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LilyRain

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Everything posted by LilyRain

  1. #FixRFP (Remove IR3 from RFP-Fang) #RevertFAR Xmas is also around the corner.. #RevertHoHoHoPGL → #EnableHoHoHoPGLinMissionDistricts
  2. That would be nice. Sadly, gifting is disabled because some people abused it through charging back on alt-accounts. Another shining example of when the acts of some hurts everyone. What they have done was basically gift their main/temporary accounts then get their money back through charging back. The alt-account would get banned for 'payment evasion' while any gifted account basically gets things for free. This was a despicable act that hurt profits and simply can't be allowed to stay. Unless LO gets a solution in place, it is unlikely to see gifting coming back.
  3. I couldn't agree more. "it took months" is very lenient The absurd OCA buff (which was absurd because select few meta weapons got buffed rather than buffing everything across the board, garbage weapons weren't touched and LTL actually got nerfed, heh..) took exactly 336 days, starting from the "Weapon Balance" patch on September 16, 2020 all the way till "Med Spray" patch on August 18th, 2021. Med Spray itself took 378 days from the "MISSION IMPOSSIBLE" patch on August 5, 2020 till the Med Spray patch. We're no longer talking "months", we're talking in magnitude of years. Naming people isn't allowed but it was already proven that some influential SPCTs 'balance' the game to their liking than what is actually good for the game. Btw, this wasn't the first time OCA-meta was a thing. It flopped before and they decided to repeat history 'just because they can'. This proves it even more. I was hopeful till the disaster that was the Weapon Balance patch. From now onwards, I'll believe improvements when they actually happen. No reason to hype or give credit to people unless they actually show they learned what is best & show they deserve it.
  4. Oh, I see I see, I wasn't looking properly. There is a sub-menu for weapons so the option isn't immediately viewable. It isn't a straight button purchase like vehicles/mods. Thanks again, you saved a lot of time and trouble
  5. There should be a way like this yes, since according to APBDB, DMR-AV unlockers are implemented in the game all the way back to when Nekrova's server was present but I couldn't find this option in the Joker Store. Anne and Wilde aren't showing it, Ophelia and Darrell don't sell weapons. I hate to trouble you but if that image is fresh, please provide guidance, thanks in advance.
  6. The price is the same because the expectation is NOT to pay for the mods. DMR-users pay for +66.666% damage PER SHOT on vehicles. Yes, LO did a fantastic job in suppressing the Pay2Win aspects in APB (This time around, it can't be sugar-coated it with Pay2SkipGrind, because there is no grind for a permanent/comfortably-sustainable DMR-AV currently in the game). Equalizing Premium Cooldowns and adding weapons to the Joker Store were a blessing to this game... Spoiler Alert: Joker Distributions' Weapons Contact, Anne, does NOT exchange DMR-AV for Joker Tickets nor you can lease one from a Rank-Progression Contact, not even at R255. The only ways to get DMR-AV is to either buy it straight from ARMAS or continue exchanging 450/500 JTs at Wilde in the Joker Store for PR1 and PR2 respectively, which is far from being reasonable, simply because that is ~35% of all weekly JTs earned assuming the player does all the things going down a drain consistently (rather even much closer to 100% in Jericho due to no one bothering doing Baylan FightClub. People barely even exist to run Asylum with half capacity like once a week. Missed it? Tough luck, say goodbye to roughly all your JTs that you made from playing Missions just to rent a Sniper that can better dent Car Gameplay). Thank God there are other really effective tools to deal with vehicles, still doesn't justify it being like this due to the potential DMR holds. There are still traces of things yet to be done and this is a shining example of one of them: Making DMR-SD as effective as DMR-AV when it comes to neutralizing vehicles. It would be nice and objectively better if the G1C payment is to enjoy the more immersive sound the DMR-AV provides & not actually affect gameplay, especially in an important aspect that is neutralizing vehicles.
  7. That's a lot of satellites doing a Giant Orbit.
  8. This might make VIP Missions a bit more habitable (if the system works right), but the better options are to either have 1 VIP exist on either team (like in that Asylum mission) or outright scrap VIP Last Stages off the game.
