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vsb

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Everything posted by vsb

  1. regardless of whether it’s easy or not teamwork is still a skill its not like your personal aiming skills are suddenly nonexistent just because you shoot a lower threat player lol
  2. i can’t tell if you’re making everything unnecessarily black and white on purpose or not, but playing on a team doesn’t automatically mean you’re being carried and teamwork itself is a skill, so idk how that’s unfair
  3. yeah i just mentioned the ttk buff because it was mentioned in the op
  4. is anyone going to tell him or are we all still laughing
  5. no its a little disingenuous imo, since the jt difference is 0-10jt per mission (action districts) vs 1-10jt per mission (testing districts) test districts also allow any threat to cap put at 200jt per day, but i doubt anyone has ever hit that
  6. that's not exactly what i said but sure - car spawner machines are never mentioned in apb lore but they are an essential mechanic for apb gameplay
  7. sure we could go to the extremes you mention but it would be more balanced to do a combination of approaches, like say raise the ttk to .7s and knock 5m of range off - the idea is not to have shotguns be superior at corner popping and straight face trading because that eliminates the need for smgs as for "different playstyles" that's why we have more than 1 weapon in apb, if you think cornerpopping is boring af then you're free to use an nfas and be as aggressive as you want
  8. can't say i want to decrease traditional lmg ttks any lower tho, especially with the range they have if the recoil/initial accuracy changes aren't enough i think i would lighten all lmgs to give them slightly more mobility instead
  9. the idea is that for pump shotguns to utilize cover more effectively (because of burst damage) they should have a longer ttk and/or shorter range compared to smgs as it is now pump shotguns excel or are mostly equal in all areas, which makes them slightly unbalanced across the whole cqc category
  10. lore is not gameplay nor would i consider the shallow bounty mechanic "content" the current bounty system is not dependent on current mission performance so the "backup" excuse falls a little short as well just because there are people (im willing to bet a very small minority) who enjoy something doesn't mean it needs to remain
  11. im all over this dont worry
  12. it serves no gameplay purpose, and if it was limited to out of mission players it would only be more useless
  13. the windup limits the ogre to ambushing enemies around corners and forces you to mag dump once you've started firing for max effectiveness the nfas has neither issue and is therefore infinitely more flexible in a fight
  14. its a delicate issue because lmgs can cover so many ranges effectively, too much of a buff could really throw balance off i saw an interesting suggestion a while back (from @Lord Cashpoint iirc) that lmgs should have the same accuracy whether crouching or standing, and crouching should decrease recoil instead of increasing initial accuracy, i think that would be a good place to start with lmgs
  15. there's a difference between top golds losing to each other and top golds steamrolling lowbies mike tyson didn't start boxing and immediately have championship matches for his first 20 fights, if he did he'd probably be dead, which in this analogy seems equivalent to a lowbie quitting apb
  16. i'd say LMGs have never really been relevant, the increased difficulty of use just to get the same (or less) performance as other weapons is a pretty big roadblock for the category the "best" LMGs atm are the ones that don't function like LMGs (at least in apb) are intended to - the nssw is basically an assault rifle, the swarm has increased accuracy while moving, the euryale is more accurate, and all three weapons have faster movement speed when equipped allowing them to be used more aggressively and react to unexpected situations better
  17. i personally enjoy the fc challenges as it incentivizes me to actually change up my gameplay and keeps fc from getting completely stale perhaps a system where each fc has asylum’s cash tiers with baylan’s challenge tiers on top for extra rewards, that way there’s something for everyone
  18. i think we both know that they weren't talking about sparring, but actual competition fights
  19. the only issue i have is that i think overtime should take effect if any point is being capped by either team, thus avoiding the situation where each team has one point and one team is capping the 3rd but the mission ends regardless
  20. it’s a pretty established fact that explosives have a pretty low skill ceiling - a pair of concs and a very flexible primary will often equal or outperform explosives when it comes to vehicle missions or campers, with the added bonus of being effective outside of those situations as well someone looking for a permanent gun is going to benefit more from the ursus than the volcano, unless as you said they already have a permanent ntec
  21. 4gb would be enough to run only apb but ofc you need more for background programs, so 8gb is the minimum requirement afaik
  22. it would end up with waterfront basically never getting pop because it sucks patootie from a gameplay perspective that might not matter now because wf is often empty with low pop anyway, but in the future if we get more players this system would have to be removed and i think it will cause unnecessary frustration at that point
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