latency under 60ms. Server tickrate 33ms.
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This could be the case because I haven't had this bug occur and I have contacts disabled on HUD.
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I'm sorry if I hurt you. I've been playing on low ranks trying to max them out and recently switched back to using my max ranks. I have like 14 characters or so.
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June 2019 - Engine Upgrade progress (screenshots & video)
BlatMan replied to MattScott's topic in General Discussion Archive
Let the servers go over 30 tps. The wheelies will come back. -
Same issue again. (24/7/2019 Patch).
BlatMan replied to cheater's topic in General Discussion Archive
I notice micro stutters when using higher recoil weapons. I'm probably just used to other shooters that run smoother. -
Disable power saving features for your GPU and see if that fixes it temporarily.
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"I kind of knew this would happen" So you didn't investigate purchasing premium? That's on you homie. I would cancel the premium subscription and deal with having premium for an extra month. It's not much money, 1 or 2 cheap fast food meals at best. If that breaks the bank you have your priorities wrong. I do understand your frustration if you're still a kid and this is your allowance money. Take it as an easy lesson to confirm what you're purchasing. If you must have this money back, I would NOT do a charge back. It will result in a ban. You can try contacting support, but they most likely will not give you a refund due to their policies. I think the most support will do is cancel your premium and add the same value in G1C to your account.
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Maybe it's time to remove red crosshair
BlatMan replied to Lign's topic in General Discussion Archive
I left click when my crosshair turns red. I also left click when I get that icon on my screen because 50% of the time it means I will land the shot. Guess that makes me a triggerbot user. -
I agreee to all of this, even the 150M spawns. The current 100M spawn distance is too short when objectives are placed along streets. Make it the same as the FBW. They both perform about the same in most situations. Other secondaries could use a slight buff, like less recoil on the N-FA 9 and 10% better base accuracy for the ACT44 and Monte series.
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EMP grenade is like taking a pain killer to help with a bullet in the head. Vehicles are overpowered because G1 added broken mods to the game. If you want to balance vehicles, balance them within the game's current state. Adding more items complicates the already overly complicated balance process. Blowtourch: Allows players to instant repair their vehicle significantly faster than a gas station can, without the damage delay. Mobile Spawner: Bypasses the spawn system entirely. It allows you to spawn directly on objectives, and significantly closer to other players. Remote Detonator: This mod turns your vehicle into a remote activated bomb. G1 added a windup timer to the osmaw to prevent players from using their vehicles as explosives. This mod is basically an upgrade to that since you don't need an osmaw equipped. You can also use flak jacket to reduce the risk of killing yourself with the explosion. High Burn Fuel: Completely removes the explosion damage from the vehicle. This means if a vehicle is on fire, the player can safely use it as cover. The issue with spotter, tagger, radar, and VIP is that players are given what is basically a wall hack. Spotter should just be removed, radar should too since it hasn't worked consistently for months, and VIP should have a VIP players on both teams to make things even. I can't say if I'll like the shotgun changes or not, but I don't feel it will work well in APB with such short range to work with. The changes would work great in PUBG, considering the fact that game has 1000M of shooting range, yet shotguns are barely usable beyond 10M like in APB due to stupid high pellet spread. I like the suggested changes for ammo boxes, but I think grenade resupply should be limited in general. Often players can hide near vending machines or next to their car with the ammo mod and spam grenades that way. Low-yield frag grenades should also be limited to 2 to prevent spamming them. The RFP-9 change doesn't make sense either. Why not just reduce it's range to 30M? Hardly anyone uses the 'Talon" due to the reduced range.
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1000 times this. I've been sending reports for the same players who intentionally afk most missions since LO took over, but they're still able to sign in and waste server slots. There's also a clan dedicated to dethreating that LO seems to ignore. I would think a few months of less than 100 score missions as a max rank golds would be enough to prove players are abusing the threat system. I think the issue is you have to know offhand that there's a /report command. A new player will just get bored and leave when facing afk players. It really should be placed somewhere on the end game screen where it's easier to access. Yes, players will abuse it, but at least they could hand pick the highest reported players each month or so. They could even have a system in place to ignore players who send in a ridiculous amount of reports. TBF, I did notice some obvious cheaters were taken care of, but they're the minority compared to the dethreats / afk players.