Jump to content

vsb

Members
  • Content Count

    14273
  • Joined

  • Last visited

Everything posted by vsb

  1. iirc vehicles already have a slowdown effect after being loaded beyond original capacity? dont really see a need to double down on nerfs for an already barely used mod
  2. the deep impact concussion grenades have almost no bounce whatsoever and there's a noticeable pause before apb gravity/physics kicks in, i've seen multiple people referring to this behavior as "sticky" (he even put it in quotes to emphasize its not really sticky)
  3. lets delete citadel to make the pop even
  4. all bounty does atm is provide an incentive to faction kill n5/p5 opposition isnt going to change that, and if by some miracle that n5/p5 death moves the mission to another stage its just going to be another 3-7 minutes of the low skill team being stomped
  5. hello i am a gold and i am not receiving any exclusive benefits, should i contact support?
  6. look at what adding more weapons has done to balance lol i'm of the opinion that cars go exactly as fast as they need to, any more and the districts would feel even smaller than they already do not to mention how much it would effect game balance to have vehicles blasting around at 100/150/200 mph how awful that now players have to choose between on the fly inventory access (via field supplier), indestructible cars (via blowtorch), and a legitimate wallhacks (via spotter), truly the game is broken when different mod choices have consequences vehicles are weapons in apb, i think that alone justifies treating them like weapons but other than that why wouldn't you balance vehicles? not balancing them is what we have today, where 3 cars are used and everything else is just a money trap for new players that don't know better yet and then you want to add more vehicles, if we're not going to fix the current ones and they remain better than every other option those new vehicles are going to go right in the dumpster loyos arent meant for vehicles in the first place i find them to do just fine at complementing aggressive play pretty sure more people would use loyos if concs weren't basically mandatory to deal with the awful car balance
  7. afaik support (via epic) for ue3 is either going or already gone
  8. maybe they have almost no goals :^)
  9. deep impact if you have good positioning and timing skills kickback if you don’t
  10. nowhere did i mention throwing the match?
  11. this has been happening since overtime was created by g1
  12. i mean if the teams are mismatched that badly, why would you want a lucky n5/p5 kill to allow you to finish an objective and have to play another whole stage? wouldnt it just be better for everyone in a blatantly mismatched teams scenario for the mission to end asap?
  13. ue4 apb has been shelved indefinitely at this point
  14. i love that people think forcing english only will cut down the “spam” does anyone really think the things being said in other languages are different from what’s being said in english? the only difference limiting foreign languages will bring is more people typing in broken english, i consider that far more irritating than a language my brain doesn’t understand any of
  15. it still resupplies all ammo completely, explosives are the only things limited
  16. n5/p5 isn’t based solely on current mission performance - a player could have stomped his opp on the last mission and only been barely breaking even on the current mission, but still go n5/p5 edit: this doesn’t really have much to do with matchmaking or threat
  17. moving this thread to offtopic thanks, amayii
  18. golds can't really play atm either, waiting 30 minutes for each mission or repeatedly getting a bunch of lowbies that don't even know how to jump isnt exactly the optimal apb experience
  19. vsb

    An Error

    seems like you need aquire a video card that supports alpha blending with floating point render targets, since that's required to run this game
  20. seems pretty contradictory
  21. the csg had been a solid part of the meta (with the jg trailing ever so slightly behind) until rayscaling, so i’m not really sure what op’s talking about ontopic: rayscaling is a crutch that allows players with poor aim to ignore shotguns intentional balancing and get easy ttks
×
×
  • Create New...