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Everything posted by GhosT
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With APBs hitreg, you can also pump out 10 shots on close range and won't get the kill. Honestly, the only reason why I play the ogre every now and then is because it sounds amazing and is quite fun to shoot. It's actually a mediocre and situational weapon, very limited range, and only useful for defense due to the windup. I really don't understand why people call it pay2win or overpowered. The only thing that makes it "strong" is that it makes bad computers lag, and having cover to windup in.
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It's probably more than just a value, as it's using the burst fire rate as its full auto fire rate. I think if you'd change values, the burst would become slower together with the full auto one.
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Not pay to win, but it would be appreciated if the yukons fire rate bug would get fixed.
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This would be a welcoming change. APBs textures in itself are still fine, but cars and certain clothing items are horrible to look at, especially the interiors of cars.
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Seen this a few days ago when people were bombing Yuvie with questions.
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He's a criminal. The firebug squasher medal is for killing an enemy completing an "Arson" objective. Commiting arson is something only criminals do. Therefor it's impossible to get it, unless you get it in that one rare mission.
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Unfortunately not, but it's very rare.
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Usually not, I think the mission description even says that they've supplied you with some. Technically any faction member can do any objective, as long as it's marked as an offense objective.
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There is one (or two?) missions in the game, for both factions, where you have to act like you're one of the other faction. For crims it's raiding with the ram bar, and for enforcers it's lighting up someones car, if I recall correctly. I think it's also possible when a crim kills a fellow N5 crim, while he's arsoning something.
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Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
Yeah, the whole attempt of bringing in a high TTK district was horrible. They never even tried to fix it, so it would actually be what RTW once was. The current average TTK is perfectly fine to me, and APB should stay that way. It's only the N-TEC that can kill too fast on all ranges imho. It's sometimes faster or more effective than, for example, the Obeya and the OBIR - guns that were designed to fill that gap between assault rifles and sniper rifles, but the N-TEC does that job just fine so why bother with marksman rifles? -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
We have never discussed pings, items or environments. Stop bringing up things that never were a topic to begin with. Bye. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
At this point I'll stop replying to you. You are not capable of understanding what I say, and you have clearly no idea how balancing things work. This discussion is going nowhere. I've said everything about the N-TEC that I think is problematic, and I'll leave it at that. PM me if you wanna continue, but I won't continue cluttering up this topic because of you. Yeah that high TTK district was a joke, and didn't even come close to what RTW was like. Everything was just too slow. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
I haven't said every other gun. I'm talking about the weapons that compare to the N-TEC, like some of the other, weaker assault rifles. Depends on what you picture as high TTK. The N-TEC is one of the lowest TTK weapons in the game, and lowering it a bit would bring it down to most of the other weapons. The test server/district to try out potential weapon changes is a very good idea and should be reintroduced to gather as much feedback as possible, but your balance focus shouldn't be 100% on what the players say. Some games have done that before and it's a mess. Doesn't everyone secretly fart under their blanket and then sniff it? -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
That's not what I said, at all. Please stop making up random things. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
Finally someone that knows what he's talking about. In my opinion, the N-TEC kills too fast at most ranges, and should be slowed down a little bit by lowering the recovery time. Then balance all the weak guns around it so they're comparable to the N-TEC, and not just flat-out weaker. I fear that if we balance guns around the current N-TEC, we'll be having tons of weapons that kill incredibly fast with little time to react and outgun your opponent, which results in a game that plays like call of duty, where skill isn't all too important. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
Excuse me, what's wrong with you? You keep twisting arguments and make up things I've never mentioned. Why is it suddenly a skill problem? I don't even know how many times I have to explain you what's wrong with the N-TEC. At this point you're either incapable of reading and understanding things, or you're just trolling. Again, versatile doesn't mean overpowered. Theres are a few versatile weapons in APB that compare to the N-TEC, some of these are the FAR, the S1-FA, or the STAR. The N-TEC is better than them in every way. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
Haven't been silver since 2011, nor have I ever been crying for nerfs. The only guns I complained about have been nerfed and have never been reverted. Now what's your point on that picture? Of course a good player will be demolishing others with a good weapon. That's not what I'm asking for, and that's literally what the problem of the N-TEC is. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
Don't even try to balance out other weapons by equipping a secondary, when the N-TEC doesn't need one to begin with. Why are you suddenly bringing in the most situational weapons in the game? That is true, there are a few versatile all-range weapons in the game, but the N-TEC is a straight upgrade to all of those. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
I think you fail to understand that none of these weapons are as versatile as the N-TEC. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
STAR doesn't compete as it's slower, deals less damage and has a slower recovery time. ATAC can't do much against the N-TEC on range. Carbine is the same as the ATAC, it's mostly a CQC weapon. Ursus is slower than the N-TEC in both fire rate and accuracy recovery. Obeya can only stand it's ground at higher ranges, the N-TEC can easily outgun it. None of these weapons are good at 0m up to 60m, they only fill their own roles within these ranges, and become way worse than the N-TEC out of their designed range. Edit: By the way, your picture makes no sense. Why would I go to the forums and complain about the N-TEC when I'm having a JG in an open area? That's my risk I'm taking and I know I'll be defenseless if I get shot at by anything. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
I'm going to disagree on that, the pre-nerf N-TEC was even stronger than the one we have right now, it was a legit problem to most of the community. Bringing back the jump shot accuracy of the scout isn't a good idea either. You could accurately shoot people while flying just as fast as sprinting, while having pin point accuracy. To top that off, you could do that over cars and walls, which made it really powerful, and a few objectives very hard to attack/defend. The only downside was that your movement path was predictable, but that didn't balance it out. The only changes I would like to see about the two problematic weapons would be to slow down the recovery time of the N-TEC by a little bit, so it isn't as spammable as it is right now. And about the H-VR.. it's a tough one, without making it bad at the same time. A damage reduction to 750 instead of 850 would probably be fine, and a decrease the crouching accuracy while not aiming down the sights. The next problem would probably be the OSCAR, which has been a mainstream weapon for a long time, until people discovered that the N-TEC is more reliable and easier to play. The OSCAR with RS3 can be hip fired at extreme ranges, and has been a controversial topic for a long time. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
I don't just think of nerfing. I think about balance, and honestly, as far as I can remember, all the weapons I have mentioned to be overperforming the past years have been nerfed. That's where you're wrong. Most of the firefights happen with cover. The N-TEC is very powerful with and without cover on both ends. Name me one weapon that is as good as the N-TEC in close range, mid range, and high range. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
How is that even an argument? That wasn't one of my points to begin with, I was just explaining to you how the N-TEC works at ranges. It's still one of the best weapons, and the most versatile weapons, without IR3. Yeah, I am aware. I haven't seen a single useful post of him in the past years. I'm honestly just doing it to talk about the N-TEC. -
Weapon Balance - Community discussion
GhosT replied to GamingFloid's topic in General Discussion Archive
You are aware that the N-TEC starts to drop off at 50m, right? So that's not the ideal range it was initially made for. It only extends by 7m if you equip IR3. How many times do I have to explain the issue to you? Yes, other assault rifles or SMGs outperform the N-TEC under that range. But the N-TEC is perfectly capable of defending itself in such scenarios, while STILL being able to be very lethal at other ranges. You can't just go ahead and full auto the ursus. Unless you're planning to take down a whole building.