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BlatMan

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Everything posted by BlatMan

  1. It's the servers, not their internet. With 20ms on NA east I see the same thing from the time to time. Running /latencytest in game shows the server's tickrate constantly spiking over 200ms, with many smaller spikes over 50ms.
  2. They reduced the NFAS damage so if a few pellets miss it becomes 4 shots instead of 3. They also reverted the damage scaling buff, which made the nfas more consistent. You can check out all the differences between old.apbdb.com and apbdb.com. JG - Increased damage, Increased spread, Increased rate of fire, Decreased range. CSG - Increased damage, Decreased range. NFAS - Decreased damage. Increased rate of fire. http://old.apbdb.com/items/Weapon_Shotgun_JG/ http://old.apbdb.com/items/Weapon_Shotgun_CSG_Joker/ http://old.apbdb.com/items/Weapon_Shotgun_NFAS/ https://apbdb.com/items/Weapon_Shotgun_JG https://apbdb.com/items/Weapon_Shotgun_CSG_Joker https://apbdb.com/items/Weapon_Shotgun_NFAS
  3. So is modifying other non config files, but LO would stop out even more players from playing if they blocked it. Most of the twitch streamers remove muzzle flash, explosions, and other stuff that can't be changed through the config files. They should revert some of the config blocks G1 added, like debug hitmarkers and grenade explosions. You shouldn't need a high end GPU to not stutter when a JG hits you. It's not like it's simulating bleeding with water physics.
  4. Ironically, reverting all LO balance changes would increase the shotguns max range to more realistic values, and reduce the JG's spread.
  5. I did not state my opinion on shotguns. I denied your claim of how shotguns work IRL. You should go to a range, or at the very least, watch one of the thousands of videos available. Like this one: https://youtu.be/6PxLobmbXCk?t=100 The JG in APB has a spread of 1.5M at 10M. That video shows the spread being under 0.2M. I doubt there's 750% margin of error between various 12ga shotguns, but feel free to show proof if you have it. The Shredder is closer, 0.45M spread at 10M. Still no where close to reality, but accounting for the oversized hitboxes it's more or less realistic. Can't judge damage though, we don't have HP IRL.
  6. You can still desync your character you just can't jump or climb ladders. I miss being able to float up to the dev's area on that really tall building. There's also a bug with cars where your character appears on one car's roof but you'r e actually standing on a different one. You can trigger it by blocking both car doors and teleporting when you exit. There's also a way to do it by bumping into the car the player is standing on. They're move onto your vehicle, but on their screen they're still standing on the other car. I wonder if this is triggered by the same code that causes you to stick to the car's door.
  7. It sounds like your PC has issues with 5ghz, not APB. Do you have the antennas connected on the back of your PC? A friend's PC had connection issues because he forgot to install the antennas. If you don't need the extra speed change your router to 2.4Ghz. It has better penetration through walls. I don't understand why you're using wifi if you have a wired connection between the PC and router.
  8. I don't know of a shotgun IRL that spreads wider than your mom's rear, and that's assuming she's in good shape.
  9. 5 seconds? Those are rookie numbers. I've done it for a few hours. I'm not being sarcastic it's lasted that long. If you don't jump, interact with objects like ladders and vehicles, or move too far from the vehicle, you will remain desynced. This bug is not server related. The server tracks your real position just fine. You're only desynced to other players who were within 100M. Your position gets linked to the vehicle you were in. If said vehicle moves you move with it. If the vehicle flips other players will see you running in the air.
  10. Most of these areas where you can spam grenades are only strong because the opposing team can't get close enough to spam grenades. If you have an OPGL you can clear them out but there's no permanent purchase option. I rather have a 0 slot OPGL added to the joker store than continue to nerf grenades.
  11. It should be 100M since that's what players are limited to. It should also have a 50M blocking radius from opposing players.
  12. Since you're reducing the damage on the CR762 to what it's like with Heavy Barrel 2, you should reduce the bloom per shot modifier to 0.352 as well. No one used HB prior because the damage trade-off was not worth it. Now you're forced to play with that reduced damage but no benefits. The OCA and OCA 'whisper' just needed their range buffed back. They didn't need their rate of fired nerfed. You should also revert the PMG's range since it's less accurate than the OCA.
  13. I"m cursed. I grew up on split screen and LAN. Even on LAN we would fight over who gets to host due to host advantage in some games.
  14. As if South Americans and Australians don't have high enough ping already.
  15. It's just a 1024x1024 bitmap. The only thing it should affect is how long it takes your client to load the character after joining a district. I haven't noticed an fps difference.
  16. It was a circle of cheaters pleasuring themselves, with some innocent players getting caught in the crossfire.
  17. They should unlock the weapon via contacts so you can repurchase it. That way you can remove weapons when you're no longer using them and not worry about it.
  18. Don't forget Punkbuster. So many "Disallowed program/driver" kicks.
  19. They reverted Improved Rifling but they didn't revert the range reduction on carbines (OSCAR, Joker Carbine, VBR, etc.) Then they nerfed the range on semi-auto rifles, because they were out of balance. Then nerfed shotgun range, SMG range, and destroyed the RFP. All this because they refused to revert the carbines.
  20. Someone was griefing my clan and random grouped players, all because one of our clan members wouldn't date them. (Online, not IRL). It took about a year for the first ban under G1 ownership. Not sure if their second account got banned or the griefer got bored.
  21. Conflicting names should not be an issue. APB uses character IDs. The only issue I see is players getting confused, and possibly having issues using the /w and other name related commands. This can be solved by adding "-NA -EU" at the end of their names, and give those players a one time name change in case they don't like the NA, EU tag. The database size I can see being an issue. I would say keep the databases separate, but the current game probably has hard coded crap that can only use 1 database, which would be a pain to sift though. Hopefully this is being fixed in the engine upgrade, otherwise I don't know how they're going to get phasing across NA and EU working. The databases aren't getting smaller. I rather have them go back to a central NA location instead of splitting it between east and west. It would cut the server cost in half, and reduce the average latency between players. For me, west is unplayable, sometimes worse than playing on EU. My buddy out in LA has packet loss on NA east.
  22. You shouldn't get trade locked just because your external IP address changed. Most ISPs assign dynamic IP addresses to home users. This means their IP address will most likely change whenever their modem restarts. This also means you can't access all features in game when traveling for work. It's a big middle finger to people in the service. They should be tracking your hardware ID. The only time it will change is if you change hardware or reinstall your operating system. They have to track you hwid for the anticheat to work properly.
  23. They're teenagers, they find anything funny. Are all of you so old you can't remember the stupid things you found funny as a kid?
  24. Is US east now having maintenance? East servers are down. This includes Social district.
  25. I saw a grammar nazi. You sure it wasn't a G on their arm?
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