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BlatMan

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Everything posted by BlatMan

  1. BlatMan

    WEAPON NERFING

    You can use the OPGL out of a vehicle's window, plus it's not really designed to be an AV weapon.
  2. They originally made them a bit OP, but they only needed a slight damage nerf after the first patch. It's probably the 100M limit that makes it hard to balance these weapons. If you give shotguns too much range then SMGs need a buff, then ARs, then rifles, then snipers become useless or broken OP.
  3. NFAS is limited to 10M. It's 4 shots to kill with HB3, and deals less damage than the shreader without mods. The JG will still be trash because it will have more spread than the CSG, and it's bullet dropoff is still lower at 7M. The bullet dropoff on shotguns should be raised to 20M. They're useless as is. I know someone will say corner corner pop, I can do that more reliably with an SMG, AR, heck even an OBIR.
  4. They need to stop treating non golds like special snowflakes. Slap everyone together and match based on player count instead of threat. Allow players to progress via fightclub, that way they don't have to struggle through missions just to get a shirt unlocked.
  5. Any PR moves at this point, other than basic progress updates, would be a bad idea.
  6. He wasn't exactly a decent person to promote anyway. his aim was pretty bad despite his gaming history, and all he really did was complain instead of giving constructive criticism. It was a slap in the face for the community that he got a private GM escorting him around, because it's impossible to get a mod in game that doesn't cause havoc otherwise.
  7. BlatMan

    WEAPON NERFING

    It deals 1227 damage per rocket, and fires 2 rockets. Most mission vehicles have near or less health, meaning one rocket is enough to disable or destroy them. Having two rockets means there's no escaping. Now, I don't think it's OP overall, it's just better at destroying vehicles than the OSMAW and other anti-vehicle weapons. The biggest issue with all anti-vehicle weapons is you can car surf with them, acting as a mobile anti-vehicle turret. If you could not car surf with anti-vehicle weapons, the Volcano wouldn't be as versatile with the slow movement speed and windup.
  8. It's 4 rounds default, 5 rounds with EM3 but with a 5.76s reload time. It's effectiveness is limited to certain areas, and only if the players don't take notice it's equipped, unlike with ARs and rifles which work in most locations. There's also too many locations that the grenades pass through the ground instead of exploding.
  9. It should unlock the rewards for both parties. It would still get exploited, but at least those few friends who did try won't get screwed over.
  10. I can't speak for the other person, but for me 100ms is about the limit where it becomes unplayable, I'm also used to playing on local Counter Strike and Rainbow Six servers, less than 20ms, and before that mostly split screen console games, so my perspective is probably skewed.
  11. The most noticeable thing in this game is driving delay. Vehicles are controlled server sided, so when you accelerate or turn there will be a about a 300ms delay before you see it happen. This can take time to adjust to. Combat will be delayed. Your hits will take longer to register, and you will get hit while behind cover because the other player didn't see you move yet. This also affects players you shoot at. They will get behind cover, but on your screen you will still have line of sight and be able to hit them.
  12. ACES Rilfe with IR3 would be dope. Zero bloom and the same ttk as an OCSAR.
  13. I didn't mean to. I was thinking of how HB could be improved. It's kind of useless as is on most weapons since it takes an extra shot to kill. ATM, the only weapons I would use it on are the NSSW (HB2) and the CR762 (HB3).
  14. Your CPU will struggle to run APB. You need at least an i5-2500, or newer quad core CPU, to maintain over 60fps. Even with the latest hardware, APB still stutters, so I wouldn't upgrade solely for APB. If other games run good then I wouldn't worry about it.
  15. Shotguns are now limited to 10M range, so IR does have a meaningful impact on their performance. Crazy idea. What if Heavy Barrel decreased shotgun spread? You'll lose a little damage, but your hits will be more consistent.
  16. With the IR change, I feel like that was a low key attempt at introducing lower TTK.
  17. I ve already disabled windows and everyother driver autoupdater xD. In order to get more frames in any game ;o #lowEndPC You'll do the same even on a high end PC. If you just spent $2k you don't want any of that to go to waste.
  18. I support this, but ONLY if the vehicle's HUD icon is removed from the opposing team. You shouldn't be able to see where the enemy vehicle respawns.
  19. BE only checks background applications. It doesn't care about game files. However, there is a server sided file check that can be enabled. Currently it's only on a few specific files, that are encrypted anyway...
  20. The weapon system as whole needs to be completely redone. There's too many duplicate and unnecessary weapons. I think they should do away with the preset weapons and reskins on Armas. Instead, have a skin option to change the model. The plus side of this is you don't have to suffer with a bad looking gun to get the open slot version.
  21. Where are all these cheaters at? All I get matched against are players who suicide or afk the entire mission.
  22. They're basically fixing G1's work. If in a year the game is still in the same state then rant as much as you want. For now, sit back and let LO do their thing.
  23. Just force merge the current accounts who still have not logged in, that way we can at least check if they are used or not.
  24. I tested the OSCAR and OBIR's max rate of fire with and without CJ3. Guess what? APB BROKE! The firerate became random, making it impossible to test. GG. I'm NOT being sarcastic, The OSCAR and OBIR stopped firing consistently after using a macro on them. The single fire and full auto weapons still worked, so I think it's a bug. I can say this much, the stats on APBVault may not be accurate. 0.175 was too slow for the OSCAR. I remember a while back testing it and it was around 0.158, but I can't test it now because well, APB's broken.
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