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Everything posted by vsb
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percs got their ltl potential nerfed, which was the only issue they had remote det now has a proper cd kevlar still sucks whats wrong with explosives?
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an extra star and an nfa arent going to ensure anyone sticks around
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i disagree with some of your dmr av opinions but im just here to point out that you said the pr1 was objectively better and then pointed out two situations where its not objectively better, one of which is the entire reason behind the guns existence
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as long as the symbols arent colored i have no idea which g1 dev thought up the genius idea to use red symbols in a game where red name tags means enemy, but they should have been fired on the spot
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super doubtful anyone gets banned solely based off reports, especially not just from 5
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riot sucked
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why would they nerf low yields further when they're currently almost completely unused?
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it just doesn't sound appealing - i like losing because i tried my hardest and the opp was better, not because the game decided i only get 10 bullets for the whole mission
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its not the trickle down effect, didn't realize i was quoting something else there aren't any scraps with "top down balancing" otherwise it wouldn't be balancing in the first place
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sounds awful tbh, why would you punish players for playing better? you haven't outlined any sort of cap, does the game just get harder and harder until a player simply can't do anything but lose?
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i listed three different things you asked for downsides so i gave you downsides, your "answer" wouldnt fix any of the downsides i listed its not a strawman if you literally ask me to list examples and then i list examples if it works at the top it works all the way down theres really only one gun intended to be an entry level weapon for new players and its already in the "not even close" situation youve described - holding back better balance to preserve the performance of the "new player gun" instead of just changing which gun new players receive is backwards logic
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that doesnt solve any of the things i listed
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increased matchmaking times more boring matches vs nongold players game dies faster
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???
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you can buy a 3slot scoped ntec reskin from armas and its probably available for jt too not even sure why you'd worry about a 3slot scoped ntec, theres no mods that fix its atrocious walk modifier the far plays nothing like a scoped ntec anyway, the revert request is because the far was (unnecessarily) nerfed at the same time as the ntec, yet orbit complained about no ntec competitors in their latest balance post
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singlehandedly disproving darwinism
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no
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Can we still RIP our characters models from the game?
vsb replied to MrM0dZ's topic in General Discussion Archive
plead the fifth next time bro -
welcome back
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these are all questions that are intended to validate that you are the actual owner of the account previously these questions would be asked in the first reply to your support ticket, so orbit has actually attempted to streamline the process by including them in the initial ticket, instead of wasting time letting your ticket sit in the queue only for them to have to request additional info before actually trying to resolve anything it also doesn't appear to be mandatory that you fill out the extra validation in order to submit a ticket (i didn't attempt to actually put in a ticket so i could be wrong), they'll likely just attempt to confirm account ownership with other information its being focused on because its the only thing relevant to other players on this forum, we can't help you with anything else
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what extra hoops you oompa loompa
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Is APB supposed to be a PvE game or PvP game?
vsb replied to sweetLemonade's topic in General Discussion Archive
a suggestion not fitting the desired gameplay feel is a valid criticism if you really want a preview of air control, im sure there's plenty of clips with blatant cheaters using it which movement penalties do you think are unnecessary? imo crouching accuracy being treated as minimum spread, meaning standing accuracy is often penalized, is the only thing i would flat out like to get rid of - everything else needs to be tweaked (lowered, mostly) but i think sprinting, jogging, strafing/walking, and jumping are all valid penalties improved rifling is generally an upgrade because max bloom is rarely a significant factor in current apb balanced around lots of rng bloom/spread anyway, in a rebalanced apb where consistent max accuracy is easily and/or regularly achievable it would be a more impactful downside in an apb with less to little rng, i think trading weapon control for specific performance boosts would be a very good way to balance a mod like ir and cj cj would be busted if there were identical spray patterns, but balanced if there weren't imo perhaps narrow meta was the wrong way to describe it but currently any mods can be used, depending on the weapon, and have a distinct effect in fights (ignoring l, ll, and lll which are not always useful) - something like heavy barrel as a straight boost would make it an absolute necessity on every gun, and not using it puts you at a constant disadvantage vehicles in gameplay are definitely unbalanced, i agree my personal quick and dirty fix would allow every vehicle to reach at least 20m/s top speed (23m/s is the speed cap) and then differentiate vehicles with acceleration, handling, and slight hp differences ultimately i would prefer that it not matter overly much which vehicle is used other than broad categories like tankier, faster, more agile, etc the process is simple but not easy, but we're just splitting hairs shot placement in apb is based on which cardinal direction the camera is facing afaik, a new system would definitely have to be built for identical spray patterns