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Everything posted by LilyRain
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You have the upper-hand since O-PGL's weakness is time, plus since the O-PGL is jumping, both of you would be exposed. The situation is ultimately in your favor. O-PGL can drop grenades on the floor, bounce them off a wall or jump-shoot from a distance but at every single instance, O-PGL grenades require 5 seconds to explode. Long-ranged O-PGLers can be killed easily in less than 2 seconds. Even in 1 second with weapons such as Obeya CR762. Your best tactic against any O-PGL user is to either take the initiative or evasive action to attack later. Play around them and they are easy-prey. You could also get in a car to close the distance. They can do absolutely nothing about that.
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1 vs 2 scenarios in APB are all painful. Unless you get to fight enemies in relative 1v1 succession, you're going to die (unless they can't aim). Try being in between 2 OCAs/PMGs, shotguns, Light Machine Guns, etc. Should we remove those as well? Because they are substantially worse. Literally instantly killing. At least both O-PGLs have a fuse timer of 5 seconds, you can literally start moving when you hear them and you'll be fine.
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APB is a game that chose chess-like gameplay over what makes sense and was balanced along that path (despite balance not being perfect). Weapons like EOLs not being usable from passenger seats consequentially looks stupid but allowing EOLs at the present time to be used from Passenger seats would instantly change the value of EOLs from zero to hero. EOL 'Deep Impact' is a literal Concussion Grenade Launcher (Health, Stamina and Hard damage to vehicles are all identical) but with the added benefit of a fuse timer that is ONLY 2.5 seconds (faster than Low-Yields) compared to 4s from actual throwable Concussion Grenades. Being able to shoot that from a Passenger seat is massive (it can also reload in only 1.15 seconds). ALIG users crouching to disable Pioneers would become completely suicidal. ALIG requires 3.24 seconds to destroy a Pioneer, meanwhile the user can receive 990 health damage in just 2.5s, putting them in a perfect place to be 1-tapped by anything, like the driver pressing F to finish the job or another passenger doing the honors. In the event the Pioneer has High Burn Fuel, ALIG needs 2.7 seconds to destroy it which is still slower than the fuse-timer and even if the ALIG-user succeeds, the passengers can simply press F to avoid death due to High Burn Fuel being outright one of the most stupid additions to APB. Again, one-tapping the ALIG would be cake-walk from there. Unless APB's balance gets revised, this would be a problem.
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how to fix apb and make it popular again
LilyRain replied to Mercedeez's topic in General Discussion Archive
I don't believe that renaming APB is necessary or beneficial but assuming it is a good thing to do, APB is not ready to be rebranded nor the way APB is handled allow for such an approach. A renamed game must simultaneously release with new content, enhanced gameplay, features, etc. APB releases things bit by bit and tweaks things one at a time which doesn't bode well with a rename-effort. -
An Open Letter from the APB community
LilyRain replied to MattScott's topic in Social District (General Discussion)
The changes must be drastic, namely against mobility. APB is a game where people can instantly turn 180º and continue moving at full-speed. Currently, a lot of fights get cancelled using Clotting Agent 3 behind objects, or the ability to enter a nearby-car. Having longer TTKs will guarantee that APB will become a game that requires getting more friendlies to aim at the same target to make any progress. Solo-gameplay is already at a high-disadvantage and any higher TTK will effectively make it useless without explosives. -
Good chance Console-servers are handled by Sony and Microsoft, so upgrading them should be more straightforward. But for PC-servers, some upgrades/changes can surely prove to be beneficial due to servers having similar trends to client-demand (core-clock rather than multi-thread). Current APB servers are confirmed to be single-threaded: "The clear winner here is the SoftLayer 1270v3 at 3.9Ghz (TURBO). That's a bit surprising, since technically it's the "smallest" of the three processors types (AWS C3 is a E5-2680v2 with 10 cores at 2.8Ghz, and the SoftLayer E5-2690v2 is an 8 core 3.0Ghz processor) and by far the cheapest. However, Unreal eats processor clock for breakfast, and does not properly use multiple cores for its processing tasks. So the smaller processor actually wins out. For the 1270v3 even with each district at full 100 capacity, frame rate remained close to 30 FPS, and dropped only very occasionally to 25 FPS. This is higher than the current servers’ frame rate of 25 FPS under the best conditions (down to 18 FPS at 80 capacity), and actually better than the US based Overkill servers which run closer to 22 FPS under the same 100-player load!" Which makes sense because servers receive information from clients, so there have to be some similarities. Because of this, there is also a good-chance cheaper servers were used because having more threads at the moment doesn't matter. Luckily though, multi-threaded CPUs are now very affordable for servers compared to the past. I remember it to be more lively (till players block-roads on purpose with green planet trucks)
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Districts in APB were 50v50 when I started playing it. At one point in time the district cap got lowered to 40v40 due to server performance: https://apbreloaded.blogspot.com/2015/02/new-apb-servers.html If servers can benefit from the x64 environment then that is a solid yes as that will help with the benchmarks that happened years ago against district population. If not, x64 with Cross-District matchmaking will allow the matchmaker to consider those in a ready-state across other districts, it will then move them all to an appropriate district. I never came across in-depth details of how that will happen (will there be loading screens? will players phase inside civilian traffic? no clue atm).
