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LilyRain

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Everything posted by LilyRain

  1. But the TG-8 takes much longer to equip compared to the OCSP. 0.6s vs 0.35s is quite a lot, it over-offsets the ttk/tts difference. OCSP also benefits from crouching by 30%, while TG-8 has a crouch-modifier of 1, meaning crouching with TG-8 does absolutely nothing.
  2. It used to be faster by 0.4s, now it is faster by only 0.1s at perfect timing at 1 ms latency. So practically not faster at all for easily most people. The PIG-nerf was overkill. Switching from CCG to PIG is now more risky with absolutely zero merits when using a CCG as a primary LTL weapon. Unless CCG gets a buff in time-to-stun, this was a bad move.
  3. Expected result. The Corsair is a slightly stronger NL9 but uses lethal-ammunition. It requires 1.2 seconds to kill AT PERFECT EXECUTION.. Most average meta weapons would almost have killed you twice by then as they require ~0.7 seconds to kill.. If you miss a single shot, that will push the time to kill up to a staggering 1.8 seconds.. which is slower than a stock N-HVR sniper (1.75s). You must exercise tactics in your play as the weapon doesn't excel at anything remarkable. Start with a Concussion Grenade then chop the remaining health away as it deals 40% damage per shot. Too bad that with the latest nerf to N-HVR damage, the Corsair lost its ability to complement and assist/steal kills up to 100m.. So an indirect-nerf to the Corsair is now effective. Your best bet is to hold corners or start with a Concussion Grenade. Else, don't bother with this weapon.
  4. And where exactly is my "thread?" Not sure how you failed this badly to the point where you don't know what a thread is.
  5. It has every reason to be at 950 stamina-damage, dear-Unicorn PIG-switching requires a lot of firepower to be sacrificed as well as overall much less versatility just to be in the overly-risky position to make this possible. Not only the player will be severely and objectively not helpful to their team (because dealing stamina damage and soft damage are on different universes), LTL's soft-damage contribution is meaningless towards assist kills, which is a guaranteed scenario if the PIG misses unless the player is playing against legit Bronzes, which may still land a kill despite bullets missing due to the gap in weapons being severely absurd. APB is currently being pushed into a direction that is one-step-short from being a tab-targetting Asian MMO.. player-skill is being pushed from barely useful to useless. To put things into perspective, on top of all these sacrifices, an LTLer MUST play perfectly as well as not get randomly-denied by the server to achieve a THEORETICALLY stun time of 0.6s (practically, it is more than 0.6s), which is still not fast enough to subdue SHAW and Euryale at their stock variants! One will never see a Euryale without cooling jacket. It gets even worse in Asylum where a cj3 Euryale literally deletes people in 0.54 seconds! Not even the Cop-15 PIG can match that at perfect execution and server latency of 1ms. Yet Euryale gets to do it with zero effort and risk on ALL fronts! This is simply not okay. A GOOD combination of LTL & PIG at perfect execution were still 'Less Than Lethal', both figuratively and practically on the field. This change does not come with a buff to LTLs Arsenal in all of the other aspects that are already below the floor to compensate. ------------------------------------------ - Players always push in APB with grenades. It is a law due to how APB is currently. Without grenades, the pushing-player will lose to almost anyone that has corner-advantage. This is not a sound justification to further nerf the over-nerfed LTL as the same argument can be used to nerf anything in the game. Furthermore, one can simply push a 0.6s PIG-user with a Percussion Grenade even, that panic-button works wonders. What's worse is that the button can be pushed twice for a juicy 80% damage and be resupplied infinitely from a nearby parked team-vehicle or by just pressing 5 through Field Supplier while the PIG will be useless due to the PIG's range limit of mere 9 meters. - The opposite can be said and is more solid, ISSR is the weapon that has no business dealing stamina-damage. Kill that weapon's stamina-damage instead. Please revert this change and instead tackle what needs to be tackled, Percussion Grenades. This change is uncalled for and doesn't solve the actual cheese, perc+PIG and perc+everything. All it does is actually promote more perc+PIGing than respectable LTL-play, no lie.
