????
so if visually a player goes from bronze to gold by getting carried through a few missions by a decent pug, somehow his threat/elo/mmr isn’t affected?
is it unaffected? the fact that threat is so easy to gain and the lack of dynamic limits (and gameplay experience) leads me to assume theres a lot of inflated threat players running around, which would affect matchmaking
that’s just a consequence of having static threat levels instead of dynamic, since a majority of players will improve over time it’s only natural that threat distribution will be skewed towards higher threats - especially in a game like apb where the population is stagnant at best
i can’t tell if op is asking for a different visual threat system to easily ID high golds or a better matchmaking system so that they don’t have to face high golds
it’s a nice idea and it would probably work really well in apb’s current state, but if the population ever increases (even if only back to several thousand players) i think this program would become less and less effective
i don’t think it’s all that speculative, iirc apb created/modified a unique file for each account/login under g1 apb
no idea if this still happens but i’d assume that’s an easy way to catch some unaware cheaters
probably in the same place its at now tbh, i wont deny cheaters have been a big issue but apb has had far more problems throughout the years
i also dont see the practice of requiring the equivalent of a social security number to play video games catching on in the US
it has nothing to do with your actions
someone else could make a throwaway account, gift you an item, chargeback, and get your account banned - all without your knowledge (until you boot up to a 10008 error code)
it’s fc, people regularly just strafe right through your fire lines
tks are too easy with a cheat since either the aimbot is locked on an enemy in the back or the triggerbot is already firing for you