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Everything posted by vsb
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while a change like this would certainly encourage the purchase of new clothing, i think the most common situation would be someone who already owns an item buying a customized version from someone else who already owns an item - so instead of you seeing a nice armas jacket and deciding to spend $10 and x apb$ to get it, you would just be spending apb$
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joker ticket rewards have to be treated very carefully, with permanent weapons now available in the joker store every joker ticket directly effects little orbits bottom line
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Best weapon for someone just starting out?
vsb replied to Farbon Ciber's topic in General Discussion Archive
the best weapons from armas would be a 3slot pmg/ntec/obeya/hvr but someone just starting out probably won’t get much use out of them immmediately, unless they invest the time to “master” them the exception is probably the pmg - it’s just pure m1 ez out to about 40m, and it’s available in the ‘dress to kill’ bundles on armas character bound only atm -
i’ve grown tired of a million silvers suffering from dunning-kruger related delusions
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outside of mission activities are affected, as are individual kills but thats it afaik i could be wrong - its been ages since i finished a mission at n5/p5, i either get killed by a random or faction kill some other random
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do regional districts spin up according to connecting players' locations? i.e. are both servers LA because there's more west coast/asian/aussie players connected?
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iirc when the Score system was introduced, end of mission rewards were changed to no longer be effected by notoriety level
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no
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the shredder isnt even as accurate as the thunder (albeit very close), there's definitely room for improvement
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i'd rather it just be made more accurate so that ir3 can be used more effectively
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i thought not having muzzle flash was a silencer mod effect?
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op uses his own inability to play apb as a basis for determining cheaters and ends up hackusating basically everyone with 3 brain cells that can click rhythmically, and refuses to even consider otherwise despite older and better (and newer and worse i’d bet lmao) players telling him the truth and then he wonders why people say get good
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about half the guns you mention in your post haven’t been touched
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hb2 allows you to full auto from 0-65m the gun does bloom, so this is a very valid mod choice cj3 doesn't really affect ranged ability at all unless you can't control your own tap firing
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jericho packet loss up to 15.00 and sometimes 200ms
vsb replied to ShaiShai's topic in General Discussion Archive
only true golds get low ms so that we can retain our dominance -
with hb2 or cj3 nssw you stand a pretty fair chance at out ttking an ntec if they tap fire
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he gives everyone a free reminder that riot was a hunk of trash invaluable really
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my intent was to force shotguns to lose some easy 2 shot capability without removing corner popping as a viable defensive tactic when pushed, i think shotguns need to remain very dangerous at uber cqc range a low max damage shotgun would also force shotguns to be a more skill based weapon (no more ez kills from 3 grazes) and have increased vulnerability to ca3 and kevlar im not sure where you were pre-rayscaling (perhaps not even playing at all?) but apb has gone through several different iterations of shotgun meta at this point, to say no one used them before rayscaling is a red flag you don’t understand apb imo
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i congratulate you on waiting until it was certain the items were up before announcing lol
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i don’t think that would actually differentiate the gameplay very much as you’d still be using 3stk and 4stk shotguns very similarly, although it would be amusing to see the thumper fire even faster than it already does alternatively, what about lowering max damage close to 3stk (something like 525-550) and raising the ttk (between .7-.75s)? id much rather keep the current pump shotgun playstyle and attempt to deal with the issues it causes than delete it altogether
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a 3stk shotgun with single shell reloading and a fast rof, what part of that doesn’t sound like a 3stk jg/csg with a .68s ttk im not denying the thumper is similar to the nfas, that was exactly my point - if the jg/csg are going to be thumper clones and the thumper is already an nfas clone, where does that leave us in terms of gameplay variety? hell even the shredder plays mostly the same, it just sucks pump shotguns moving to 3stk will just end up with everyone who has a $50 strife using that instead because it’s the only shotgun left that’s not a glorified nfas
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my issue with making pump shotguns 3stk is that it makes the entire weapon category play the same - why use a jg/csg (even at potentially .68s) when you can use a thumper with the same range and a lower ttk?
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thanks matt "five dollar hat" scott