  6. I was hoping to see reactions become non-anonymous so people get to see who agrees/disagrees with what.
  7. It really is not considering a lot of strats can do this but faster and better. It is part of the current-game. It is also barely on par with meta weapons, which hold zero risk at all. I also don't think you understand the "incoming change" as that still pertains to perc+everything. You're telling me pig+perc is better...?
  8. @Sakebee It is good to see changes happening across the board rather than 1 or 2 weapons at a time. It gets things done much quicker and overall more functional. But like some have expressed, I heavily disagree with the PIG change. I do agree that pig+perc is cheap and needs to be effectively gone for good, but you haven't removed that. You decided to keep that as mentioned in APB-News and thus, ended up keeping the bad and removing the barely-functional playstyles. LTL primaries are weak and inferior in EVERY aspect there is.. (time to stun, equip time, reload time, unnecessary and nonsensical bloom-mechanic that TG-8 has compared to the FBW, etc). In order for LTL to be BARELY competitive around the average ttk in the game of 0.7s, the player MUST give up both primary & secondary slots to be LTL as well as play PERFECTLY via effective switching, which automatically adds the risk of shots not registering through possible ghost shots by the server... plus one's own latency affects the switch-times, because everything is done server-side.. add to that the fact that LTLs don't offer open-slots to make things overall less worse.. The stun-grenade route also kills having a more dependable-grenade to effectively attempt to disable vehicles, which is also a massive downside and a further uphill.. Enforcers must give up an equipment slot to make arrest-times not a death-sentence via cuffmate 4, while criminals don't even need the universal-key to free arrested criminals at the same speed.. plus re-arresting doesn't count without the Criminal dying first.. and a bunch more inconveniences.. these are a big discussion on their own. ---------------------------------------------- With the PIG's change, the following WILL CONTINUE to be a thing in APB: Perc+PIG (It is still a thing) Perc+Aces (Dear God) Perc+PMG Perc+OCA Perc+Colby .45 (.......) Perc+JG (still delicious with a certain, zero-downsides mod) Perc+CSG Perc+Tas-20 Perc+FBW Perc+N-tec Perc+ATAC Perc+Manic Perc+Carbine . . Perc+A WHOLE LOT OTHER THINGS!! (Do you see a trend here?) Your reasoning for the PIG change is: "The combination of Percussion Grenades and the PIG can be oppressive. By lowering the stamina damage of the PIG from 950 to 675, we are forcing users to hit their percussion grenade more accurately and follow up the throw with a shot from the PIG faster. This should preserver the strategy but make the combination require more skill to pull off." This is severely in the opposite direction. Percussion Grenades have a max damage radius of 300 cm, which is very easy to attain even by average players. It is also not possible to "follow up the throw with a shot from the PIG faster" when the equip time of the PIG has not been changed. This change was clearly rushed or driven by someone who dislikes and doesn't understand one of the core-values of this game, Enforcers vs Criminals. Good idea but completely misguided and non-revised execution. You are trying to keep the strategy remain within the game (the opposite of what people are asking for, which is still relatively fine if done right). But the change still DOESN'T "require more skill to pull off". Perc+PIG will continue to exist as it always have alongside all the cheap combinations above. Instead of making Percussions less oppressive with anything that they are used with, you have killed the other, non-cheap LTL strategies that actually require skill, work and more importantly risk to pull off. The problem is not the PIG, it is the immensely-rewarding panic-button that is Percussion Grenades! Suggested Changes: - Revert PIG's stamina damage back to 950 (required supplemental equip-times and its reload time of 1.25 seconds already guarantee death if the shot either misses or gets ghosted by the server). Plan A: - Reduce Percussion Grenades stamina damage (350 → 50) - Reduce Percussion Grenades soft damage (400 → 200) - Reduce max explosion damage radius (300cm → 200cm) - Reduce overall explosion radius (550cm → 325cm) Now THIS will require more skill and actually punish players for relying on a panic button. Alongside making perc+pig require pinpoint perc-throwing accuracy, other combinations such as perc+jg and perc+pmg won't be so cheap anymore. Plan B: - Increase Percussion Grenade throw time (0.2s → 0.45s). Adding 0.25 seconds is quite fair for a cheap panic button. It would also keep it as an okay-option to use, just not as oppressive.
