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GhosT

SPCT
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Everything posted by GhosT

  1. It doesn't From what I've heard it works somewhat like that, instead of single pellets doing x damage, like they used to. Little Orbits explanation on the shotgun changes isn't understandable and no one even knows how they actually work now.
  2. This is the prime example why you shouldn't make such a weird pellet damage system. They're way too forgiving now, hitting 1-2 pellets shouldn't reward you with dealing full damage. This seems like a lazy attempt to dodge having to fix the servers/hitreg.
  3. Imho console version has the saturation set way too high, and shadows are too dark. Speaking of shadows, they completely removed all baked shadows, means there's no "shadow in shadow" system, so indoor areas and other areas like under the financial bridge look like some game from 2004 with the graphics set to ultra low.
  4. Tagger is also a viable option, I don't think 3PS3 is that necessary, while Tagger can keep people spotted behind walls, cars and other cover, so you can get the jump on them.
  5. Yeah, somewhere between now and RTWs massive overuse of bloom and saturation was pretty nice. It wouldn't hurt to add a little more color to the game, but the console editions are waayyyy too colorful for APB imo.
  6. APB is supposed to be grey and dirty. Console APB is colorful and full of palm trees where there shouldn't be any, that's not what APB is.
  7. Right? I really miss the times when your group was like "I feel like playing some shitty random gun today" while driving around in his vaquero, and the enemy did the same thing most of the time. Today, all the variety you have is N-TEC, HVR, CSG, JG together with a Pioneer, Espacio or a 4x4.
  8. It's been nerfed and now feels like throwing wet noodles at your enemy past 10 meters. IR makes somewhat up for it, but then you might as well just use the regular N-FAS without a cooldown timer. CJ makes it inaccurate as hell, even under 10 meters, so I wouldn't use it. There isn't really any mod that benefits the ogre, not even before the nerf. IR didn't help the ogre at all before the latest patch, I don't know why so many people used it.
  9. Right? So many new toys to play with, yet everyone sticks to the most overpowered weapons. Where's the fun in that?
  10. Okay, what do you think they should do? What is your current problem with the shotguns? Simple enough: They nerfed all the weak shotguns, and buffed the two best shotguns. That's all there is to say, no need to discuss anything. The shotgun change is idiotic.
  11. Both NFAS variants have been nerfed and are now close to being useless, while the already pretty damn good CSG and JG have been buffed so they're OP again.
  12. Have you ever tried taking off Kevlar. You're just gimping yourself by using that.
  13. Doesn't give you the sound effects while outside of a vehicle. Also, other players can't hear your music.
  14. You can turn off themes and custom songs by pressing L. Doesn't work with regular/imported songs though.
  15. Did you honestly use IR3 on the ogre pre-nerf? It was literally useless on it before, now it's pretty much mandatory with the lousy 10m range. And then it's slow as hell, so you might as well just use the regular N-FAS instead.
  16. So theres a pic of the gun with 3 mod slots, but they're crossed out as they're unavailable. Why add them in the first place?
  17. How are you happy? It makes the N-TEC even better, and almost all the other guns worse. And then there's the CSG and JG which have been buffed back to their OP state we had years ago. Not fun.
  18. Yeah, it's way better now, but it's very far from being a N-TEC competitor. The N-TEC will outgun it all the time.
  19. Well, it's a start and they definitely tried, but they rushed it too fast and pushed it out while it's far from polished. Imho they made the game worse with this patch. N-TEC is better than ever, shotguns are back to their op 2012 times, almost every other weapon has been extremely nerfed if you use IR3. Though the misery, oblivion and cobra changes are pretty good. Super weird.
  20. Yeah I am aware of that, is that actually what they refer to as "first pellets"? It isn't even noticeable that the pellets are fired like a minigun, unless you shoot a car.
  21. If you came back from 4 years ago, shotguns literally haven't changed for you.
  22. What even is this "the first pellets to hit do more damage" change? Don't all the pellets arrive at almost the same time? How does one even notice which pellet comes first, and how much damage it did? Did they elaborate on that? I'm genuinely confused about that. It's also funny how they nerfed the N-FAS to a 10m drop-off range, even the SG-21 'Strife', but buff the JG and CSG to extreme ranges.
  23. The third screenshot is a fake, has been floating around for years now. Literally just a PC pic. Game doesn't even have an M4A1.
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