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Everything posted by LilyRain
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I must say hard no to adding a battle pass. A battle pass can destroy a game's reputation and discourage people from playing it in numerous ways even if handled mostly right. It would require a miracle to work for APB, even more so considering APB tried it with RIOT and ended up being one of the emptiest battle passes in the history of online gaming.
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I see. Yes, there would indeed be potential blessings to it. Perhaps also there won't be any need for people to /abandonmission or to restart the game because last stage is V.I.P or Creme De La Crime mission. Perhaps a new culture would surface where Players would simply talk to each other and let it all end before last stage. Yeah, it isn't really probable to win while Ranking up against seasoned players. They have all the experience, know all the spots, all the weapons, cars, muscle memories AND mods, while the Ranking up player is simply discovering them one at a time. I'm glad you made it all the way I agree to all these points but I'd also add increasing Contact Standing reward from non-opposed missions. Making it like 80% of Standing earned from playing an actual mission would make more Players willing to log in earlier before peak times & to stay a bit longer afterwards, ultimately making the game slightly more alive.
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This alternative is both heaven and hell in 1. Upside: There will be no meaning to winning or losing, so players who want to play will simply play the game. Downside: A good number of Players whom aren't at max Rank will simply abuse this and instead of playing, they will make sure they lose early to better maximize their standing per hour. We will have a major problem similar to dethreating. Instead of dethreating, players will play a single stage or 2 before losing on purpose. It won't be pretty.
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This is exactly the thing. Dethreaters didn't let children and new players play, that is why they are so delicious to farm. They deserve this for what they have done. APB would've been much more lively if they didn't set out to do what they did.
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No, let the dethreaters be feasted upon.
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Santa Claus is real.
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Yes, what you explain seems to be a bit higher than natural. Sounds like a bandwidth based exploit. He must be throttling down his upload speeds on purpose to induce such laggy effects (some people do that sadly). It could also be that he is sharing his low-bandwidth internet with someone in the house who uploads videos. But it is also very likely that the nodes between him and the server aren't really great. Sadly getting into and out of cars in the normal way is latency dependent. It'll take a second to even start the animation. This is another advantage those with low latencies have in this server-sided environment. The backward grenade is a trick that is triggered with help of assigning that look backwards key (by default, it has no assigned key). Streamer Darleenko does this often, he can tell you accurately how to do it.
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In APB, that type of teleporty movement is not just common but in fact the norm because of something called server tick rate (refresh rate for servers, meaning how often the server updates and shows you changes in people's inputs/movements). APB's server tickrate is around 30hz, which is about half of what other games use. For example, games like Counter Strike and PUBG run at 60hz, Valorant runs at a very modern 128hz. Another reason is latency. Even if there is no lag, there will always be latency. The effects of latency and server tickrate to update player movements will stack, ultimately showing you teleporty behaviour. This effect is especially more noticeable with semi-automatic weapons such as pistols, because most players either hold left-shift or have auto-sprint config between shots. So the server will show them quickly accelerating as it interpolates movements between those refresh ticks. About the cars, there is a trick that players want fixed because it is game breaking. If you park your car in such a way that the door is very close to a wall, another car, etc. You'll simply teleport inside the car because there is no room to physically open the door. The entire animation will be skipped and you can simply drive away instantly or just enter the car to heal off. If you see this, this is just the game, it is not a cheat.