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Correct. There are things that don't really need the x64 Engine Environment. The exception being matchmaking because of the way LO wishes to address it, Phasing (cross-district matchmaking). The only quick-alternative to waiting for the x64 engine is for LO to increase district caps, because 40v40 is quite low for matchmaking to shine. A slower alternative would be to either revise scoring or skew how threat changes, because anyone who can press F at an objective can be Gold. But yes, things like balancing should happen NOW. Even if LO delays its advertising of the x64 Engine, players and Game Bloggers WILL BRING the World's attention back to this game. They will re-try it, see that it indeed performs better, RTX-Cards don't crash, etc but the game is still the same unbalanced mess.... then they will leave. Plus, weapons are hit-scan. There are no physics involved with bullet travel time because that doesn't exist in APB. Also, the efforts later will naturally revolve around finding bugs in the x64 environment rather than balance the game. If balancing gets delayed, that would be the ultimate mistake.
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An Open Letter from the APB community
LilyRain replied to MattScott's topic in Social District (General Discussion)
Precisely. Longer TTKs will simply amplify ALL of APB existing problems. Anyone who advocates for longer TTKs doesn't have a single clue to what they are talking about. -
Jesus was born in Summer.
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But we do. Grenades in APB come with some smoke by default since that is a natural aftermath of the explosion. The exception being half-brick, 8balls and snowballs which aren't really grenades.
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Imagine an option in Counter Strike that lets players switch off Smoke Grenades and Flash Bangs. Fairness will only exist if smoke is either visible or doesn't exist for EVERYONE.
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Not this forum. Literally the first rule. One does not simply socialize by saying whatever comes to mind.
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OCA Players are everywhere.
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The Sun doesn't know shadows exist.
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Couldn't even revert & tweak RFP, Shaking My FireBomb.
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Egg salad is still chicken salad.
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When are we getting our Horse Mounts?
LilyRain replied to a Pair of Socks's topic in General Discussion Archive
Horses would be the first-step towards bikes -
“Nobody has the power to take two steps together, you can make only one step at a time.” ― Osho One week at a time LO. Yes, you can Your objective for next week: Revert RFP, then replace RFP-Fang's Improved Rifling 3 with Improved Rifling 1.
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Is this 64bit upgrade something you're looking forward too?
LilyRain replied to R3ACT3M's topic in General Discussion Archive
#Frosi4Dev -
Is this 64bit upgrade something you're looking forward too?
LilyRain replied to R3ACT3M's topic in General Discussion Archive
It is definitely something to look forward to because according to "APB 2022 Roadmap": 1- x64 client would allow more resources to be used, meaning potential for better performance (unless someone is still playing on an ancient x32 hardware). 2- There are a lot of people who got shafted from having 10th series as well as RTX GPUs. They either play on molten-icecream graphics or their client would crash much more quickly. potentially, more people would be able to play by then. The more, the merrier. 3- Backporting the Cooked Package System will allow for faster loading times. A big annoyance with APB is how long it takes to start the game. Opening UI elements such as inventory and lockers would also be faster. 4- Backporting the Newer Network Code, which allows for cross world play, effectively merging NA and EU. I look forward to this the most. Players would be able to play with friends overseas without having to start over on a new character. Some people like raising new characters, many do not. 5- While having new vegetation may or may not happen, Directx11 will be backported and hopefully Directx12. I just hope they don't destroy lighting because many games that upgraded from Dx9 to Dx11 were in need of revising Lighting sources. Many just shipping the games looking borked. LO might not but it may require some time to revise. ---------------------------------------------------------------------------- My only concern is that Weapon Balance, Missions or enhancing core-gameplay to make it appeal more to non-veterans is not even anywhere on the Roadmap. New Blood will come to try the game and then leave after realizing that it is a chess-game with water-guns that won't make sense without actually knowing numbers that aren't even presented in-game. Whether APB goes to 1.3 or to 2.x yields the same outcome in this regard. The improvements are nice but a "game" can't just delay improvements to core-gameplay and expect things to go nicely because after the update is done, it would take LO months to improve the game, while it takes a New Player a singular day to try the game, uninstall and never look at it ever again. -
Any chance we will get to see Beacon rotated in instead of Baylan?
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Thanks for sharing. Your thread is a meme.
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You just came back at yourself. You made a thread that literally talks to your past-self, which clearly didn't change. State your in-game nickname & server. I'll find you soon enough.