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Everything posted by LilyRain
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Xiphos answered the core pretty nicely Firebomb's Meteor also cools down in 90 seconds but the game's interface only shows seconds when the remaining timer is less than 60 seconds. So if you activate and cancel meteor, it will display 2 minutes when the timer is actually at 1.5 minutes
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Yes. Remote Detonator had a cooldown of 1 second, so you could activate it whenever you spawn a car It got toned down to 90 seconds as well
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While it is nice to be optimistic, they have failed to get even Med Spray right. They also buffed OCA and nerfed LTL. If you knew the roster of weapons this game has then these are all the clues you'd need (there are more of course). So my answer is a hard-no till the Angels descend on them & buff their balancing-insights in order to prove me wrong. At best, the Firebomb deals 1400 health damage (to players) and only 680.4 hard damage (to player vehicles), with these facts in hand: 1- You'd only manage to blow up a vehicle that was already pretty damaged with it. 2- You won't be able to insta-kill a player who has Kevlar equipped (fun fact: you can with a Pioneer because it deals 2,000 health damage on explosion for whatever reason & is yet to be changed down to 1,400... top-tier balancing at its finest).
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May the Kernel-Level concerns begin
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Why is friendly fire still a thing?
LilyRain replied to PotatoeGirl's topic in General Discussion Archive
Weapon Balance is already heavily skewed against solo-play due to APB's somewhat high-ttk for a shooter. Removing friendly-damage will guarantee things to be MUCH worse. -
Thanks for relaying the situation, it is very understandable, no worries But similarly, I urge you to understand that some recent changes to the gameplay aspect defy all theoretical and practical logic & offer zero benefits to the game, a glaring example is Med Spray. Kindly revert Med Spray, thank you in advance for making the game better
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LO did announce on a patch note by SakeBee that they will in fact rebuff PIG slightly up to 750 Stamina Damage. They applied everything on the list but that. It seems the direction is to buff the strongest things that don't need to be buffed (e.g OCA & Med Spray) & nerf the weak weapons, LTL included. Welcome to the genius, incomplete transient-state of weapon balancing towards the yet-to-be-disclosed "baseline" that clearly doesn't exist & will never succeed.
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Can Jericho Merge with Citadel already?
LilyRain replied to Shimmer's topic in General Discussion Archive
LO wasn't close to owning APB back in 2012, the Developers are different but you make valid points. Yes, the Engine Upgrade on its own won't save the game but it'll save the wills of those who do not wish to start over with a new character in another server. The integration of Global Merge is real and was verified in the series of open beta tests. Those who downloaded the client saw it. It should be up day 1 with the client update. Hopefully they pull some good game balancing by then or at least admit to their faults and revert some of the recent changes they've been doing 'just because they can'. -
Can Jericho Merge with Citadel already?
LilyRain replied to Shimmer's topic in General Discussion Archive
"play" is the problem. OCA-meta was done before, player counts declined and was reverted. And now, history is repeating itself again. APB is a distance-loadout dominated game, which makes OCA 'Whisper' variant at the sweetest spot despite it being objectively the easiest weapon to use and subjectively the most boring. It works most of the time and where it doesn't, one can simply car-gameplay to get within range. Gentle reminder that this is effective since Nov. 25, 2020 (over half a year ago). Add to that the fact that most players are at max rank (many have multiple characters as well)... The game-balance is at a state where anyone who has something better to do (or simply another game where they have some progression to do) won't login to APB, period. Most people won't "play" when the game 75% literally plays itself out. They went too hard on the ideal 'every weapon must have its role and absolutely nothing else (also nerfed some weak weapons, funnily enough LTL included)' and this is the result. In any serious-mission, you choose a meta-loadout and once you do, you are only in control of your distance [and bloom in some weapons], the panic button that is the unnecessarily buffed Med Spray and simply enjoy the show. Moreover, players would abandon missions that are relatively long or severely unbalanced in offensive/defensive areas... There are simply too many gates of bother to deal with even Kempington (SPCT AND most viewed APB-streamer) quit. They made the game more bland & comical than it was and surprisingly they think it is okay to keep it like this with the excuse of 'working on New Engine' (which is currently declared that ONLY MattScott the C.E.O is solely working on it, so there are in fact free hands to work on balancing the game alongside SPCTs). Additionally, objectively speaking, game balance is as important as the New Engine (and even slightly more in some perspectives). Balancing is on a parallel line & must be visited, regardless of whether it happens before/after the client update. If LO was intelligent, it would increase game balance priority as there is no better time to do it than now, they're literally doing nothing but waiting on MattScott's progress (else, they'll do it after the new client goes live with marketing, then most people would be disappointed with the better-looking-but-still-bad state of the game). So while indeed it would be nice, your optimism is higher than your realism. You'd be lucky to play once or twice a week in NA's Fightclub or whatever because with the current mindsets, changes to make people "play" (or at least communicate a description of the new "baseline" of weapon balance) aren't foreseeable very soon. -
Can Jericho Merge with Citadel already?
LilyRain replied to Shimmer's topic in General Discussion Archive
Globalization is integrated into the upcoming New Client. -
revert med spray
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Revert Med Spray
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This is a Mobile Cover induced bug: https://streamable.com/fyrr2x What Happens Deploying Mobile Cover after deploying a tangible consumable will visually cause the consumable to disappear from the map, but in reality, the consumable attempts to go back to Player hands. The consumable going back to Player-hands fails because the player at the time is holding Mobile Cover. This overlapping causes the 'next-life consumable-weapon bug'. Ultimately, after respawning, the consumable will be held by the Player in an unheld-but-equipped state. Recommended Action for Devs Trace the Mobile Cover & Consumables code(s) and attempt to remove the line(s) that causes consumables to be returned upon deploying Mobile Cover. Temporary Measure for Players Simply press Left-Mouse-Button to release the Consumable (in the case of Satchel Charge, the Player must respawn immediately to be able to have Satchel Charge on the next life because it only lasts for 15 seconds. You can hear it chime and even explode in your belly if not released, fun stuff)
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APB is a shooter and for that, its ttk is rather a bit too high. It got worse through the series of nerfs the game went through all this time. Current-ttk is a glaring reason for all current and future issues. There is no way higher-ttk would ever work in APB and if you see a way, please share it. Because If anything, general-ttk should go down.
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revert med spray
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In some sense, perhaps. Not practically however, because it isn't a barrier to be crossed. I mean why would Dethreaters pay when they have the option of simply doing their usual routine: ruining missions? It is very similar to bribing off Notoriety or reducing Prestige. Why bribe at a Contact or deliver evidence to a locker when the option of being a Scummy-teamkiller exists? LO took the easy-way-out by disabling the Heat System. Sadly, disabling Threat doesn't come with minor consequences.
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#RevertOCA
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#RevertMedSpray
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GG
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The person who replies after me has 0% respect for MattScott, LO's Devs & all Personnel involved in keeping the game alive.
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Gentle reminder that any person's chances of winning are substantially smaller than Med Spray getting the nerf it deserves
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I'll support your entire argument by mentioning that O-PGL's fuse delay is 5 seconds, not 4. Well said, it indeed doesn't need any nerfs.
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OMG GM PLZ BAN GOLD IN BRONZE SERVER
LilyRain replied to OCrazyGuyO's topic in General Discussion Archive
This is why Aliens won't visit us. -
Kindly: - Revert Med-spray. - Increase OCA's ttk to 0.7 on ALL variants. - Reduce OCA Whisper's range to 23 meters or less. - Do the PIG-buff that wasn't applied. - Revert the FAR Charger nerf. Thanks, Not Matt