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vsb

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Everything posted by vsb

  1. ltl is a slog because its harder than lethal weapons (longer tts vs ttk, no open slot weapons, less av capability), unless you play with a dedicated ltl premade you put both yourself and your team at a disadvantage, the "upgraded" preset variants of ltl primaries are kind of shit, people killing your stuns, and to top it all off your rewards are some niche cosmetics and an ltl opgl that you no longer need because youve maxed cop role im sure theres stuff im forgetting, but overall ltl is more effort for less reward
  2. 8 hours downtime to see how many suckers still want to play this horrible game
  3. theres definitely more reasons than that lmao 1) people think a player is cheating (and they aren't) 2) people don't like the way a player plays 3) people personally don't like a player 5) a premade dominating people regardless of how well matchmaking puts together opposing PUGs 1-3 cant be fixed (especially in this community), and are reason enough for me not to want a forfeit option 4 (and your 2) requires the engine upgrade and phasing before it can even begin to be looked at, and i dont think we should add onto the problem before its fixed
  4. fbw has been 1s ttk since the 6stk nerf
  5. its always been 1s flat, ever since the 6stk nerf
  6. a percentage means less values to choose, but it doesn't really mean better balance because -10% damage doesn't affect every gun the same way so each gun would still need its own unique percentage for each threat level, which is still a massive amount of work a percentage also doesn't solve the problem with this system and how it functions in groups of mixed threats
  7. its less that people will forfeit left and right (altho i think its very likely they will), and more that specific players would be repeatedly forfeited against
  8. given op's forum join date i can only assume this is some passive aggressive macro bait post
  9. i question if you actually bothered to look at the roadmap, since it both agrees that new player experience/retention is vital and illustrates why its not happening yet
  10. you're wrong this system would require exponentially more balancing than the current game first, you cant just decrease all weapon damage by the same amount because every weapon does a different amount of damage (e.g. if weapon x does 200 damage per shot and weapon y does 100 damage per shot, reducing all weapon damage by 50 affects weapon y more than weapon x), so every weapon needs its own set of damage reduction values this is extra balancing then you would need a different weapon damage value for each threat combination because obviously a gold vs a bronze should do less damage than a gold vs a silver - there are 40 threat levels, so you would need 780 (someone check my math pls) different weapon damage values per gun this is extra balancing then multiply that 780 by however many unique guns are in apb (20? 30? 40?) and you end up with thousands of different damage values that all have to be carefully chosen this is extra balancing then we can throw it all out the window because four players of any threat level can be on the same team and there's no way to make the damage reduction fair for everyone in the mission i suppose its obvious, but you really didnt think this suggestion through the problem with caps on losing threat is that it leads to threat inflation, because the system sees silver player x beating gold player y and gives player x a big threat boost but in reality that gold player y actually has the same skill level as silver player x - he just cant lose threat past gold there would also be issues with "threat locks" like this interacting with new players who have very easily changeable threat levels, a trainee that lucks into a few early wins might find themselves forever locked above gold or silver threat despite only having two hours of play time
  11. are you sure? i'm almost positive that the mercury kit is available from the joker store
  12. its not a bug anymore getting shot has nothing to do with pressing buttons, its not like every person who can maintain a steady rof during a firefight is macroing, why would it be any different for item jumping?
  13. i feel like you're overreacting quite a bit for what is probably just a bug
  14. considering fairfight's lack of upkeep, repeat offenders, and questionable ban practices in general, who even knows if those percentages are accurate
  15. apb was designed for the factions to be asymmetrical, ltl is just one of the last elements to still exist currently ltl is definitely not overpowered in any way but i have no issue with allowing criminals to use it as well
  16. if this is the quote you're referencing, im pretty sure the quote in question was meant to illustrate that orbit wont ban someone solely based on video evidence, that doesn't mean player reports are ignored
  17. they should have been, it was a full account merge unless you mean the nekrova merge with citadel, in which case afaik any purchases from innova were not transferred to citadel trade locks typically last 3 days iirc, its a security measure that's intended to protect your account
  18. it'd be kind of neat for orbit to release some statistics of some kind, i still think it was cool when g1 broke out the weapon usage breakdown all those years ago
  19. if you want to see where g1 got with the engine upgrade, go take a look at apb on consoles
  20. i imagine a lot of new players do choose to play as criminals at first but i doubt it makes much difference if we were to compare overall faction skill, if only because most "good" players have a character for each faction because of how it works fc is more heavily affected by population numbers, unless the skill gap between teams is incredibly high generally whichever team has fewer people is going to fare worse there are some slight factional imbalances within specific missions (e.g. enforcers have a vehicle mission that does not require them to break into the vehicle objectives, criminals have a bomb mission that allows them a shorter time for defending the objective) but other than these outliers factions are very much equal imo
  21. theres a difference between getting the occasional bug or glitch and dealing with apb stuttering every 60 seconds from garbage collection, its not even comparable really who knows how many config users would be banned, using a config just so that your game is barely playable isnt some magical red flag indication of cheating
  22. idk about you but i don't play video games that i have to "deal with" - if the game isn't enjoyable because the game doesn't work then im not going to bother playing, and i'm pretty sure a whole lot of the players using configs would agree with me so you can chill in social wearing your big boy underwear because NA can't even support the single district it barely manages now after the config users leave lol
  23. cheaters can't alter the rof of weapons beyond what the game allows
  24. obeya and patriot were merged into a single eu server called citadel tbh you may have some problems with your account (changed character names, account migration issues), i have no idea how accounts that haven't logged in since before the migration are handled after so long
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