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Wasted_Potential

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Everything posted by Wasted_Potential

  1. They messed up with the engine upgrade, they scrapped it and it's been nothing but a steady progress since then. In a few months they delivered 64bit update and then a few months later they delivered EAC. Compare that to before where we had nothing for years. I had lost hope before but LO brought some of it back this year back. These steady updates we've been getting gives me something to look forward to knowing that this game is not abandoned and is actually being worked on.
  2. Nice! LO promises and LO delivers. I like the sound of that. Really hyped for EAC. Cant wait for FF to join it in the future. Oh they will not like this We'll see about that... What's the crouch one? Never heard of it...
  3. 10 m is more of a shotgun range, when I wrote the "10 m" figure I did not mean literally 1 m more. Smg effective range always used to extend up to 20 m and could still somewhat tickle at 30 m just not reliably, I guess PMG still is deadly there I'm just not a fan of that particular gun. Can't remember last time I lost to a FBW, at 20 m using cqc primary, that 1 more stk makes all the difference, can recall plenty of times losing to a .45 at that range and plenty of times I did that to an enemy. Identical ttk and less random inaccuracy, kind of like pocket joker carbine. Shredding OCAs at 20+ m with carbine is nothing to write home about, not sure what's your point. Also Oscar > any smg.
  4. Nice. Not going to ask how much this cost though, I might get a heart attack
  5. Weapons like OCA especially coupled with CJ3 have poor accuracy and always miss shots due to that unless within 5-10 m it's not uncommon to outgun such weapons with .45. Done so myself and got done to by others. People used to defend FBW when it used to do the same and it got nerfed eventually.
  6. Non comparable imo. Back when I started in 2011 the there were a lot more new players so you would get more balanced matches, everybody had older PCs, non of 200 fps 144hz stuff that exists now. Even mm was better as it was harder to get gold at first. I was thinking similarly like you untill I brought a few newer players recently. They've been fighting gold veterans who have been playing since 2010 non stop, like at least 80% of matches. If I let them play alone they still get golds, rarely silvers but have no one on their team to guide them... Me and other friend were trying to show them ropes on how to play and mm has been shitting on us non stop. Like one match stands out from memory: my team (all friends) two average golds, one low rank silver, one low rank bronze, get thrown into a match against 3 gold premade team that does not miss shots, final stage item hold, we manage to kill them somehow and get the item for a bit, they call backup, get a 4th gold that rarely misses his shots and we can't call backup 4 v 4, how is this fair? So many examples like this or that bronzie got silver so now 4 golds vs 2 golds and 2 silvers, no backup next mission...
  7. You can though, the yellow one which is superior to the orange one imo because it does not immobilize you. The only scenario where orange field supplier > yellow is when you're spamming osmaw or something equally dishonorable but then again those type of players tend to hang out around cars as they have ammo in them.
  8. The problem with .45 nosing into heavy pistol range could have been addressed by reverting the unnecessary nerfs to ACT44/RSA. That way the .45 would have been a middle ground between close range FBW and long range (more like medium atm) RSA. IMO the real problem with .45 is it's ability to outgun close range guns like SMGs in their intended range mostly due to better accuracy while having similar ttk. I would have personally liked .45 to get Ursus treatment: same ttk as normal N-Tec, more damage per shot, 1 less bullet to kill, slower rate of fire, more range. So something like this: reduce rof so it has same ttk as FBW (1 sec), increase magazine capacity by 1-3 rounds, revert range nerfs. Atm outcome will be more or less the same most golds will still be spamming .45 while some of them might switch to ACT44/RSA if they are running a PMG or something. But that's just my opinion, feel free to disagree. Star changes I see no point tbh, on top of that changes are so minimal that even after watching the video I failed to see a noticeable difference when shooting and jumping... Problem with Star was never it's jumping accuracy, it was it's slow accuracy recovery at 40-50 m.
  9. Just going to casually bump this topic as this age old game breaking glitch is still not addressed and some people may still not be aware of this. Long range weapons suffer the most from this issue.
  10. Video got removed over the years but do check post #3 for more images. Major problem on long range guns especially when it comes to walking and shooting at the same time. Game tells you have enough accuracy to do that when in reality you don't...
