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Everything posted by magik
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Good evening, or morning... or is it afternoon where everyone is at? Wait, forgot night...
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Hey everyone! So, on October 2nd, I had a car accident heading home from classes. I was driving through a green light, and from the opposing traffic, a lady in a red Nissan Frontier turned to her left in front of me. I had no time to prevent the accident, but I pumped my brakes to slow my car down as much as possible. Sadly, my car hit the front right corner of her car, totaling my Nissan Altima. While I want to remind everyone to drive safe, and obey traffic laws, I'd like to see what cars everyone has, considering I got my replacement car a couple weeks ago, and got her registered, titled, and driving. Now, moving on, as I consider myself a car guy, and I enjoy talking with others about their cars, I'd like to see what everyone here drives, project cars, or dream cars! Here's some photos:
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I guess I'll interject my post here
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Welp, I've been doing some tracing/drawing with the tablet my friend gave me for my birthday, so here's my current work in progress...
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If you think the vegas is the best car, fine, it's got stats to verify (cough cough Vaquero looks the best imo cough cough) But the 4x4 version handles like you put a car on roller blades, cut the drive shaft halfway through a corner, and added an electric motor to the rear wheels for added 'lol' affect. RWD is the best Vegas model.
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Install the game last night, nothing has changed
magik replied to TooStrong's topic in General Discussion Archive
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Since it's not really likely you're going to have your car every 1 second, after blowing it up, the cooldown is your willingness to go respawn your vehicle.
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Install the game last night, nothing has changed
magik replied to TooStrong's topic in General Discussion Archive
Those two go hand in hand. The best course of action is not for them to update graphics or work on them now, but to finish the engine unification, upgrade the engine on all platforms, and then update the graphics, and settings. If they were to update the graphics now, they would have to rework it again with the newer engine, thus doing the same thing multiple times. Which... if you're a software developer, is a waste of time. You're not everyone, and my above statement addresses this. No The old threat system would still have just as many issues as the current threat system. Removing visual threat of others or even yourself, would actually address the issues of dethreating. If you can't see your threat, or you can't see others, then you won't be able to 'dethreat' (easily that is) I'd recommend spending more time either on the forums, or playing the game to get up to date with information, instead of posting aimless threads. -
holy cow, thanks little orbit, looks like I should set aside some time at the end of the month with friends to play
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Also show threat on the forums too. What happens if threat visibility is removed? I say show rank and total age of account (let's see who's the real og)
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which one are we? I believe most of us are patootie kissers, not counting the many this is broken, L.O. is trash. threads posters .-.
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I fully support this idea - Account Wide balances should be in place. (Maybe similar to Black Desert Online) The money can be put in a "bank" account, which then shares throughout the "family" (account)
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Not enough stored amo!
magik replied to Delete884943468320878423's topic in General Discussion Archive
The point of purchasing ammo is for it to be a money sink. (not the best one, but still quite existing) Now, with that, instead of automatically purchasing a whole inventory load automatically, and eating up your money, the game allows you to choose when and which ammo to purchase. Not only that, but you are able to get said ammo from any inventory "machine" Field Supplier (and the consumable versions) Ammo Vending Car Spawners Mail Boxes Contacts If you can swap your gun at it, you can purchase ammo at it. After G1 allowed for you to resupply your guns at any of these points (excluding contacts and mailboxes) they effectively reduced the need for your field/mobile supply units. (probably one of the few things that people like) The mechanic is in place to reduce the amount of inflation our ingame economy contains. -
Hoping for it sooner, but after would likely make it easier to implement considering the design of the inventory.
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That'll be nice to see soon too, thanks for the update!
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Was this on Jericho? I think the situation should be looked into why the TGM didn't notice it, or if they did and secretly pushed for enforcement (haha... pun)
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lost me at cheat infested and pay to win.
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Finally tried a mission after the patch...
magik replied to CookiePuss's topic in General Discussion Archive
I played on Saturday, and thought everything was relatively fine. I didn't experience any stuttering. Most of my own issues stemmed from fps drops. -
I'm alright with this change, makes game make more sense.
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VPNs should be okay, they're just a virtual network.
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I found it out yesterday when my ACT44 lease expired... glad to have this, and wanted to publish a thread, but someone beat me to it ;-;
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Is the game updating too? Did you update any graphics or network drivers? etc... gotta troubleshoot ;-;
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I'm quite sure this has been in the game, or at least a similar bug to this.
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A client not responding, would mean that the server sent information to the computer, but the client did not successfully send information back. Just try and restart the game .-.
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DDoS solutions aren't simple or easy. Wikipedia explains this pretty well: https://en.wikipedia.org/wiki/Denial-of-service_attack They use the example of a DDoS attack as: Think of APB as the storefront. A DDoS attack blocks the door to the store. No one can get in or out, right? What Little Orbit can do, is mitigate the attack... which includes: Detecting the Attack Screening the incoming requests - whether or not they are the attacking "mob" of computers, or actual player requests. When you perform mitigation, a significant number of resources are diverted from running the server under normal conditions, to classifying, and routing traffic. This obviously hurts the performance of the server.