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Everything posted by LilyRain
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Excellent. My opening statement is this: "Let us not forget the fact that this box is a bypass that allows players to buy things previously weren't accessible with real-money.." (e.g Imperial Crown and FireBomb). Your reply to me is these set of lines: Now tell me this, what part of this "odd rumble" is relevant, Mr. "weird cat boy"?
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I'd like to see you actually discuss the facts that I have stated. This will get you nowhere as it is not even related to the thread nor what I have said. Be relevant or be someplace else, thank you.
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Little Orbit coronavirus measures & working remote
LilyRain replied to MattScott's topic in General Discussion Archive
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So you quote me but talk to someone else? That makes sense as it was obvious you were talking to yourself.
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Check mate.. These changes are not even related to what I have said. Thank you for confirming the fact that you can't read.
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That is quite intriguing coming from someone who doesn't read properly, doesn't know what JTs have always stood for, didn't hear LO's official promises about JMBs going away and doesn't quote and reply to statements directly like a proper human being. It is obvious who is the weird one here.
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Let us not forget the fact that this box is a bypass that allows players to buy things previously weren't accessible with real-money.. Even by the epicly-more greedy managements that were managing things before Little Orbit. Items in the Joker Store were a symbol of dedication to those who actually keep player-counts high, players who keep the game full of life, players who prevented APB from looking like Fallen Earth 2.0 without nuclear fallout.. players who actually earned the right to wear/use these items through continuous game-play in the most combat-active districts there are, fight-clubs. From this day forward, grinding fight-club is no longer a necessity.. dailies are not either.. With $237.6 spent on this box, one can get the epic: Crown Imperial Anyone can wear a crown even before learning how a quarter of the game works by cashing in in this box (and future boxes as the plan is for boxes to "remain compelling and exciting").. Moreover, with only $79.2, one can get a frigging FireBomb! Isn't this compelling and exciting? "this is our first small step towards making sure Joker Mystery Boxes remain a compelling and exciting part of your APB gameplay." Stop walking in this direction, please!! ------------------------------------------------------------------------------------------------------------------------------ MattScott: "So, since it’s Joker Madness month, I have decided that in addition to the random rewards, JMB 23 will also give a guaranteed amount of Joker Tickets. That means regardless of whether you get the legendary you’re chasing, you will still earn tickets that can be spent in the Joker Store for other permanent guns." While this is a nice thought, the better option would've been getting a loyalty-reward-selection mail in-game after a certain number of boxes have been purchased, simply because there is more to the Joker Store than just the weapons LO have added.. This was NOT thought through. Not even close.
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They can't kill the soul of the NL9 that easily. NL9 showed the audio engineers the stars at noon-time before the others stepped in and modified it.. #LTLIsYourDestiny
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Message from Matt - Blog Post (March 2020)
LilyRain replied to Ritual's topic in General Discussion Archive
Now buff Stabba-NL9's rate of fire, thx~~ May this be the next 'baby step, since it doesn't involve reworking any other systems. You should be able to implement it right away' else, you are stabbacist.. -
If Devil Dog knew beforehand, he would've rewarded our grind with a good-looking PMG instead, cuz that's the go-to weapon when noobs want to "mean business" and will obviously stay ridiculously good without getting the nerf it deserves.
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We'll further lose 10% of the current Silver-population due to increased toxicity towards them #SilverIsTheNewBronze -------------------------------------------- But I'll have you know.. if such a new threat exists.. it should be limited to LTL-Enforcers as they are the ones with true-skill in this game. Don't you dare ever again give fancy badges to newb pmg-criminulz. PMG-noobs shouldn't be allowed to up-threat #LTLMasterRace
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Economy-wise, they can always sell the weapon without the box. However............ There is no "until" in "remain", my dear.. #ThisIsOurFirstSmallStepTowardsMakingSureJokerMysteryBoxesRemainACompellingAndExcitingPartOfYourAPBGameplay." Whalecum to the legendary meme
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"This is our first small step towards making sure Joker Mystery Boxes remain a compelling and exciting part of your APB gameplay."
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You are under arrest for illegally selling lethal arms
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With a budget of $800, you might lose out. I recommend waiting for the next paycheck and upping your budget to $950. An additional $150 over something that will last for few years is not expensive at all. https://pcpartpicker.com/list/XQFKP3 Your current power supply, hard drives, and hopefully case should complete the pc.