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Truth be told, most Hackusators end up providing false-proof just to try and get someone banned. Literally all the videos/clips I see that claim aimbotting show the user legit missing shots, it just got to a pathetic point honestly. But regardless, proof is proof. If Hackers are indeed abundant, you're welcome to show proof. -------------------------------------------------------------- Let me give you a solid piece of advice. With the exception of macro-users (which aren't hard to beat because of the game's rules and that they suck to begin with), real Cheaters are so rare you'd actually be lucky to get the chance of making them hate you through killing them (better yet arrest them, yes, it is possible. #LTLMasterRace). Once per year you'd get that singular person (no name and shame, sorry) who legit speedhacks around the map but other than that, not much really. INSTEAD, focus on yourself: 1- You MUST be able to tell distances in meters to something without an indicator with an error of +/- 5 meters MAX (you may use your own vehicle, last-stage VIP/team_death_match head indicator or anything to help but you MUST be able to tell distances without an indicator sooner or later. This is vital, sorry. Please practice this promptly). 2- Refer to APBDB to learn the weapons by heart FIRST, you'll get to see what is possible and what isn't and at what distance (APB is a game of distances with a lot of nonsense after all). Trust me, you'll be surprised (e.g DMR sniper actually doing more damage and killing with 2 shots instead of 3 at 88+ meters, because it appears to shoot some sort of rocket-powered bullets). 3- Check if you have packet loss through the chat-command /fps. It doesn't matter if you play well when the server won't receive your commands because of a bad connection (this happened at a certain district in Eu for a decent number of people, all other districts were fine). Make it a habit as connecting to a game IS NOT ENOUGH, you'll never know when your connection will fail you through instability. 4- Adjust your mouse and make sure your mouse-surface is smooth (trust me, you'd be fighting with your own mouse rather than your opponent, which is simply horrible). 5- After getting killed, Press O to open up the options and fine tune your mouse sensitivity as needed. Don't relax on copying a streamer's settings, fine tune them slightly to suit YOUR arm and mouse weight. 6- Know what to expect at whatever ping you have and play accordingly. If you have 180ms ping and playing against someone who mastered the game with 20ms ping, you COULD force them into playing at YOUR pace, else you're fighting an uphill battle that won't be easily winnable if you rely on switching primary/secondary weapons (yes, weapon switching must be approved by the server just like driving, so it is ping reliant). So don't get excited about the natural advantage they have. This is simply today's technology. Instead, be proud they struggled and got rekt against someone with high ping that can't switch as fast, it means you got gud. 7- Disable mouse acceleration and apply mouse fix, it'll help you better build mouse muscle memory. Mouse acceleration is not only active by default but it is also pure garbage. Some games bypass this but you better apply it yourself everywhere and get it over with once and for all. Another tip: APB doesn't give a flying ♣♦♠♥ if you win/lose especially if you are at Max Rank since getting more standing then and there is utterly meaningless. Leaderboards are simply fight club stages that also show nothing of value and get wiped clean next week. Any match that you play gets wiped when you press k and start the next mission. The game gives zero damns and therefore neither should you. You're better off trying to play the best possible at the given situation rather than focus on what cannot be changed to be a better player overall, for BOTH APB and any other game out there. Even the best players die here and there, it is PvP and dying is part of the game. If you can't stand dying, don't play. Instead, learn from your deaths. Don't tbag anyone unless tbagged upon first (yes, tbagging is considered an act of war), don't rage-DM anyone, don't say ♣♦♠♥. Simply Arrest/kill and be on your way, that is the ultimate way to live and also happens to be the best way to piss off the macroers/trash players who actually do all of that to see you rage (yes, that is their objective, just to piss off people. Don't play into it like a spoiled fool). Don't be a crybaby, play the No U card whenever possible. Don't give them the attention they seek. Thank me later.
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Soon™ But how soon can not be accurately answered as there is no solid ETA. LO wishes to dish out the New Engine first as it supposedly makes working with the game easier (I don't see how altering weapon stats would differ as they've already done that promptly, such as reverting that Improved Rifling 3's alternate downside of slowing down the rate of fire, but I'll give them the benefit of the doubt. Lie or not, can't really MAKE them do what they don't want to or can't, irrespective of it having a high-chance of killing everything they have worked for [imagine wanting to delay the core aspect that is gameplay and expect things to fly because they won't. That is simply wishful thinking at its best]). They have made decent progress with the New Engine after back-tracing some issues and that's why they are a bit behind what they have previously let us experience (open beta tests). The C.E.O showed that they got collisions working again and are now working at the Financial District. Regarding weapons, they kept the door open saying Weapon Balancing is an ongoing and endless process (and it is) but expect minimal to no changes before the New Engine is out. However, whether they go back to pre-LO era, mainstream balancing into something that makes sense & easier to deal with or continue trying to make every weapon its own identity like chess-pieces and further pursue the impossibility of magically making that reasonably fair to everyone 'just because' (even though it kept failing for years) remains unanswered.