  9. No probs, good day to you too Glaciers above gave an excellent answer They tried to nerf it, kekw: The gave the weapon that is the successor to the STAR an N-tec treatment, 'just because'. They are too lazy to the point where they'd rather nerf weapons that don't need to be nerfed to give the illusion that garbage-weapons will be able to 'compete', totally forgetting the bloom-fest that they are continuing to expand and that garbage-weapons are still leagues behind. Like come on, FAR, N-tec and STAR already have multiple disadvantages in CQC (ttk because these weapons are better off with improved rifling as well as mobility, they require marksman mode to hit anything 98% of the time) and also can't full-auto at their optimum ranges. Why were these nerfs necessary? They accomplish nothing positive, just more clunky gameplay and helping guarantee OCA 'Whisper' wins.
  10. Because nothing more is needed. Thank you but I already know all of that. There are a handful of weapons with similar Shot Modifier Cap as well. I was asking you as to why you mentioned the number of slots for Scoped N-tec and why you thought I was advocating for a 3-slot variant about a weapon I did not even mention nor really changes much if it indeed gets a 3-slot version.
  11. Do you even know what they have changed about the FAR? Where is the relevance in your question to what actually happened?
  12. Exactly this! While I am happy with the nerfs they did to vehicles and high-burn fuel, 'Buff OCA & nerf LTL' affirmed my stance into 'I'll believe it when I see it'. Changes were just too volatile without sense nor direction and this was one of the things that shouldn't have happened. They've also been going back on forth on the N-tec and Carbine when all they should've done was buff non-meta weapons to "balance" things out more. It is sad to see that the majority of "balancing" was simply skewing the balance away from a balanced state into more of whatever personal taste they have rather than objectively make the game more balanced throughout.
  13. It'll all be well, no worries. A lot of people also use VPNs to play since latency and routing are horrible (especially from Australia), so your IP being different won't really stop you or Support from seeing evidence and supporting you. One more thing, you may sign in to your E-mail and search for: gamersfirst - validation This will bring up the very first E-mail when you signed up, from which you can easily and accurately know the date at which your account was created. It should look like this: I'm hiding MY date for security-reasons but it is straightforward. I hope this comes in handy.
  14. You logged in to APB and found your things missing, meaning you have access to your account. This is good You may browse ARMAS history to show Support that you really bought these items before. Purchase History is no joke, it exists for such reasons. I heard people using it and got their things back, perhaps you can do the same.
  15. Now THIS is more on point, I really wish OP was half as smart as you.
  16. I'm not sure if you're planning to show me how you Mobile Cover and Blowtorch at 90+ meters with HVR or literally outright stupid to have a constructive reply. No matter, it is common courtesy to give yours first so I get to show you the errors of your ways in-game as well.
  17. Again, you based your suggestion on only 2 points. The first being a wrong 'fact' and the second being subjective and personal-opinion about what 'feels good'. Neither of them are valid enough nor accurate to warrant a change. Perhaps suggest some real numbers and stress why they would fit. You might get more support if you hit a reasonable mark. Again, you didn't research enough. The reason people don't use High Mag Scope not because 'it is harder, but because the marksman benefit is the exact same as Hunting Sight 3 so there is no point in using it. Additionally, it removes the crosshair (but people are getting into using overlays so these days, that is slightly less of a factor than it used to be, still a factor nontheless). I guarantee you, if High Mag Scope is changed to give a better Marksman Modifier (meaning more accuracy), you WILL get to see it being used. And you need to step back and think about what you presented here. You are aware people don't like excessive-zoom yet you are forcing a change that people don't really like without even objectively showing why it would be better for the game. That's simply not the way. I am sorry but calling that stunt stupid would in fact be a compliment for how ridiculous you really were in this portion. Previously, you have suggested: "removing a magazine of ammo from the reserves would've also been a good nerf. Constant resupply will mean that the points wouldn't be under watch forever". If such a change happens and Snipers get to carry one less magazine, why would a Sniper who camps objectives on purpose from afar require/choose Mobile Car Spawner over Mobile Supply Unit....? Why would they need blowtorch and shield when they aren't car-playing nor having much competition over that range due to APB's aggressive damage-reduction-over-range guaranteeing them having superior damage output over the likes of OSCAR, N-tec, etc? Shield, that's a good one. If you haven't noticed, Players use their own vehicle as cover if none exists. You are epicly late for the