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'Cheaters' kneel before me as I arrest them. #LTLIsYourDestiny -------------------------------------------------------------------------------------- You must also remember that the game gives pretty much wall-hack information: 1 » Tagger mods are obvious but they can be dealt with slightly easier. 2 » Spotter mod is similar but worse than #1. You don't lose health and you don't see a marker above your head with this one, so you can't tell when it is active on you or not. It is the press-5-to-wallhack mod and its existence in the game was one of the most stupid decisions ever made. I personally won't miss this mod if it gets deleted. 3 » Cars driving around are tracked on the mini-map in real time. Because requiring players to rely on their ears to hear loud-as-♥♣♦♠ cars is obviously too hard and extra, real-time information must be given for some reason. 4 » Spawn locations are predictable and spawner cars are always visible. and more The game is currently set up in a way that gives too much information. It is only natural to think Cheaters are plentiful. I genuinely hope for these stupid gimmicks to vanish. When it comes to real cheats, speaking for NA I didn't encounter a trigger botter for a good while. I won't say they don't exist, but considering gold-players miss a shot every now and then, I know they aren't trigger botting. There is another deliberate cheat where a player messes with their bandwidth to the point where they are always desyncing. they warp around much worse than a dial-up connection from 2 decades ago, but I didn't see this one for months. I can't speak for my experience in EU though as I didn't play there recently.
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Assuming the performance of this shotgun is somewhat inspired by the NL-9 just like its appearance. Knowing its pinpoint accuracy even at insane ranges like 50m, maybe.. Maybe they gave it the damage-over-distance gimmick the DMR/8balls have..? A not-so-great shotgun up close to compete with the CSG/JG, but something to sit next to Shredder or 'shred' better further out?
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Agreed, that would be nice to see. Damage scaling with bloom should go away. It is simply not the way to go. Damage nerf is interesting and will indeed make HVR-FBW less cheap. I am generally against damage nerfs because it will make APB even more tanky than it already is. The game will be skewed further towards teaming-up to get kills and makes 1v2+ encounters more difficult. When it comes to snipers, damage nerf won't give new-comers a better impression as too many people are fond of sniping. A game where head-shots do not exist and snipers requiring at least 2 shots to kill is already unattractive for that audience. Requiring the FBW an additional shot to kill would make that impression even worse. But specifically for this case, my worries do not fully apply. Considering that the FBW needs 0.2 seconds to fire again, the 2nd shot should come faster than waiting for the HVR-bloom to stabilize to deal good damage. I feel your solution would overall yield for faster game-play that makes more sense. I definitely support it.
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To satisfy OP, how many people in here believe the HVR quickswitch nerf was too much? In other words, how many would be okay with HVR switching slightly faster than it does right now? (It doesn't have to be as fast as it used to be)
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If anything, LTL weapons deserve a buff, especially in equip times. Your opinion is nicely written but completely off the mark. Lethal weapons are superior to LTL weapons.. Trying to "counter" LTL weapons by equipping the same, which is effectively worse, is not what you should seek as you are ultimately making it worse for you. If you can't beat LTL with lethal weapons, you most certainly won't be able to do so when going LTL yourself through a criminal re-skin.
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APB is a game where distance dictates everything. One does not simply compare an ALL-RANGE weapon to a 9 meter weapon. HVR quick-switching worked at almost all ranges, whereas PIG works up to 9 meters only. 10 meters or more, the PIG does absolutely nothing as the shot disappears completely. And PIG is not "quick switching", it is just okay. It has an equip time that is almost twice that of the FBW.. ALL LTL weapons have incredibly high equip times in comparison to their lethal counterparts which is the ultimate disadvantage. There are weapons in the game that can kill the PIGer even before the PIG is ready to fire.. If you get stunned, it is your fault, period.
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Since region information will be clear upon this patch, I do hope that character-globalization will follow shortly.
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"Like.. wat da ffffak?" Precisely. This is one of the reasons why most newcomers won't like this game. Although functional, distance's emphasis on damage in APB is comically-stupid. ---------------------------------------------------------------------------------- P.S: Perhaps your love isn't strong enough to reach anyone with the love-star....
