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Everything posted by LilyRain
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I am glad you said that, let's examine yours yet again.. Then you shouldn't have any problems but you somehow do, massive ones at that pertaining to "skill issues". You won't, unless your metric is silver/bronze opponents. Basically people that are still learning the ropes. Your grasp of timeframes in this game appear to be massively lacking. There is no "stalling" here. You either wipe the enemy wave or they wipe you. Silver takes huh? What do you call this then? You are fine with spotter/tagger that literally provide actual visual feed in the likes of wallhacks, but you call the bounty system that only shows a star on minimaps "wallhack".... do you even know what wallhacks are, my friend? It isn't bad design at all when it is less prominent than actual mods such as spotter. If Bounty is bad design, you should vouch for the removal of spotter/tagger as well. Till you do, you're not being honest. I have given many objective reasons that are simply not up for debate, but since this has devolved into a skill conversation then I'll give you a no "bs" one: The Bounty System should return so you get to learn a valuable lesson. That lesson being Golds (which you believe you are one of) don't really have a problem with the system. People will talk about it for a week or 2 then get back to their lives. Golds will continue to play the game irrespective of being spotted, tagged or being P5/N5. You however will continue to say that people are getting some 'unfair wallhack' & that they are ruining/griefing your mission. P.S: Griefers can grief anyways. They'll ram your car, ghost & call your position out to their mates, etc. The Bounty System actually gives you a chance to kill griefers, which makes it fun to get back at them every once in a while. I'm interested in your next wave of nonsense.
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- The Bounty System doesn't award JTs.. - "the last person stopping the enemy team from scoring a win" doesn't really work in APB. The game is against going Rambo (1 man army) against entire teams. He/She will get pushed and killed. Doesn't change the outcome. I'm not sure how to tell you this but if you have trouble killing 1 person whom you can literally see on the mini-radar in real time, you're probably not good enough to be discussing game balance.
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While I do enjoy the Bounty System, my liking to it is subjective. However, objectively speaking, it is quite the mistake to make APB nothing but Team Blue vs Team Red. There are many games out there that does this better & APB shouldn't straight up compete with that. APB should strive at making itself better at what it has unique, its chaotically-alive District nature. It isn't like we have after-mission leaderboards for it to be a problem. The moment you get your scoreboard, look at it by pressing Tab then press K, that match-history is GONE FOR GOOD. There is simply no reason to pretend that it is a problem. Moreover, years ago, the Bounty System was really lucrative rewards-wise. All Money and Standing were doubled, even those awarded at the end of a mission, so getting one at the last stage was a decent deal to those good enough to maintain it. But of course, that got nerfed to promote buying premium. Objectively speaking, I'm certain many people would have enjoyed this and actually help keep districts more alive away from peak times just because of how more likely it is to benefit from it. Additionally, it would help kickstart districts earlier because the hassle of farming non-opposed missions will be effectively HALVED (NA would've been fine a while ago when people needed Waterfront to progress & things were looking dead because of it. I wonder why nobody considered this, hmm?). Getting the Bounty System to be more rewarding again will be an unquestionable boost to APB. That is a clear-cut fact. More pressingly, progressing weapon roles without the Bounty System in mission districts is substantially slower. It doesn't matter what your average K/D per match is, you WILL get a massive hit to your role progression simply because of how many kills are required for max role. It is evident this wasn't considered/compensated when the system was switched off. The Bounty System should come back, it carries substantially more merits against meaningless, subjective demerits.
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Indeed. LO's latest plan is Phasing between adjacent districts but I'm not sure how well that will go or take to be ready.
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Dethreaters will make sure that the increase in population will go down again. Their presence destroys missions in the stronger district in order to forcefully dethreat, then further make newbie-life hell on the weaker districts. Please no, never again. Dethreaters should have their fair-share of the real-world like everyone else.
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You have the upper-hand since O-PGL's weakness is time, plus since the O-PGL is jumping, both of you would be exposed. The situation is ultimately in your favor. O-PGL can drop grenades on the floor, bounce them off a wall or jump-shoot from a distance but at every single instance, O-PGL grenades require 5 seconds to explode. Long-ranged O-PGLers can be killed easily in less than 2 seconds. Even in 1 second with weapons such as Obeya CR762. Your best tactic against any O-PGL user is to either take the initiative or evasive action to attack later. Play around them and they are easy-prey. You could also get in a car to close the distance. They can do absolutely nothing about that.
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1 vs 2 scenarios in APB are all painful. Unless you get to fight enemies in relative 1v1 succession, you're going to die (unless they can't aim). Try being in between 2 OCAs/PMGs, shotguns, Light Machine Guns, etc. Should we remove those as well? Because they are substantially worse. Literally instantly killing. At least both O-PGLs have a fuse timer of 5 seconds, you can literally start moving when you hear them and you'll be fine.
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APB is a game that chose chess-like gameplay over what makes sense and was balanced along that path (despite balance not being perfect). Weapons like EOLs not being usable from passenger seats consequentially looks stupid but allowing EOLs at the present time to be used from Passenger seats would instantly change the value of EOLs from zero to hero. EOL 'Deep Impact' is a literal Concussion Grenade Launcher (Health, Stamina and Hard damage to vehicles are all identical) but with the added benefit of a fuse timer that is ONLY 2.5 seconds (faster than Low-Yields) compared to 4s from actual throwable Concussion Grenades. Being able to shoot that from a Passenger seat is massive (it can also reload in only 1.15 seconds). ALIG users crouching to disable Pioneers would become completely suicidal. ALIG requires 3.24 seconds to destroy a Pioneer, meanwhile the user can receive 990 health damage in just 2.5s, putting them in a perfect place to be 1-tapped by anything, like the driver pressing F to finish the job or another passenger doing the honors. In the event the Pioneer has High Burn Fuel, ALIG needs 2.7 seconds to destroy it which is still slower than the fuse-timer and even if the ALIG-user succeeds, the passengers can simply press F to avoid death due to High Burn Fuel being outright one of the most stupid additions to APB. Again, one-tapping the ALIG would be cake-walk from there. Unless APB's balance gets revised, this would be a problem.
