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GhosT

SPCT
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Everything posted by GhosT

  1. Yeet, instead of rebalancing powerful things like IR or the N-TEC, they actually go and buff them instead. What the hell is the use of marksman rifles now? The N-TEC just received a huge buff and now dominates everything except max range. Firerate reduction is a welcome change, but why the hell would you go ahead and increase the range even further?
  2. You're only "cool" if you have the new legendary the week it dropped, so a lot of people actually pay up to 10 mil for the new legendary. You kinda hit the jackpot if you buy a couple JMBs and get the legendary which you can then sell for a high price.. though buying JMBs isn't really smart in the first place.
  3. Not free if you gotta spend ur APB$ my man. You're not spending IRL money, so it's more or less free. If you've played APB for a couple years, 10m shouldn't be a problem. You can also wait a couple months until the price drops down, the gun isn't that strong to be in the higher tiers for ages like the yukon.
  4. Sorry? I'm crying over something being "broken" because I can't use it myself? How is that? Current IR doesn't change anything gameplay wise other than giving you range, and the new one makes everything easier, especially the already borderline-overpowered N-TEC.
  5. It's fine where it is. Should probably be even more expensive. Or not a thing at all.
  6. That's dumb. It's a test server after all, so people should be given all the things they need in order to test stuff.
  7. Fire rate reduction isn't a bad thing, but the increased range is. 7m at IR3 is fine as is.
  8. Rumors say it's a 4 door vehicle. We do need a useful four door vehicle that isn't pioneer.
  9. How so? I've tested it with quite a few weapons and only seen actually being "bad" on a handful. Sniper rifles and marksman rifles, for example.
  10. The way IR works right now in the test servers is pretty much a buff to the N-TEC, and a nerf to almost all the other weapons. If anything, the N-TEC needs a nerf, not a buff.
  11. That is true, considering N-TECs aren't shot at max fire rate, the IR nerf might just make it easier while buffing the range even further. Imo a firerate nerf with the current ranges would be fine, no need for a range buff.
  12. It gives every weapon higher range (if you can still hit things at that range), so it's an advantage. Maybe because... it doesn't have a downside, while almost every other mod does? It worked 8 years because GamersFirst didn't give a single f*ck about game health, balance and optimization.
  13. It makes absolute sense, it has literally no downside to it.
  14. Even without the range increase, the N-TEC already makes the marksman rifles obsolete. The firerate nerf is nice, but the range increase is not. At this point you're just buffing IR instead of nerfing it.
  15. It's one of the weapons that need the most effort to get used to, so most people don't give a crap.
  16. There's already two emotes that can be abused for dabbing.
  17. Though it's mildly accurate, Hue/Sat/Lum doesn't support that many colors.
  18. Yeah, it's a tough one deciding wether the HH or the BM is the best. I settled for the HH though, bigger mag, best accuracy out of the 3, and highest effective range. That reload time though...
  19. That maybe the most ridiculous thing Ive ever heard from you in all these years Ive known you. Why though? It's how it is. Or is the BM better because it's red? Or because it has a silencer? Or because it has a shot less to kill? Or because it has less range?
  20. A lower rate of fire for IR3 will make almost every weapon worse, including a lot of presets - but games change over time and you still have what you paid for, even though it's been rebalanced.
  21. Basically a leftover in the files, and they couldn't find out what to do with it. Initially they wanted a big magazine shotgun, and gave it the slow LMG walk, but they figured that didn't work well before they even released it. Eventually they made it a 14 round NFAS-12 with a windup timer, basically being a nerfed NFAS-12 that didn't do anything different. That was the first version that hit the public servers. Later down the road they buffed it up to 21 rounds, while still being a regular NFAS-12 with a windup timer. Then they reduced the windup time, reduced the magazine size to 18 rounds and increased the rate of fire, making it less useful on range, but better on close range. And that's what we have today - the first version of the NFAS-12 'True Ogre' that people actually started to use. Honestly, it's balanced. The only change it needs is less visual particles, so it doesn't make other people lag if they have a bad computer. (Or just optimizing the game so simple particles won't drain your FPS)
  22. They're already very good weapons, buffing them would make them a little too powerful imo. While we're on topic: JD > HH > BM. Fight me, bloody mary lovers.
  23. Can we not ruin the ogre now that it's okay? But they should fix the description.
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