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The hell did you do to the bounty system
LilyRain replied to TheHidden-Tember's topic in Social District (General Discussion)
Theory and practice are two distinct approaches. While it is ideal when both match, they often do not. Practice always takes precedence over theory as not every potential based on theory can be realized. It is a disadvantage in the eyes of those who can't take advantage of it and numerous ways to effectively get out of it were already mentioned for both factions. This is far from being an issue and it being a problem now of all times is unthinkable, especially to those who have been playing the game for a decade now. Again, you aren't taking into account the entire picture. Enforcers exist because Criminals exist. Criminals can ram raid, mug civilians, steal cars and so forth on top of playing missions. Enforcers can do nothing but unopposed missions unless Criminal activity is established. Enforcers realizing prestige faster overall makes things more fair towards Enforcers income-wise and even then, Criminals still have the upper-hand when it comes to making income. Enforcers gaining prestige faster than Criminals is fine and in fact decent game design. There is ALWAYS the need to consider the entire picture in order to polish/adjust things properly. Anything short of that leads to band-aid fixes that will always feel unfinished and open to criticism. The grace period is part of the game. It either rewards Enforcers extra few seconds for winning an uphill confrontation or gives Criminals the chance to progress a role called "Saviour" as seen here: https://apbdb.com/roles/Role2_CrimRescue/ As mentioned before, APB isn't just team red vs team blue and should never be seen as such. There is more to APB than just playing with meta weapons and vehicles in a pool of pre-set, non-dynamic missions and it is LO's job to move in that direction, not the opposite. But some debate as if it indeed equivalent with extreme remarks.. Based on your previous statement: It was clear that you were debating in favor of Spotter-mod and attempted to justify its powerful benefits through "basic skills". I am glad you are no longer supporting the existence of that mod it its current, broken form. From that perspective that considers bounty a wallhack, it is still leagues behind spotter, fireworks, etc and its existence doesn't make life any easier/harder. This is where the concern kicks in. LO is prioritizing lesser over more pressing things and that is not a good sign nor optimal if LO genuinely wishes to bring back the player-base that is currently waiting for the game to be fixed. That can be easily re-worked and I would voice to push for that if LO realizes its promise and revisits the bounty system. A super-easy fix is to make the radar-indicator chime once every 10 seconds or any other reasonable duration rather than have it work continuously in real-time. An even better fix is to simply have the block upon which the bounty exists chime on the large map only but you already know these suggestions. The concern is that on top of LO prioritizing it over more obvious things, removing it entirely was pure laziness and doesn't conceal the player from opponents because better sources of real-time position-information still exist and are still untouched. Mentioning that the bounty system was more poorly implemented than spotter mod is comparing apples to oranges. One can be more poorly implemented but still be far less impactful than the other and this is the case here. APB is a casual game. Matchmaking in APB simply brings in ready-players to intercept those currently doing an unopposed mission. The closer in skill the better of course.. but it is very normal and common for matches to never be perfectly balanced team-wise. APB does not have mission-win-count leader-boards nor cares enough to record win-counts. APB is not ESL-ready, has no plans to be an E-Sport, doesn't have the population nor district-limit allowance if the population ever exists to support the best in the world matchmaking algorithms that themselves fail to find balanced matches (and no, phasing won't make matches significantly better than now due to the nature of APB). All this does is just kill what makes APB its own game and make it an even worse game to pick in a competitive market so tweaking it in that direction is a long-shot that will never see success as prime-games that actively seek it did not. I am certain a lot of players would come to this broken game every once in a while because it offers things other games don't and missions throughout the city intersecting is one of them. This is a PvP game, if you aren't in a mission district to fight, you can run and drive away as this is a very successful cowardice decision under the umbrella of a tactic known as car gameplay. Most enemies are in fact not in untouchable power as most believe. The tanky health-system of this game makes death hard compared to a lot of games out there. They can indeed stay or proceed elsewhere, that is their choice as players in an open-world PvP game. The contradiction lies in you pressing back and forth on several occasions that bounties are sometimes Gods and other times ants stepped on by pedestrians and never ever on a sweet spot in between that is the most common case by light-years. According to you and those who support your stance, bounties always get punished against impossible odds or wreck missions if they chose to hang around INFINITELY AS IF they magically own Devlar-mods, to wreck an entire team over and over for an entirety of a mission stage causing the team to lose. This is far from what actually happens in-game, contradicts itself over and over and changes nothing in the big picture in the crusade to reduce the 'frustration' of some players and ultimately satisfy them. If a team of players can't kill a bounty across a mission-stage then guess what, they'll get matched against the person more often than face him/her as bounty by miles. This literally changes nothing to the 'frustration'. If a player is better than you at APB, you will die more than you will prevail against the person. This is a fact and confining missions won't alleviate it. In fact, having that menace of a person be exposed in fact makes it