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  1. CHANGES: CJ on burst fire weapons New changes to CJ TestA making the burst intervals quicker. +7% with CJ3. also increased effective range by +5m on all burst guns. (not connected with CJ) without affecting bloom or accuracy These changes are major, completely stirring up the meta in a worse way. instead of making the meta divorce it forces all teams to use shotgun, oscar and obir. these would be the only guns used if the newly added changes to OTW goes live. Oscars flexibility due to low recoil and bloom would be close to mid-rangers dream weapon. being able to mint ttk on 35m comfortably. with a 7% increase of fire rate on a already low TTK. (0.82sec default making it a 0.76sec) Close up the shotguns absolutely dominates with no weapons being able to contest. as it is in the current state of the game. Obir would be close to long-range this is due to its flexibility, being able to quick switch (swapping to secondary weapons after one or two burst or shots) would make it a close(ish) weapon. Ofc still not able to contest with shotgun at current state. and then tree bursting on 75m (able to ttk) with the ability to move between out of cover and in cover would leave all other guns with no reason to use. (Obirs TTK originally is 1.2sec now making it a 1.1) It's hard to balance a game based on casuals or on paper. the balancing of guns should be based on the “hard core” players of the game. making changes for casuals and nonexpriensed player reduces the playability of a higher tier. In the current state of the game the skill gap has decreased so drastically. by just using a shotgun a completely new player wouldn't a too hard of a time getting gold. (its important that you add a reply with your opinion on the matter, since this is the best way to make a difference) I am going to look into the Ntec changes, but as of right now i don’t have the time. Im only one person add somthing if I missed it. ty
  2. So I just got done playing a mission in citadel. Mission which started in variety of guns on both sides ended in 4 HVRs and 1 obeya 1aces due to long range points. I'm an oldie ( 2012-2016 mainly) and I don't remember the HVR meta being so dominating. I tried to play manic or ntec, but eventually was forced to use HVR. If this mission was 2015 it wouldn't have ended in qs peeing contest. So what happened? Is it the russian majority who forces us to this meta, or something else?
  3. So I thought that since mods like steel plating reduce speed, why not have a mod that makes it so that it has a slightly higher top speed and better acceleration but takes more damage from weapons? Something like Weight Reduction 1-3 or the likes. Maybe even high torque mods? Just something so each car is more unique than the kit and colours it bears. Just minor differences, maybe nothing that is meta shaking or anything. Like not overkill on increase in top speed, maybe by 1.2 kms or so. (for reference the cisco has a top speed of 80 or so kmph, and the normal vegas has a top speed of 83 or so.) Just a thought, I'm sure someone has thought and talked about this before but I'm curious on how the community would feel if given the choice. And if you do think they could add something of the likes, what would you like to see as a vehicle mod?
  4. Revert all changes to the game from 2013 onwards and go from there. Gamersfirst really, really fucked the game up over the past few years, and trying to balance around their terrible decisions is unlikely to yield positive results.
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