  9. Because while it may seem so from your perspective, they didn't really master APB to its core. They don't even know weapon stats and claim absurd things such as Volcano/OSMAW always wins & Less-Than-Lethal being overpowered than actual lethal weapons, which isn't even remotely close to the truth. Dethreaters are completely useless in a serious match without PMG or meta-weapons. They were delicious to feast upon when LO disabled threat-segregation a while back.. Dethreaters to Newcomers are like good players to dethreaters, the gap is simply too large both ways. Dethreaters WILL feast on Newcomers so long they are allowed to, because they'll get feasted upon otherwise.
  10. "We are not your friends, never was or will be, we are your worst enemies, yet here you are listening to us... good luck with that lmao!!!" You just advised them not to listen to your thread.
  11. Perhaps if it forces player movement-speed down to that of Kevlar 3's without equipping Kevlar 3...
  12. Gentle reminder that most Ranters can't tell the difference between 95 meters and 50 meters..
  13. There are games out there with test-servers open to the public. APB doing the same would be nice on paper. While having more players play the BETA than a small team that is SPCTs theoretically means more chances of finding bugs, the latest BETA was hiccing up more than Live, as if it was losing packets without losing packets. Regardless of the reason for it (servers/engine), the combination of APB 2.1 and servers that was open to public testing is just not ready yet. Perhaps on a later build down the road. There is also one massive-con to consider: Having a test-server open 24/7 means Live-population would sink even more.. WAY more. APB is not a new game and a lot of players are already max-ranked with nothing to progress further till the upcoming Contacts are released. Open the test-server 24/7 and those who need to progress will get even more of a difficult time to progress, especially those needing Waterfront on Jericho. Although not intentional, this move will simply kill even more players as the new engine will definitely take more time to go Live than those people quitting.
  14. "Sadly I have to give up completely on APB, not because I want to, but because I am left with no other option." If only he knew PMG and what it can do.. No macros needed nor gitting gud with that weapon
  15. ---------------------------------------------------------------------- Good to hear the bug has been fixed and that BattlEye now functions as intended. The real concern is that any progress done on BattlEye or any other anti-cheat won't fix the two root causes of cheaters in APB: 1- There is a talented person out there who unfortunately, uses their talent to produce cheats for games, APB included. Them cheats will then get distributed among Cheaters. Sadly, there is no stopping this. 2- The process of making a new account is simply too convenient and lenient.. Cheaters will either test cheats on new accounts or blatantly just cheat on these accounts because their entertainment lies in cheating. They don't really care about account-progression and thus, fixing & improving BattlEye is nothing but too much work to induce a small delay to their entertainment. While it is virtually impossible to prevent Cheaters from working around to cheat more, it is still possible to make a portion of them consider cheating in another game via adding actual inconveniences to making new accounts that will affect Cheaters and Cheaters only. For example, require new accounts from this point onward to submit a working phone-number for verification by SMS that can only be used once. Yes, SIM cards are cheap, but they still require payment unlike new E-mails. Some countries also require presenting ID-cards and other information before acquiring a new SIM & will add fees. There are games that started doing this and nothing wrong with APB doing the same. Cheaters complained about those games implementing this and it was nothing short of a spectacular sight. Little Orbit must take further measures than just making an anti-cheat detect cheats. If it drives some Cheaters away, that's good riddance & a success.
  16. Fragile + LTL Nothing in this game is objectively worthy of more respect, period.
  17. Ever got annoyed by waiting around 2 seconds to wear a SINGLE piece of clothing in your wardrobe? That's no longer there, swapping clothing is instant
  18. If you play any of these games, you might wanna keep that untouched:
  19. That would be a convenient HUD addition But at the time being, looking at mission-timer as a reference point lets you tell accurately when will the deployable poof.
  20. Don't worry, you can still PMG for the time being... Just hold left-mouse button down rather than press F then 5.. takes about the same effort if not less
  21. I am disappointed in this thread
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