party. HVR-only montages were uploaded years upon years to YouTube back in the day when HVR gameplay was more fluid. In the current days when most Montage-makers play with clay/molten-icecream graphics, what your suggesting would only mean getting to see the target closer as they die. It won't make Sniper-gameplay actually fluid again nor bring back some of the Sniper-mains who played nothing but Snipers. It'll actually push them away. Because you ARE in the wrong. Your knowledge has obvious mistakes and the way you connect things implies you used to play in the Bronze-District. No offense but again, a Sniper at the edge of the visible playfield using Mobile Cover when they would literally use their own car as cover... Please. What's wrong with saying you are in the wrong, especially when you rushed to make a thread rather than think and polish it through? Do you always expect people to agree with mistakes and nonsense? What's wrong with you? Of course, O-PGL is a grenade launcher. It exists to launch grenades over long distances and mostly to flush out campers in one of the esteemed fortress areas where even a Sniper can't finish them off. There is absolutely nothing wrong with it as is but if you insist on tweaking it, there is nothing much that can be done about O-PGL without substantially changing how grenades are thrown or actually ending up buffing O-PGL and the reasoning for this is very simple: - Grenade Speed: With the exception of the Snowball and Eight-Ball (which travel at 35 m/s), naturally O-PGL should launch grenades the fastest. In comparison, the conventional Concussion Grenade travels at 15.5 m/s and Low-Yield at 20 m/s. If O-PGL's Grenade Speed is to be reduced from 23.5 to nerf its overall range, all of these must go down as well (which would certainly break the game as a Concussion's Speed is at a good place now). Else, you'll end up with something that looks really stupid since it launches slower than your own hand. - Fuse Delay: If O-PGL's range is reduced by reducing the Fuse Delay, you'll actually end up buffing the weapon as grenades will explode faster than 5 seconds. Perhaps 4 seconds is an interesting place but ALL weapons across the board will need a small buff to compensate. It also won't really hurt O-PGL's range that much, it'll still be very useful if not even more useful [Brace for Asylum O-PGL Haters]. ------------------------------------------------------ OSMAW should be an easy fix if its range is to be toned down to 100m. Sounds good. ------------------------------------------------------ 83 meters for Volcano but that's a yes and no. The tradeoff lies in it being weaker than OSMAW below 83 meters, so it is like DMR to Snipers in a sense. Bluntly take that away and Volcano would be useless. Volcano is less dangerous than DMR so its range isn't really a problem, more so you can survive a rocket with Flak Jacket if you are slow enough to need it. Its problem is that it launches 2 rockets when each is already faster than OSMAW.
  18. I'm saying you didn't do your homework, in more than 1 way.
  19. Quick note: That's not a fact. OSMAW's range is far longer and Players already camped objectives at 142.5 meters with it. Bullet-based weapons in APB are completely hit-scan as real bullets do not exist. There is no compensation from the player needed to account for gravity, wind, etc.. Therefore, Sniping in this game is one of the easiest things one can do. Therefore, the skill ceiling isn't high at all, especially for N-HVR 762. What feels satisfying is subjective and irrelevant to balancing. In theory yes but in practice, Mobile Supply Unit and Resupply Box exist. That would be interesting and immersive but won't really make the weapon easier/harder to use in a hit-scan game.
  20. Typical low-quality response from someone who doesn't read, knows literally nothing nor even attempts to do their homework before typing, utterly disappointing. All you're doing is labeling yourself as someone to never be listened to but if that's what you want sure, it is your credibility and your loss. No matter, I'll make life easier for you. Do you even know CoD? Clearly not. Here are typical time-to-kills in CoD: Meanwhile, in THIS very thread, I've already vouched against ttk times being that low. Here, because you can't see, I've clearly placed it in a box for you: Again, reducing bloom and RNG is a wonderful thing, (I'd very much like them gone by next patch) which I ALSO happen to have vouched with in the same thread (lol, see how stupid you look now?). Here, have a look: But again, reducing bloom doesn't justify increasing time-to-kill, especially when it is high enough as is. Those two things are completely different. You're going to have to QUALITATIVELY show why that would be a great idea, which you clearly can't. "I don't want to see stupid comments like "LOL LTL #1 PLACE IN ASYLUM AGAINST BEST PLAYERS XD" because you're stupid enough to not be capable to play with such an ordeal yourself. You're talking like a low-tier player who can't perform without meta weapons so you don't want to have your delicate feelings hurt in that way. I'm sorry, you're just not relevant. Case and point. And no, lol. You're also another person who think's I am Lilyv3. Lilyv3 is someone who played mainly in EU. My main character is not in EU.
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