  11. No one is complaining about anything, simply sharing our experiences with the 64bit upgrade. For me performance did not change, maybe up to +5 fps in certain circumstances at best. Calling it "so much more stable" is an overstatement. Game runs more stable in your case - lucky you. Some people actually reported performance loss from this upgrade. Not everyone or their pc is the same. I really doubt your game went from 80 to 128. Maybe in a empty district, but whatever. High end CPUs still dropping frames when there are multiple missions happening in one place. I for one am actually glad they are doing something. 64 bit should give developers access to to better tools and if they know what they are doing they should be able to actually optimize the game.
  12. Yeah weapon balance is the worst it's ever been. Most weapons feel overnerfed and we have to pick most usable out of the bunch. I still love how they nerfed Act44 and Rsa when no one asked for it and everyone just switched to .45 ap as it can challenge those guns at their "intended" range. No point to use a heavy pistol anymore...
  13. Depends what you call stable. I've heard people calling 40-60 fps solid, which is barely playable for me. Same story like me back in the day. Upgraded from HD6870 to GTX960, got exactly +0 fps in APB as cpu stayed the same (Amd Phenom II x4 955). In other games that I was playing at the time like Battlefield 3 I got a massive fps boost...
  14. Oh that one. Yeah that one is super annoying. I've seen high skilled players abusing this where it happens multiple times in one mission... Thanks for clarifying. Glad to hear it should happen less. I hope I don't get lucky
  15. >Joker Ammo vending machines are no longer spammy metal monsters. We squashed the loud and obnoxious vocal bug. Highlight of the year. This outshines even the 64bit patch itself. On a side note nice to see staff communicating with the player base. Not gonna work for the second time. I still don't know what this means. Is it the part where sometimes animation shows character exiting on the left side of a vehicle but then somehow he/she ends up on the right side?
  16. Anybody knows if apb is using 4 and more cores on 64 bit upgrade or is it still stuck using two?
  17. Maybe in the past like 2013 when a lot more people played on low fps and the game had more casual players it would have been possible to get gold with sub 20 fps but nowadays when even silvers on EU don't miss shots and most golds play as if they're participating in a tournament or something, I doubt. I used to play at 35-70 fps back in the day, was a lot easier than today that's for sure. I have not experienced sub 20 fps in this game but my current laptop from 2017-2018 runs the game depending on it's mood and how populated the district is, ranging all the way from 128 to 42 fps and it's impossible to aim at 40-ish fps, mouse movement becomes sluggish, delayed as if some sort of input lag. It's day and night difference between 100 and 40, that's why I prefer emptier districts like 30v30 as I can actually aim there. I have played on friends pc who runs the game at 144-80 fps and it's insane how much easier it is to track opponents that are monkey dancing on your screen. I heavily disagree about your statement regarding fps not making much difference, hell even 60 vs 40 fps difference is pretty big. And there is also less stutters on more powerful hardware. I think most people today are used to smooth gameplay and have forgotten the struggles of sub 60 fps. I'm gold myself not that it matters much anyways but against experienced players running at 144 fps I stand no chance in cqc direct engagements thus I have to rely on either getting a drop on them or doing some sneaky flanking maneuvers. At range it's still possible to shoot back as ttk increases and there usually is some sort of cover leaving more room for error. I don't use any potato configs as I love the art style of the game too much to ruin it, I'd rather not play at all tbh.
  18. Not that I know the guy or anything but often times high rank silvers are limited by their older hardware rather than lack of skill. No way can someone with sub 60 fps compete against 144+ fps mlg config players. And even if he was gold in this match there's no way his team would win, unless he has some aim assist running in the background. At best mm would give him another bronze as backup or God forbid he would get another silver then mm would let enemy team call for backup. T threat should be removed and every new player should start as green. They just tend to drive clulessly around the map as the game does not explain anything and get tossed into a random mission by auto ready system...
  19. I'm really surprised RTX cards freezing was not fixed with the 64bit update. Wasn't the whole point of it RTX card support?
  20. It's deffo more bouncy than before. My friends also noticed that. Merged. Asylum is a God forsaken place so even the sun does not shine there. Anyone who plays there deserves eternal darkness.
  21. Fps is unsteady as it is I don't think we need it any lower. As long as it's optional I'm not against it though...
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