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The state of the game in 2021
LilyRain replied to LoWERcAsELeTTerS's topic in General Discussion Archive
Indeed, gameplay is at the center of everything AND also happens to be parallel to the Engine Upgrade. If it takes 6 shots to kill with N-TEC or 0.7s to kill with OCA, then that will also be the case after the Engine Upgrade & delaying balancing in theory is simply foolish. However, giving them the benefit of the doubt that changing stats indeed takes more effort and time with the current setup then they should at least PLAN ahead and implement better gameplay solutions early with the new Engine. Things like the HVR-crosshair-size-damage shouldn't exist after the engine goes live. MattScott himself declared that the New Engine won't be enough, so there is a light of hope there. While LO has a roadmap to fix things like New Player Experience, matchmaking through phasing, etc, the concern is how fast they'll get these things done. Perhaps they are financially pressured and have no choice but to immediately go for sponsorships when the new engine goes live but I believe it is a mistake to put that as first priority, no matter how financially pressurized they may be. It is simply a recipe that will throw all their hard work into the bin. -
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I know how that feels, I LITERALLY just did that
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The state of the game in 2021
LilyRain replied to LoWERcAsELeTTerS's topic in General Discussion Archive
Yeah, that too. :Sadge: -
The state of the game in 2021
LilyRain replied to LoWERcAsELeTTerS's topic in General Discussion Archive
Indeed they don't. Remember that they sold APB's IP for extra funds. They wouldn't have done that if they had $ -
The state of the game in 2021
LilyRain replied to LoWERcAsELeTTerS's topic in General Discussion Archive
He DID get a helping hand. -
Must be EpicGoat's alt account
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Matt, try ur game and fix it plz ! thx
LilyRain replied to SK4LP's topic in General Discussion Archive
He played it in a more broken way: -
And you're still making shadow replies without clicking on the quote button, typical. Perhaps you're getting warnings because you don't even read the forum rules... Why would you ever be listened to when you simply exist to be a rage-copypasta and nothing else? I mean I've already given you the golden statement in big coloured text: "I will however support this if you can prove that explosives are overpowered". You're simply unable to provide any proof or proper reasoning to remove explosives from fightclub, so that's that. Your rage won't make it any better. Simply disappointing.
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We know. All you talked about was "fweqa". Grenades are considered "explosives" and O-PGL is a grenade launcher. Additionally, grenades are more dangerous than O-PGL. They explode 20% faster and are much more silent in comparison so if anything they deserve to be touched before O-PGL (and they did get a spam-nerf already). You should take a step back and think things through because your poor anger-management is preventing you from putting something concrete. And that is why you use your ears. O-PGL and OSMAW are incredibly loud with distinct sounds. They literally can't be mistaken for any other weapon. I'd actually rather fight OSMAWs, they are easy targets and generally slow. An OSMAW takes 1.75 seconds to rev up, enough to actually kill them twice. The EOL series is widely known as a collection of trash launchers and cheap Legendaries. if anything they'll either get buffed or stay the same. Unlike the regular O-PGL, O-PGL CD can never 1-shot even if the explosion is dead-center. If you can kill the regular O-PGL (and you should), you can also kill O-PGL CD. Doesn't really matter when most people are just OCAing and JGing. Literally two of the best weapons for Asylum. Keep being mad. I genuinely gave you a shot but you chose to be stupid. "literally nobody complains about oca" Really? Did you miss the OCA-nerf? Looks like you did but now I am certain about my hunches. Thank you for telling us that you are an OCA-Player who couldn't kill an O-PGLer and OSMAWer. If O-PGL isn't annoying (and you didn't prove it being overpowered), why remove it? Come on, now. There you have it, you killed your own thread. Outright removing joker vending machines is a worse solution than the currently active longer resupply time. Joker vending machines in Asylum are placed in dangerous locations anyways. *Laughs in CSG/TAS-20* I hope this isn't just pure frustration but you make it seem so. I hope your next response is rather more serious and has correct facts. You'll get nowhere like this.
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A very interesting explanation but APB is a 3rd-person game. Remove explosives and corner-campers will simply camp and win every corner-fight till they run out of ammo. I guarantee you that you won't enjoy that either (unless you are the Camper). You can easily kill a Demolitions-Player if you just push them or bait them to waste their rocket(s)/grenades. Explosives also take considerable time to detonate and with the recent change to grenades, a good-grenade takes 3 seconds to resupply so that's 6 seconds in total plus resupplying other ammunition wasted by a vending machine or a car spawner (you could die in FightClub if you wait that long). They're not spammable in FightClub anymore (not that they were a problem prior). Gentle reminder that Concussion Grenades used to be able to kill a person at full-health then got nerfed a bit because 'we want to be Supermen who don't die easily, this is too much BabyRage' (I mean if you can't stand dying in a PvP game, perhaps don't play). No surprise this game won't appeal to new players, it is just nerf after nerf to the point where most weapons are now garbage and this entire formula looks absolutely stupid on APB. With how much time it takes to kill a single person in this game, good luck killing them before they get back to their corner. Moreover, because consumables exist... campers can also med spray or epinephrine back to the next wall. Removing Explosives in FightClub at the current state of the game is nothing but drawbacks without merits. By the way, FightClub is an excellent place to advance weapon roles. It would be outright stupid to prevent New Players an okayish opportunity at getting 150 grenade kills to get the Concussion Grenade, which is essential for almost everything. Re-opening this topic with an empty thread out of nothing but your frustration of dying to an explosive is helpless-feedback. Why don't we instead disable OCA or JG in fightclub so more people actually get to play till weaker-weapons get some buffs, hmm? See how stupid this 'disable something' is getting? Without actual explanation, you'd get nowhere. I will however support this if you can prove that explosives are overpowered.
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+Recorded, enjoy your ban
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