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how to fix apb and make it popular again
LilyRain replied to Mercedeez's topic in General Discussion Archive
I don't believe that renaming APB is necessary or beneficial but assuming it is a good thing to do, APB is not ready to be rebranded nor the way APB is handled allow for such an approach. A renamed game must simultaneously release with new content, enhanced gameplay, features, etc. APB releases things bit by bit and tweaks things one at a time which doesn't bode well with a rename-effort. -
An Open Letter from the APB community
LilyRain replied to MattScott's topic in Social District (General Discussion)
The changes must be drastic, namely against mobility. APB is a game where people can instantly turn 180º and continue moving at full-speed. Currently, a lot of fights get cancelled using Clotting Agent 3 behind objects, or the ability to enter a nearby-car. Having longer TTKs will guarantee that APB will become a game that requires getting more friendlies to aim at the same target to make any progress. Solo-gameplay is already at a high-disadvantage and any higher TTK will effectively make it useless without explosives. -
Good chance Console-servers are handled by Sony and Microsoft, so upgrading them should be more straightforward. But for PC-servers, some upgrades/changes can surely prove to be beneficial due to servers having similar trends to client-demand (core-clock rather than multi-thread). Current APB servers are confirmed to be single-threaded: "The clear winner here is the SoftLayer 1270v3 at 3.9Ghz (TURBO). That's a bit surprising, since technically it's the "smallest" of the three processors types (AWS C3 is a E5-2680v2 with 10 cores at 2.8Ghz, and the SoftLayer E5-2690v2 is an 8 core 3.0Ghz processor) and by far the cheapest. However, Unreal eats processor clock for breakfast, and does not properly use multiple cores for its processing tasks. So the smaller processor actually wins out. For the 1270v3 even with each district at full 100 capacity, frame rate remained close to 30 FPS, and dropped only very occasionally to 25 FPS. This is higher than the current servers’ frame rate of 25 FPS under the best conditions (down to 18 FPS at 80 capacity), and actually better than the US based Overkill servers which run closer to 22 FPS under the same 100-player load!" Which makes sense because servers receive information from clients, so there have to be some similarities. Because of this, there is also a good-chance cheaper servers were used because having more threads at the moment doesn't matter. Luckily though, multi-threaded CPUs are now very affordable for servers compared to the past. I remember it to be more lively (till players block-roads on purpose with green planet trucks)
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Districts in APB were 50v50 when I started playing it. At one point in time the district cap got lowered to 40v40 due to server performance: https://apbreloaded.blogspot.com/2015/02/new-apb-servers.html If servers can benefit from the x64 environment then that is a solid yes as that will help with the benchmarks that happened years ago against district population. If not, x64 with Cross-District matchmaking will allow the matchmaker to consider those in a ready-state across other districts, it will then move them all to an appropriate district. I never came across in-depth details of how that will happen (will there be loading screens? will players phase inside civilian traffic? no clue atm).
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Correct. There are things that don't really need the x64 Engine Environment. The exception being matchmaking because of the way LO wishes to address it, Phasing (cross-district matchmaking). The only quick-alternative to waiting for the x64 engine is for LO to increase district caps, because 40v40 is quite low for matchmaking to shine. A slower alternative would be to either revise scoring or skew how threat changes, because anyone who can press F at an objective can be Gold. But yes, things like balancing should happen NOW. Even if LO delays its advertising of the x64 Engine, players and Game Bloggers WILL BRING the World's attention back to this game. They will re-try it, see that it indeed performs better, RTX-Cards don't crash, etc but the game is still the same unbalanced mess.... then they will leave. Plus, weapons are hit-scan. There are no physics involved with bullet travel time because that doesn't exist in APB. Also, the efforts later will naturally revolve around finding bugs in the x64 environment rather than balance the game. If balancing gets delayed, that would be the ultimate mistake.
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An Open Letter from the APB community
LilyRain replied to MattScott's topic in Social District (General Discussion)
Precisely. Longer TTKs will simply amplify ALL of APB existing problems. Anyone who advocates for longer TTKs doesn't have a single clue to what they are talking about. -
Jesus was born in Summer.
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But we do. Grenades in APB come with some smoke by default since that is a natural aftermath of the explosion. The exception being half-brick, 8balls and snowballs which aren't really grenades.
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Imagine an option in Counter Strike that lets players switch off Smoke Grenades and Flash Bangs. Fairness will only exist if smoke is either visible or doesn't exist for EVERYONE.
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Not this forum. Literally the first rule. One does not simply socialize by saying whatever comes to mind.
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OCA Players are everywhere.
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The Sun doesn't know shadows exist.
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Couldn't even revert & tweak RFP, Shaking My FireBomb.
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Egg salad is still chicken salad.
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When are we getting our Horse Mounts?
LilyRain replied to a Pair of Socks's topic in General Discussion Archive
Horses would be the first-step towards bikes -
“Nobody has the power to take two steps together, you can make only one step at a time.” ― Osho One week at a time LO. Yes, you can Your objective for next week: Revert RFP, then replace RFP-Fang's Improved Rifling 3 with Improved Rifling 1.