Jump to content

Speedz

SPCT
  • Content Count

    490
  • Joined

  • Last visited

Everything posted by Speedz

  1. ReShade can be configured in many ways, from simple AA and color tweaks to pathtracing and post-processing effects. I do not have mine currently setup for APB, just using the statistics tools.
  2. ReShade shouldn't be an issue, I have the latest version currently installed on the LIVE build and it works fine. No kicks from EAC either.
  3. Using the word "config" is very vague (and I told you in discord dms lol), even if you mention it only being visual changes. There are settings which change the way the game looks, but do not give you any advantage whatsoever and instead increases performance (no fog) ...then there are changes you can do to change a few text lines in the game for fun ...and then there are modifications which allow you to see through certain objects or effects which is a big advantage in some situations (no smoke)
  4. Ich stimme euch allen voll und ganz zu.
  5. This might work for some people here: Enable Data Execution Prevention on Windows 7 Open a command prompt window (cmd) as Administrator (right click -> Open As Admin) Copy paste following command into the console: bcdeditprogram /set {current} nx AlwaysOn Press Enter You should now get a message that the operation was successfully completed Restart your machine Source: https://www.thewindowsclub.com/disable-data-execution-prevention Edit: You guys might also check this if the above doesn't help you out: https://easy.ac/de-de/support/apbreloaded/issues/guide/
  6. This. APB tends to write dynamic data to the drive if it cannot access enough RAM.
  7. 10/10 job on this, even if it was brute-forced, seeing the community work together like this is something else :^)
  8. Speedz

    revert shotguns

    I believe shotguns are in an OK state right now, due to hitreg issues and range most other weapons - especially SMGs - outplay them. Using corner-hugging as an argument is invalid imo. You can corner camp with any weapon.
  9. Games do not "wait" for an event, they check if an event has happened - if I understood it correctly. Removing the small wait time on loops like that will end up in very fast loops which impacts overall client performance a lot.
  10. I believe using config files will not work. If you are running Windows 10, you may want to check out the color blind options it comes with for now. I haven't tried it myself yet but it might work out for you.
  11. That is probably the main reason why it shouldn't be transfered. The weapon should stay unique to the player who has won the event back then.
  12. Good point.. totally forgot about scaleform being dead.
  13. Well, the current login screen isn't a downgrade really. It uses full scaleform UI (afaik) which allows for smoother navigation and transitions. I wouldn't want to go back to the old UI setup honestly. Instead they should simply bring back the old background including music and rearrange the current scaleform UI.
  14. I agree with literally everything OP posted, but instead of trying to work in new functions into the current inventory UI, it should be entirely reworked. The inventory interface we have now is old, slow and has a couple of missing elements (no secondary modifications, missing accurate weapon values, no support for different resolutions, improper scaling and so on...)
  15. When the radar tower is close to an enemy spawn point, every enemy spawning will be permanently spotted on the radar until the player dies or the vehicle is being destroyed.
  16. Not fully based on the screen refresh rate sadly. I have a 155hz monitor and 145 fps is still max for current live build.
  17. I'd wait until 3.5 is out and also Zen 2 which is supposed to be a lot better than the previous generation of AMD CPUs.
×
×
  • Create New...