less 'frustrating' and is in no way a 'punishment' to the bounty as the bounty will have the opportunity to progress faster (unlock mods, slotted weapons, etc). Bounty has a ton more positives than negatives and this is the bottom-line reality, regardless of whether you like it or not. If you are indeed an objective person than subjective, you'll follow this. If some don't like dying in a video game, playing PvP games does not compliment their mentality. More ironically, they'll also die in PvE games so there is that. Tweaking ANY game to satisfy subjective players is a mistake as these players themselves will surely one day leave it behind to be frustrated with another game. Ultimately leaving the game unappealing as it will only be a ripoff of a dozen games that do what it was tweaked to do better, team red vs team blue with no unique twists whatsoever in a fake background and advertising, which are amnopen-world city and open-PvP, respectively. The highest potential is never the center of focus, practicality and reality always overwrites potential when it comes to decision-making. If your logic of extreme-potential is the way to go with anything, then by basic physics, buildings that have higher than 3 stories will NEVER be approved to be built as THEORETICALLY, the lethal potential energy of falling from the 4th+ floor exists INFINITELY as long as residents are at these floors... Reality says that building material won't let this happen and they aren't going to be seduced by windows to open them and jump through... In APB not even one-tenth of a district will chase an active bounty unless the person is asking to be stream-sniped by plebs on Twitch, not even close to the theoretical assumption so it is definitely not the way to balance. One extra person fighting as common as the backup-call system in APB is busted. Additionally, as established before, not even the best matchmaking algorithms in confined games bring balanced and fair matches so don't seek this unattainable dream in the expense of pretty much most of everything. You aren't the only player who moves around and throughout the map. Nothing is certain here. You are wrong because those "not too good" players will get the chance to progress roles slightly faster every now and then to unlock mods and slotted weapons to be LESS "not too good"... simply because open-slot weapons and mods in APB alter weapon accuracy, performance and more, making role-progression a major source of power as it makes them less victims or APB's stupid RNG mechanics. This is one of the many reasons why new player experience is less than optimal (and some them legally say APB is partially pay-2-win while others argue it is pay-2-skip-grind) and your stance makes those "not too good" players spend even more time at that actually REAL unfair and closer to "infinite" disadvantage ever so than dying once by bounty... And they won't get this extra role-progression chances as good players so that alone is unfair in this regard. Your current stance makes this even worse. APB is a shooter and requires players to get kills in order to get stronger, BOTH by getting more opportunities to engage in live combat to train their positioning and aim as well as to progress past these RNG-reducing walls of APB. I do hope LO decides to make ALL basic weapons open-slots as well as mostly hold some obvious weapon performance stats fixed regardless of mods, especially yellow mods such as hunting and reflex sights. Sights let you SEE, not make weapons more accurate beyond your control in the stupid way APB does. You will remain wrong till this becomes true like in any half-proper shooter. Your list says it was intended because of the personal taste of some and that LO made the change to satisfy it so it had to be intended. Reality says it was not intended by the original makers based on itself and the supportive features that factually exist alongside it in game. Your use of the word "intended" doesn't make the latter false based on your poorly-guided list and that is what I brought into attention, period. Which is exactly why I quoted it as you quoted me aimlessly. I showed by your back-to-back statements and the definition of mutual exclusivity that you are circle-jerking back and forth around this in hopes for me to make a mistake. This isn't going to work.. Stick to a stance first before quoting to discuss things. In your eyes, are they ♥♣♦♠ing mutually exclusive or not, Ωδφε?! Theoretical day-dreams and conclusions are meaningless when they completely miss results obtained from practice. This doesn't happen and will never does, period. First of all, you don't get to quote words that don't exist simply because they are interchangeable. Re-phrasing does not legally allow the use of quotation marks. In English, they can indeed be used interchangeably. The meaning however changes drastically depending on how they are used.. You used over time in a sense similar to overtime at last mission-stages, counting bounty earnings in a single life and ended it with "$150 is your high-reward". I used in the long run in the actual sense that bounties come and go, effectively stacking benefits with every occurrence which is the real deal. It isn't just about in-game cash. Check Mate.. You have stated: "yes all of those were intended, other than the xmas contacts which was likely a bug - little orbit owns the game, whatever the original creators intended for the bounty system is irrelevant once little orbit modifies it" In essence, that is true. LO can do whatever it wants with its game but.. according to you, LO is intentionally making APB fail by doing changes that some misguided people ask for.. (e.g RIOT because battle royale is the hype, shotgun changes because some people can't hit, bounty changes because people get frustrated from dying 1 additional time with disregards to all the positives, patching in bugs to live before trying the patch on a test server, ...). No one in their right mind who wants to discuss things for a healthier game would just accept this poor-management silently without voicing in some concern and you shouldn't tell people to do as such based on the extreme conclusion that LO owns the game. If that is the case then simply forbid all forum discussions and let us wait to see what LO has in store next.